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Tournament NameCave Squig Cup 24
Organizer NAF nameSquall018 (27492)
OrganizerPaul Vernon
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-02-24
End Date (YYYY-MM-DD)2024-02-24
TypeOPEN
Style
Scoring3 point for win 1 point for tie
Cost20$ 25 for non NAF
NAF Fee Includedyes
NAF Member Discountno
Emailptvalpha@yahoo.com
Webpagehttps://www.facebook.com/events/888981732844185/?active_tab=discussion

Tournament Statistics

Winner

jleav (33751)Amazon

Runner up

dylanthesquig (19888)Chaos Dwarf

Most Touchdowns

gmwspider (36843)Skaven

Most Casualties

Jacob9486 (23414)Chaos Dwarf

Stunty Cup

RoyMcHunter (31167)Snotling

Best Painted

genghisdhan (30763)Vampire

Other Awards

dewsdwarfs (20813)Nurgle
Wooden Spoon
Half_Baked (24319)Chaos Renegade
Best Defense
 
Tournament Location
Address209 Trade st
 
CityDanville
StateVirginia
Zip24541
NationUnited States

Ruleset Document

Information
Introduction
Welcome to the second (kind of annual) Cave Squig Cup! We’re so glad you decided to join us as we celebrate one of the best things in life: unmitigated fantasy football violence.
The Cave Squig Cup is a one-day, three-round Blood Bowl tournament. Our goal is to ensure that everyone – veteran and newcomer alike – has a pleasant, crunch-filled experience.
To that end, please treat this document as a complete list of rules for our competition. Herein, you should find all the information needed for a great time. If you should have a question, please do not hesitate to contact the tournament administrator, Paul Vernon. He’s a friendly enough guy.



Format & Schedule
GAMES PLAYED: The tournament shall consist of three games in a single day event.
ENTRANCE FEE:
a. $20 NAF Members
b. $25 Non-NAF Members (Includes $5 for NAF Membership)
Preregistration can be done through Paypal to ptvalpha@yahoo.com (Please send as Friends and Family).
You will not be permitted to play in the event if you refuse to join and become a member of the NAF! If you want to play Non-NAF ranked Blood Bowl please do so in the comforts of your own game store or home.
PAIRINGS:
a. First round: Players shall be paired randomly for the first round, special attention will be given to attempt to separate players from the same league/region if possible, so please be sure to share that information as soon as possible.

b. Subsequent rounds: After the first round, players will be paired based on a standard swiss-
system tournament.

c. Pairings will always be distributed by the tournament administrator. Rolls for the initial
random pairings will be performed in a transparent manner by the tournament
administrator.
SCHEDULE:
10:00 a.m. Tournament Location opens and Registration Begins
10:45 a.m. Round One begins
1:00 p.m. Lunch (They have snacks at the brewery but do not sell “real” food. Plan accordingly.)
2:00 p.m. Round Two begins
4:15 p.m. 15 Minute Break
4:30 p.m. Round Three Begins
6:45 p.m. Results finalized, winners announced, and prizes distributed

The Tournament Administrator has discretion to modify the timetable to better suit the needs of the
players. This decision will be made on an as-needed basis. A strict adherence to game length of 2.15
hours will be enforced. If all players are finished with the round the next may start ahead of schedule or lunch be lengthened if you finish Round 1 early.

WHAT TO BRING:
a. Minimum 2 Copies of Your Roster (One (1) for you and one (1) for your opponent each match)

b. Your (preferably painted) Team Models.
c. 3 x Block Dice (Any manufacturer is acceptable however symbols should be distinct and legible)
d. Any Rules Documents or Quick References that you would like to have on hand as a
reference.

e. A Blood Bowl Pitch and Dugouts (it may not be required to be used, however this will
ensure that there are enough for the event). Do not forget any Scatter, Throw In or Passing
Templates if not shown on the pitch.
WHAT YOU GET (minimum):
1. A great time!
2. Trophies if you do well enough… or in some cases, poor enough!
3. While I am not doing dice etc for this event and I will have leftover dice / tokens from the last Cave Squig Cup that I will give out if you want some.



Team Build & Skill Selection

• Coaches have 1,120,000 GP to create their starting team rosters. Team rosters must consist of at least 11 players.

All teams are allowed ALL their available inducements, including Wizards with the exception of:
• Star Players
• Mercenaries (Standard, or Fabulous Freebooters) (Giants are an exception and are allowed)
• Special Play Cards
• Referees of any type Biased or Unbiased




The number of skills awarded will also be determined by team type


Tier A - 4 skills (no doubles) Dark Elf, Chaos Dwarf, Lizardman, Orc, Undead, Dwarf, Norse, Underworld
Tier B - 5 skills (up to 1 double) Amazon, Elf Union, Necromantic, Skaven, Chaos Chosen, High Elf, Human, Khorne, Black Orcs, Tomb Kings, Wood Elf
Tier C - 6 skills (up to 2 doubles) Nurgle, Imperial Nobility, Slaan, Old World Alliance, Chaos Renegade, Vampire
Tier D - 7 skills (up to 3 doubles) Goblin, Halfling, Ogre, Snotling,



All skills are assigned before the tournament begins (i.e. no progression) and should be reflected on team rosters.
Each player may receive no more than 2 added skills. Each of those can be a regular or double skill. No Stat Increases are allowed.


