NAF Logo
leftstar Apr 27, 2024 - 07:32 AM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
A knee in the groin is worth two in the face. rightstar
capright
Tournament NameHalloween Havoc II
Organizer NAF namemjbaz4 (26249)
OrganizerMichael Bazylewski
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2023-10-14
End Date (YYYY-MM-DD)2023-10-14
TypeOPEN
StyleSwiss
Scoring65/25/0
Cost$20
NAF Fee Includedyes
NAF Member Discountno
Emailmjbazylewski4@gmail.com
Webpage

Tournament Statistics

Winner

DasGloop (34026)Vampire

Runner up

jabberwok13 (36534)Necromantic Horror

Most Touchdowns

Mase (34029)Vampire

Most Casualties

andrewbudgell (30318)Necromantic Horror

Stunty Cup

Best Painted

jabberwok13 (36534)Necromantic Horror

Other Awards

andrewbudgell (30318)Necromantic Horror
Best Sportsman
Mase (34029)Vampire
Best Defense
 
Tournament Location
AddressGameknight Games and Cook Stuff
 519 Osborne St
CityWinnipeg
StateManitoba
ZipR3L 2A9
NationCanada

Ruleset Document

Information
Halloween Havoc II



Saturday October 14th, 2023

GameKnight Games

519 Osborne St.


Maxximus Halloween Havoc is a three round Halloween Themed Blood Bowl Tournament. This is a Swiss-Style resurrection tournament. The first game will be determined by a random matchup. The remaining games will be determined by tournament points. Seating will be limited to 20 players.


SCHEDULE

Registration: 10:00-10:15

Game 1: 10:15-12:30

Lunch Break: 12:30-1:30

Game 2: 1:30-3:45

Game 3: 4:00-6:15

Tournament Calculations/Awards Presentation: 6:15 - 6:45

When time is called dice are down and the game concludes if not finished

REGISTRATION & ROSTER SUBMISSION

NAF Member: $20

Non-NAF Member: $20 and will include a 1 year free membership to the NAF. The NAF cost will be covered by Andrew Budgell

To register: Purchase a ticket from GameKnight here: https://gameknight.ca/products/blood-bowl-tournament-ticket-sat-oct-14-2023?ticket=blood-bowl-tournament-ticket-sat-oct-14-2023

List Submission: Rosters must be submitted by Wednesday October 11th and can be submitted in Tourplay here:
https://tourplay.net/en/blood-bowl/halloween-havoc-ii


THINGS TO BRING

Your Blood Bowl Team (unpainted teams are okay, but painted teams are encouraged)

Block Dice, D6,D8, D16, Ball and Templates

Turn, Re-roll and TD markers

Rule book and other publications relevant to your team

Pitch to play on


WHAT IS PROVIDED

Rosters for you and your opponents

Blood Bowl Bingo Card

A pair of custom 6 sided event dice

Bands to mark skills

Required charts and tables for alternate weather etc.


BASIC RULES & TEAM CREATION:

All Blood Bowl 2020 teams from the Second Season Rulebook, Teams of Legend pdf, as well as Spike! Journal teams that have Blood Bowl 2020 rules may be used. If a Teams of Legend team has updated rules, you must use the updated rules. The Slann team from the NAF may also be used. This is a resurrection style tournament. No SPP will be earned during games and injuries will not carry over to the next game. Your team will reset to your initial roster at the start of each match. The Highlander rule will be in effect. If you hire the same Star as your opponent neither player will have access to the star for that game. This tournament will be using the Graveyard Weather Table, Sylvanian Kick-off table and Pumpkin Ball Rules. See below for rules.

You have 1,150,000 gp to spend on your team

You may hire up to 2 Star/Mega-Stars but you must first have 11 players rostered before hiring a star player and pay their SPP tax
Teams can purchase Rerolls, Apothecaries (if allowed), Assistant Coaches, Cheerleaders and Dedicated Fans
0-2 Bloodweiser Kegs may be purchased
0-3 Bribes may be purchased
Only Halfings may hire a Halfling Master Chef
Riotous Rookies may be taken by teams with the Low Cost Linemen Special rule
Only the listed inducements may be purchased

BONUSES

Teams that are fully painted and based will receive one Treat Bag per game to give to a player per game. See below for details

SKILLS

Tier one teams will be given 36 SPP to buy skills and Stars/Mega Stars
Tier two teams will be given 42 SPP to buy skills and Stars/Mega Stars
Tier three teams will be given 48SPP to buy skills and Stars/Mega Stars
Tier four teams will be given 54SPP to buy skills and and Stars/Mega Stars
Primary Skills cost 6SPP
Secondary Skills cost 12SPP
Star Players are 12 SPP each
Mega-Stars are 24 SPP each
Star Player Pairs will cost 24 SPP
Each skill can be taken a maximum of 3 times.
Only one additional skill per player. Stunty Teams may stack up to two skills on two players.
No Stat Increases
Tier One teams: Amazon, Chaos Dwarf, Dark Elf, Dwarf, High Elf, Lizardmen, Norse, Orc, Shambling Undead, Skaven, Underworld Denizens and Wood Elves.


