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leftstar Apr 27, 2024 - 03:38 PM
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Tournament NameHaremageddon 2024
Organizer NAF nameEverybodys_dead_Dave (24926)
OrganizerSteve Smith
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2024-03-06
End Date (YYYY-MM-DD)2024-03-06
TypeOPEN
Styleresurrection
Scoring30pts win 10pts draw 1pt per TD (capped @3) 1pt for a Shutout
Cost£12
NAF Fee Includedno
NAF Member Discountno
Emailshop@incomgaming.co.uk
Webpagehttps://www.incomgaming.co.uk/

Tournament Statistics

Winner

docminiature (30923)Old World Alliance

Runner up

vindaloo (30494)Necromantic Horror

Most Touchdowns

isobelend (36982)Skaven

Most Casualties

badger (28362)Khorne

Stunty Cup

lord_chelmsford (27589)Goblin

Best Painted

Other Awards

clownlegs (32646)Dark Elf
Wooden Spoon
 
Tournament Location
AddressIncom Gaming
 Church Street
CityCheltenham
State
ZipGL50 3HA
NationUnited Kingdom

Ruleset Document

Information
Spring is in the air! The first of a 5 event series see’s IGBB return to its classic Haremageddon, now with even more leap!

Each player will chose one player of their starting 7 at random using a D8, this player is so overjoyed at not having to defrost their unmentionables during the halftime they cannot contain themselves and gain the LEAP & JUGGERNAUT skill for the duration of the game. Every successful leap must be tallied and there will be a prize for the most enthusiastic coach, minimum entry requirement for the prize is 9 over 3 games so get practicing and the leap skill is below. Only Leaps by the afflicted… we mean lucky, player can count towards your tally

LEAP - During their movement, instead of jumping over a single square that is occupied by a Prone or Stunned player, as described on page 45, a player with this skill may choose to Leap over any single adjacent square, including unoccupied squares and squares occupied by Standing players.

Additionally, this player may reduce any negative modifier applied to the Agility test when they attempt Jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a standing player by 1, to a minimum of -1.

A player with a pogo stick cannot have this skill.

The most completed leaps will earn a prize.

Building your team:

All rules for team construction can be found on pg.91 of Death Zone 2020 edition (DZ) but below is a brief summary.

Coaches have 600k to purchase players for their team. Coaches must purchase a minimum of 7 players and can go up to a maximum of 11 players. All 27 NAF approved teams can be used.

Teams may have no more than 4 specialist players i.e. a player who is not one of the 0-12 or 0-16 options. In addition, teams may take no more than 2 of the same specialist e.g. Humans may hire 2 Blitzer, 1 Thrower and 1 Catcher for instance, but they cannot hire 4 Blitzers. Vampire, Ogres and Chaos teams are exempt from this rule.

You may purchase any of the inducements listed on pg.93 of DZ except mercenary players: We all know they are broken, lets be honest!

Star Players & legendary coaching staff are not allowed – There’s Snotlings vs Ogre wrestling on Cabalvision and it clashes.

Rerolls cost double the normal amount. For example, rerolls on an Elf Union team cost 100k.

Skills

Tier 1 teams – 0! Come on, you know you’re not getting any. - Amazons, Chaos Dwarfs, Dark Elfs, Dwarfs, Imperial Nobility, Norse, Old World Alliance, Orcs, Skaven, Undead, Wood Elfs

Tier 2 teams – 1 Normal Skill - Chaos Renegades, Elf Union, High Elfs, Humans, Khorne, Lizardmen, Necromantic, Black Orcs, Vampires

Tier 3 teams – 2 Normal skills - Chaos, Khemri, Nurgle, Slann, Underworld

Tier 4 teams – 1 Double and 2 Normal Skills - Goblins, , Halflings, Ogres, Snotlings, stunty Lizards, stunty Underworld

There are a few skill rules to be aware of –

Leader or Pro is not allowed as a skill choice

The Desperate Measures table will not be used during this tournament

All teams reset after each match.

Players will need to be familiar with the Kick Off, Prayers to Nuffle tables which can be found in DZ pg.93-97

Schedule:

Games are 1 hour in length. Any games not complete at the 1 hour mark will be stopped at what ever point they are found, NO EXCEPTIONS

Registration/arrival - 6/6:30

1st game 6:45
2nd game 8:00
3rd game 9:15
Prizes and spring high 5’s - 10:30

Scoring:

30pts win
10pts draw
1pt per TD (capped @3)
1pt for a Shutout
In the event of a tie we will first look at TD difference then CAS difference.

Casualties: Crowd surfs, failed dodges and any other self inflicted idiocy will not count towards the casualty count.

Fouls - oh we love a foul we do, so go nuts!

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