There is no limit on skill incidence.


Please direct any and all questions about team building to the Facebook event page or email ptvalpha@yahoo.com

Match Sequence
The match sequence is as follows:
1) Pre-Match and Introduction.
- Decide dice rolling conventions: shared dice, cocked dice, dice towers or cups, what to do if dice go off the table. Ultimately this is for the coaches to decide (with the exception of sharing dice, which is mandatory is requested), but try to be easygoing.
- Show your opponent your roster and team.
- Point out which players represent which positions and point out which players have added skills.
- Look over your opponent's team roster and ensure that it's legal.
- Call for a referee or tournament official in the event of any discrepancy before the match begins.
- Work out the number of Fans and Fame and note the result.

2) The Match.
- Roll Weather.
- Roll dice or flip a coin to decide who goes first. (Winner decides to kick or receive.)
- Receiving team's turn.
- Kicking team's turn.
- Keep track of blocking casualties and touchdowns on the supplied match sheet.
- Etc.

3) The Post Match Sequence.
- Validate the results you have tracked on the match report sheet with your opponent. Once certain, submit your results.

4) Match timing.
- You have 2 hours and 15 minutes to complete your match. When one hour is over, a general notice will be given that you should be close to starting the 2nd half.

Gameplay Rules Documents


1. Unless otherwise noted herein, the documents that shall be applied to this tournament are known as the
“BB2020” or “BBSSE” ruleset as identified by NAF guidelines:
a. The Official Rules (Blood Bowl Second Season Boxed set)
b. Blood Bowl Second Season Edition: Death Zone: Ultimate Blood Bowl Companion Seasons 1 & 2 (DZ
and DZ2)
c. Teams of Legend (ToL)
d. The BB2020 Errata (ERR)/Designer Commentary
e. Blood Bowl Spike! Issue 11 (Necromantic Horror)
f. Blood Bowl Spike! Issue 12 (Black Orcs/Imperial Nobility)
g. Blood Bowl Spike! Issue 13 (Khorne)
h. Blood Bowl Spike! Issue 14 (Norse)
i. Blood Bowl Spike! Issue 15 (Amazons)
j. Blood Bowl Spike! Issue 16 (Vampires)
k. NAF Rules for Tournaments developed in November 2023 and applicable to 2024 Tournament Year.
2. Unless explicitly noted herein, the Cave Squig Cup comports with all NAF rules and guidelines. It is the
intention of the tournament administrators to conduct a NAF-sanctioned tournament and to adhere to the
high quality and standards imposed accordingly.
3. Please remember to move your turn markers as required. If you see someone has forgotten to move their
marker remind them politely to move it.
4. All rosters start fresh after every match. No Star Player Points will be awarded. No injuries
(including death) will be permanent. Any zombies raised during a game will return to their shallow grave
at that game’s end.
5. The weather table and kicking table will be unmodified from the standard boxed set rules aside from
Kickoff result 11 “Officious Ref” has been replaced by “Booby Trapped End Zones” this follows the North
America B.E.A.S.T Tournament Series Bombcast Bloodsports Sponsorship and the rules are below.

11
Booby-Trapped End Zones
In an attempt to provide an explosive surprise for Bombcast Bloodsports broadcast viewers during the match both coaches End Zones have been rigged with booby traps to provide an explosive surprise for any opposition player that attempts to score!
For the duration of the drive, whenever an opposition player with the ball moves into a square in your End Zone, they must roll a D6. On a 2+ nothing happens, and the touchdown is scored. On a 1, a booby-trap has gone off and the opposition player is Knocked Down. No touchdown is scored. Roll for armor break (and injury if necessary), bounce the ball, and a turnover occurs.
This roll may be re-rolled with a team reroll.







6. Coaches are REQUIRED to mark or highlight their players with skill rings or similar such that additional
skills are clearly marked. This can be in the form of written on the base, loom bands, skills rings, etc.
7. Player aids, such as probability Apps, calculators and the like must not be used while in-game.
8. External advice to coaches’ in-game is not permitted. Strategic discussions at the Squad event are
permitted, but not in-game or during game instructions. For example, ‘we need a draw here’ is
acceptable ‘don’t block that player, blitz here instead’ is not.
9. If any rules disputes or other issues arise, please alert a tournament official or judge so that the issue can
be resolved both correctly and quickly.
10. THE MOST IMPORTANT RULES:
• Don’t be a jerk!
• Have fun! 
Scoring & Prizes
Individual Ranking: We will keep track of individual rankings, so that trophies can be awarded for individual performance.

Win : 3 points
Draw : 1 points
Loss : 0 point

Tiebreakers:
Strength of Schedule. (Opponents’ ranking scores.)
Net TDs + Net Casualties
Tier Rank. (Lowest first)

Awards:
Champion (Highest individual ranking)
2nd Place (2nd-highest individual ranking)
Stunty Cup (Highest score by a Goblin, Halfling, Ogres, Stunty Lizards (No Saurus), Stunty Underworld (No Skaven))
Best Defense (Fewest TDs allowed)
Best Offense (Most TDs)
Most Violent (Most casualties)
Wooden Spoon (Lowest individual ranking)
Best painted team (will be judged by myself and the staff at the venue)

Note you can only win one award. If you win more than one I will give you the choice of which award you would like and the second will go to the next highest ranked coach in that category.

Tournament Report
View Matches
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