Tier Two teams: Chaos Renegades, Elven Union, Human, Imperial Nobility, Necromantic Horror, Old World Alliance and Tomb Kings


Tier Three: Black Orc, Chaos Chosen, Khorne, Nurgle, Slann and Vampires


Tier Four: Goblin, Halfling, Ogre, Snotlings, Stunty Lizardmen (No Saurus), Stunty Underworld Denizens (Goblins, Snotlings and Big Guys only) and Stunty Black Orcs (No Black Orcs)


Please have a way to indicate the purchased skills of your players that makes it easy for your

opponent to identify which player has which skill. Bands will be provided if you need them.


MEGA STARS

The following Stars Players are Mega-Stars as per the May 2023 FAQ:

Bomber Dribblesnot
Deeproot Strongbranch
Griff Oberwald
Hakflem Skuttlespike
Kreek ‘the Verminator’ Rustgouger
Morg ‘n’ Thorg

PAIRING AND SCORING

The first round of matches will be randomized. Each following round will be determined through Swiss pairings. Points are awarded as follows:

Win - 65 points

Draw - 25 points

Loss - 0 points

Tiebreakers are as follows: Head to Head record, TD differential and Casualty differential


CASUALTIES

The following skills/actions count as Casualties for scoring tournament points:

Blocks
Fouls
Pushing a player into the crowd
Projectile Vomit
Stabs
Chainsaws
Bombardier
Ball and Chain
Diving Tackle
Thrown/Kicked team-mate hitting an opposition player
Arm Bar
Failed Dodges

Did your player have an ‘interaction’ with the opponent’s player to cause the Casualty? It will count. Failed rushes do not count.


GRAVEYARD WEATHER TABLE

(2) Angry Locals: An angry mob of locals has arrived at the stadium looking for the town Necromancer. Unable to find the fiend, they decide he’s disguised himself as one of the players! Both coaches roll off. The coach that rolls the lowest randomly selects one of their players from among those on the pitch. That player is immediately removed from the pitch and placed in the Reserves Box, where they will hide until the end of the game, or until this weather condition is replaced by another. If the roll-off is a tie, do not roll again. Instead both coaches must randomly select a player to hide from the locals. If this weather condition is rolled again, this process is repeated: the locals are nothing if not generous in their misplaced suspicion of players.


(3) Fog: A real pea-souper has descended, reducing visibility to almost nothing! While the fog persists, only Quick pass or Short pass actions can be attempted and the number of squares a player can attempt to Rush is reduced by one (to a minimum of 1). Additionally, the referee is far less likely to spot any foul play that occurs. Whilst this weather condition is in effect, players cannot be Sent-off for committing a Foul, even if they roll a natural double on either the Armour roll or Injury Roll.



(4-10) Perfect Conditions: It’s a bit gloomy, and there’s a strong suggestion of faint voices whispering too quietly to be heard, but otherwise it’s perfect Blood Bowl

weather.


(11) Pouring Rain: A torrential downpour leaves the players soaked and the ball very slippery! Apply a -1 modifier everytime a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass.


(12) Lightning: Thunder rumbles and the night sky is lit up by regular lightning strikes. At the end of every turn, roll a D6. On a roll of a 1, a single randomly selected player on the active team is struck by lightning and immediately Knocked Down. When a player is Knocked Down by lightning, you may apply a +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.


SYLVANIAN KICK-OFF TABLE

(2) Hungry Fans: The fans in the crowd have begun to get a bit peckish, and the players in the dugout look particularly tasty! Both coaches roll a D6 and add their Dedicated Fans characteristic. The team that scored the lowest (or both teams in the case of a tie) randomly selects one player in their dugout. Immediately make an injury roll for that player.


(3) Chilling Howl: The terrifying sound of baying Werewolves can be heard throughout the stadium. Both coaches roll a D6. The team that scored the lowest (or both teams in the case of a tie) randomly selects one of their players on the pitch. During each player’s next turn, that player is frozen by fear and may not move, perform any actions, and does not have a Tackle Zone.



(4) Thrown Pumpkins: Pumpkins are often handed out at games in Sylvania, and usually end up being thrown at players! Each coach may randomly select two players from the opposing team and make an Armour Roll for them. If the Armour roll is successful, do not make an Injury Roll; instead that player is automatically Stunned.


