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Tournament NameThe College of Celestial Magic’s Aerial Ascension
Organizer NAF nameVitaminT (9857)
OrganizerTim Lyons
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-02-10
End Date (YYYY-MM-DD)2024-02-10
TypeOPEN
StyleSwiss
ScoringWin-6, Draw-3, Loss-1 First Tiebreak will be bonus points from passing
Cost$20
NAF Fee Includedno
NAF Member Discountno
Emailiowabbcc@gmaill.com
Webpagehttps://iowabbcc.com/

Tournament Statistics

Winner

aaronjmcd15 (26028)Amazon

Runner up

ironlichrich (32430)High Elf

Most Touchdowns

Trefenwyd (25645)Vampire

Most Casualties

Jonny_P (154)Chaos Chosen

Stunty Cup

Best Painted

rkdblaze (19501)Wood Elf

Other Awards

jeff_steege (18724)Elf Union
Master of the Air (Most Completions)
 
Tournament Location
Address115 South Linn Street
 
CityIowa City
StateIA
Zip52240
NationUnited States

Ruleset Document

Information
February 10th at Critical Hit Games
115 South Linn St. Iowa City, IA 52240

The College of Celestial Magic has created a tournament with a focus on what they consider the
finest display of Blood Bowl skill, the forward pass! To create an environment that will be as
conducive as possible to throwing the ball, they have used their awe-inspiring magics to create
several stadiums at the top of the highest mountain peaks across the old world! Welcome to
The College of Celestial Magic’s Aerial Ascension!

Cost
$15 Pre-Registration
$20 At-the-Door

Tournament Schedule
9:30 Registration Starts
10:00 Round 1 begins
12:10 Round 1 ends/Lunch Begins
13:30 Round 2 begins
15:40 Round 2 ends
15:50 Round 3 begins
18:00 Round 3 ends
18:15 Results & Awards

What You Should Bring
Your Painted Blood Bowl Team
Four Copies of your Team Roster
Your Dice (Including Block Dice)

Tournament Rules

Special Weather Table
There will be a Special Weather Table that will be used instead of the Normal
Blood Bowl Weather Table.

Special Kick Off Table
There will be a Special Aerial Ascension Kick-Off Table that will be used instead
of the Normal Blood Bowl Kick-Off Table.

(These can be found at iowabbcc.com)

All rulings from the current November 2023 FAQ will be in effect as seen here:
https://www.warhammer-community.com/wp-content/uploads/2017/11/P9GJXUTdGyGDeZkk.pdf

Rosters Printed in the Blood Bowl Second Season Rulebook as well as The Khorne Roster in Spike #13, the Norse Roster in Spike #14, the Amazon Roster in Spike #15, and the Vampire Roster in Spike #16 or any other rosters from Spike Journals released at least two weeks before the event will be allowed.

We will also be allowing the teams of Legend (that have not had an official updated spike release) as seen here:
https://www.warhammer-community.com/wp-content/uploads/2020/11/lFZy1SIuNmWvxPj1.pdf
As well as the NAF approved Slann roster

General Rules
Each match will roll their own weather.
This will be a resurrection style tournament. (All injuries will be healed prior to the next match)
No star player points will be accumulated or carried into the next match.
Miniatures require a Minimum of 3 colors and based.
Each model must be easily identifiable, i.e., numbered.
We will be running 3 rounds of Swiss over one day.
No Overtime will be played.
We will be strictly enforcing a two hour and ten minute time limit.
Once Time has been called, the active coach may finish the current player’s action
Once that player is finished, the game is over.

Team Building Rules
You will have 1,150,000 gold pieces to purchase your team.

You may purchase the following inducements at the limits defined in the rule book:

Bribes (50k for Bribery & Corruption Teams, 100k for everyone else)

Extra Team Training (100k for everyone)

Master Chef (100k for Halfling Thimble Cup, 300k for everyone else)

Wandering Apothecaries (100k, not available for Sylvanian Spotlight teams)

Bloodweiser Keg (50k, all teams)

Igor (100k, Sylvanian Spotlight teams)

Riotous Rookies 100k (Teams with Low Cost Lineman Keyword)

Star Players (Additional Cost of 4 Skill Points)

Mega Star Players (Additional Cost of 8 Skill Points)

If you and your opponent have the same Star Player, they will not play for either team

You must have 11 rostered players before you hire a Star Player.

No Other Inducements (Wizards, Cards, Giants, Etc) will be allowed.

Player Advancements
Each team is given 12 points to spend on skills.
There are no skill caps
You may only take a single 2 point primary/4 point secondary skill per player.
You may place as many of the 1 point primary/2 point secondary skills on to a player as you wish. (these may be taken on a player with a 2 point primary/4 point secondary skill)

The following skills will cost 1 point if taken as a primary skill or 2 points if taken as a secondary skill:
Catch
Diving Catch
Monstrous Mouth
Very Long Legs
Accurate
Cannoneer
Cloud Burster
Dump Off
Hail Mary Pass
Nerves of Steel
On the Ball
Pass
Running Pass
Safe Pass
Strong Arm

All other skills will cost 2 points if taken as a primary skill or 4 points if taken as a secondary skill.

Scoring
Matches will be scored as follows
Win: 6 points
Draw: 3 points
Loss: 1 points

Additionally, teams will receive bonus points for the following feats. These bonus points will be used as the first tiebreaker
Completing an accurate Quick Pass: 1 point
Completing an accurate Short Pass: 2 points
Completing an accurate Long Pass: 3 points
Completing an accurate Long Bomb Pass: 5 points
Deflecting a Pass: 1 point
Intercepting any pass earns the Intercepting team the same points as the pass
being attempted (for instance, if Team A throws a Long Bomb and Team B
intercepts it, Team B will receive 8 points towards their total points for this match).
Successful landing on a throw team mate attempt a superb Quick Pass: 2 point
Successful landing on a throw team mate attempt a superb Short Pass: 4 points
(Bombs do not count)

Awards
The Following Awards will be given out after the final round:

First Place (Most match points. The first tiebreaker will be total bonus points. The second tiebreaker will be head to head record. The final tiebreak will compare the total number of completions at the longest range.)

Second Place (2nd Most Match Points after 3 rounds of Swiss, using the tie breakers above)

Master of the Air (Most Total Bonus Points)
Touch Down King (Highest Total touchdowns)

Most Brutal (Highest Total Casualties)

Cheering Fans (Best Painted Team)

Tournament Report
View Matches
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