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Tournament NameSurva Bowl
Organizer NAF nameEmilius (23217)
OrganizerEmil Tsanev
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-01-27
End Date (YYYY-MM-DD)2024-01-27
TypeOPEN
Style
ScoringWin – 2 pts Draw – 1 pt Loss – 0 pt
Cost10 euro
NAF Fee Includedno
NAF Member Discountno
Emailemil.tzanev@gmail.com
Webpage

Tournament Statistics

Winner

rorarimbo (24592)Skaven

Runner up

PigInSpace (25748)Dark Elf

Most Touchdowns

PigInSpace (25748)Dark Elf

Most Casualties

mutley200 (32170)Goblin

Stunty Cup

Emilius (23217)Snotling

Best Painted

Karnog (32259)Black Orc

Other Awards

Biromryn (26013)Halfling
Best Coach
 
Tournament Location
Addresszh.k. Hipodruma 24
 
CitySofia
State
Zip1612
NationBulgaria

Ruleset Document

Information
SURVA BOWL RULES PACK
2024

Location

January 27th at Mox Games (Gaming Club)
zh.k. Hipodruma 24
1612 Sofia, Bulgaria

Cost

- 10 euro/20 levs (+ 5 euro/10 levs to get NAF membership if you’re not a member).


Registration

The tournament is limited to 24 players.

Preregistration is possible. You can pre-register at emil.tzanev@gmail.com
Please send your Roster at this email too.

If there are free slots on the day of the tournament, coaches can register also register at the tournament place.


Schedule

10:30 - 11:15 Registration
11:15 – 13:45 1st match
13:45 – 14:15 Lunch break
14:15 – 16:45 2nd match
17:00 – 19:15 3rd match
19:30 – 20:00 Closing ceremony



Team Building Rules

• Surva Bowl is a resurrection tournament. All coaches start each game with the same roster and skills they registered for the tournament. No SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next.

• Each team has gold pieces to spend on roster creation according to their race tier and must hire a minimum of 11 players. Any unspent cash at roster creation will be lost and all teams will be considered having the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle.

• Cash given is also used to buy rerolls, assistant coaches, cheerleaders, apothecary
and so on.

• Undead, Necromantic and Nurgle teams are allowed to apply the Masters of Undeath and Plague Ridden special rules. Players added to a team roster through a game as a result of those special rules are removed from the roster at the end of that game.

• Teams will consist of a minimum of 11 players and a maximum of 16 players (16 players maximum including star players).


Tier Chart


Tier1: Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Shambling Undead, Underworld Denizens.

Tier2: Amazons, Norse, Orcs, Skaven, Wood Elves

Tier3: High Elves, Humans, Necromantic Horror, Tomb Kings, Elven Union, Vampires.

Tier4: Chaos Renegades, Khorne, Old World Alliance, Slann.

Tier5: Black Orcs, Chaos Chosen, Imperial Nobility, Nurgle.

Tier6: Goblins, Ogres, Halflings, Snotlings.


Team Building

A coach must take the appropriate Starting Gold and Skill Points (SP), according to his/her Tier.
Tier 1: 1150k & 06 SP,maximum 1 secondary skill
Tier 2: 1160k & 07 SP, maximum 1 secondary skill
Tier 3: 1170k & 08 SP, maximum 2 secondary skills
Tier 4: 1180k & 09 SP, maximum 2 secondary skills
Tier 5: 1190k & 10 SP, maximum 3 secondary skills
Tier 6: 1200k & 11 SP, unlimited secondary skills
Primary Skill = 1 SP
Secondary Skill = 2 SP

In addition to the players available for their chosen race coaches may buy:
• 0-8 Re-Rolls (depending on race);
• Assistant coaches (10k);
• Cheerleaders (10k);
• 0-1 Apothecary or Igor (depending on race);
• 0-6 Dedicated Fans (10k) - be aware that every team begins with 0 in Dedicated fans;
• 0-2 Bloodweser Kegs (50k).