(5) High Kick: One open player on the receiving team may be moved any number of squares of squares, regardless of their MA, and placed in the same square the ball will land in.


(6) Cheering Fans: Both coaches roll a D6 and add the number of cheerleaders on their Team Draft list. The coach with the highest total may immediately roll once on the Prayers to Nuffle Table. Note that if you roll a result that is currently in effect, you must re-roll it. However, if you roll a result that has been rolled previously but has since expired, there is no need to re-roll it.


(7) Brilliant Coaching: Both coaches roll a D6 and add the number of Assistant Coaches on their Team Draft list. The coach with the highest total gains one extra team re-roll for the drive ahead. If the team re-roll is not used before the end of the drive, it is lost. In the case of a tie, neither coach gains an extra team re-roll


(8) Changing Weather: Make a new roll on the Weather table and apply that result. If the weather result is “Perfect Conditions” as a result of this roll, the ball will scatter, as described on page 25 of the Blood Bowl rulebook, before landing.


(9) Quick Snap: D3+3 Open players on the receiving team may immediately move one square in any direction.


(10) Zombified Hands: Sometimes, even parts of the Undead can keep moving when separated from their original body! Both coaches roll a D6. The team that scored the lowest (or both in the case of a tie) randomly selects one of their players on the pitch. That player has randomly been grabbed by a zombified hand; until the end of the drive reduce that player’s MA by 1.


(11) Boo: Ghosts and Spectres enjoy nothing more than giving players a good old fright in the middle of a game. Both coaches roll a D6. The team that scored the lowest (or both in the case of a tie) randomly selects one of their players on the pitch. The player has been spooked by the sudden appearance of a ghost and is immediately Placed Prone.


(12) The Restless Dead: Even the dead enjoy Blood Bowl, and some will climb from their graves mid-game to have one last chance at glory! Both Coaches immediately gain a Zombie Lineman for the duration of the drive. This Zombie Lineman can mean that teams have more than 11 players on the pitch for this drive, and can be placed anywhere in its team’s half, but not in either of the Wide Zones. At the end of the drive, remove the Zombie Lineman from play.


PUMPKIN BALL

Whenever the Pumpkin Ball touches the ground, roll a D6.


On a roll of 2+, the ball is fine and play continues as normal.
On a roll of 1 the Pumpkin Ball has smashed and is no longer usable. If this happens as part of the kick-off it will result in a touchback. In any other situation the referee throws a new ball onto the pitch as close to where the old ball smashed as they can manage. The ball deviates from the original position in the same manner as if it was the kick-off, with the exception that it deviates D3 squares in the rolled direction rather than D6.

TREAT BAG

If your team is painted and based you can use 1 Treat Bag per game. Prior to a drive, before players set up, select a player to eat the treat bag. Roll a D8 and apply the results.


(1) Poison Candy: The chosen player must miss the next drive.

(2) Regular Candy: No effect.

(3) Fungus Candy: The chosen player gains the Bonehead trait and Thick Skull for this drive. If the player already has Bonehead or Thick Skull they only gain the trait/skill they don’t have. Players with the Really Stupid, Unchanneled Fury and Animal Savagery trait cannot gain the Bonehead Trait.

(4)Rotten Candy: The chosen player gains the Projectile Vomit Trait until the end of the drive. If the chosen player already has the Projectile Vomit Trait there is no effect.

(5) Sugar Candy: The chosen player gains the Sprint until the end of the drive. If the chosen player already has this skill, there is no effect.

(6) Protein Candy: The chosen player gains Mighty Blow +1 until the end of the drive. If the chosen player already has this skill, there is no effect.

(7) Magic Candy: The chosen player gains the Pro until the end of the drive. If the chosen player already has this skill, there is no effect.

(8) Warpstone Candy: The chosen player may select one Mutation Skill that they will have until the end of the drive.




PRIZES

1st Place
Best Offense
Best Defense
Best Stunty Coach (4 stunty teams required)
Golden Gladiator - Best Presentation as voted on by the players
Blood Bowl Bingo Card Winner
Best Sportsmanship - Voted on by the players. May be anyone at the tournament
Wooden Spoon - Lowest tournament points
Share the Wealth Rules - No coach can win multiple prizes except for Wooden Spoon, Best Painted, Best Sportsmanship or Bingo Card Winner
All the money collected for the tournament will be awarded as Game Knight Gift Cards


QUESTIONS

Questions can be sent to Michael Bazlewski at mjbazylewski4@gmail.com

Tournament Report
View Matches
Back to tournament list