Permitted inducements are:
• 0-1 Team Mascot for 30k available to all teams.
• 0-1 Weather Mage for 30k available to all teams.
• 0-2 Bloodweiser Kegs each for 50k available to all teams.
• 0-3 Bribes for 100k each, for "Bribery and Corruption" teams 50k each.
• 0-1 Josef Bugman for 100k available to all teams.
• 0-1 Mortuary Assistant for 100k available to teams with the "Sylvanian Spotlight" special rule.
• 0-1 Plague Doctor for 100k available to teams with the "Favored of Nurgle" special rule.
• 0-2 Wandering Apothecaries for 100k available to teams that can include an apothecary.
• 0-1 Master Chef for 300k, for 100k available to teams with the "Halfling Thimble Cup" special rule.
• A roster cannot induce bribes if there is a player with the Sneaky Git skill AND/OR the Secret Weapon skill. Goblin and Snotling teams have managed to find a "legal" way to avoid this rule, so they can induce bribes while their roster contains players with the Secret Weapon skill BUT NOT the Sneaky Git skill.
• One (1) Star Player can be rostered for Tier 1-4 teams, up to two (2) Star Players can be rostered for Tier 5-6 teams.
- Star Players must be taken after you have rostered at least 11 players.
- Star Players in couples count as two Star Players for the roster.
- For every Star Player acquired additional Skill Points cost as follows:
- Star player cost:000-099k, lose 1 Skill point.
- Star player cost:100-199k, lose 2 Skill points.
- Star player cost:200-299k, lose 3 Skill points.
- Star player cost:300k-399k, lose 4 skill points.
- Banned Star Players: Griff Oberwald, Hakflem Skuttlespike, Morg 'n' Thorg, Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Kreek Rustgouger, Estelle La Veneaux,Dribl & Drull, Varag Ghoul-Chewer.
- The star player cannot play in a game where both coaches have rostered them.
- Star players can’t be given extra skills from the team’s skill budget.

All other inducements are not permitted.

What you should bring

- 4 Copies of your Roster;

- Throw in/scatter templates if you have such available – we will provide enough fields and printed templates, but if you prefer sturdier templates we advise you to bring your own

- Your team. Painted miniatures are not mandatory but always welcome.
The miniatures don’t have to be original GW-minis however the miniatures must be somewhat representative for the roster's race and players and be easily recognisable from other positionals.

We encourage you to use the following colour coded bases:
Grey/none: Lineman
Red: Blitzer
Green: Blocker
White: Thrower
Yellow: Catcher, Runner
Blue/Violet: Big Guy/Special position

If your opponent can't easily recognise the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or coloured rings etc.

All miniatures have to be numbered and the numbers should match the numbers on the team roster sheet. The numbers may be written anywhere on the models or on the bases using paint, decals, markers, stickers, etc.

Skill markers would be greatly appreciated. We’ll provide rubber bands for you to use and encourage you to use the following colour code for the most common skills:
Blue: Block
White: Wrestle
Green: Guard
Red: Mighty Blow
Orange: Dodge
Yellow: Sure Hands
Pink: Frenzy
Beige: Break Tackle
Purple: Tackle

Points System

Win – 2 pts
Draw – 1 pt
Loss – 0 pt

Tie-Breaker in Swiss Draw:
1st – Head-to-Head
2nd – Opponent score
3rd – Net TDs
4th – Net CAS (only casualties which would award SPP will be counted)
5th – Random

Fair Play

In order to ensue a tournament in good sport and the best fun for everybody there are a series of rules that the players should try to follow. Small changes on the following rules can be made, if both coaches agree on it

1) You must allow your opponent to use your dice if they so wish.
2) Every match has a limit of two and a half hours. If after hour and a half a match is still in its first half, a chess clock (or similar smartphone app) will be introduced giving the two coaches 30 minutes each. The coach who runs out of time may not make any voluntary actions except standing up his players. For example, this coach may not attempt interceptions, but still rolls armour and injury rolls and un-stuns his players.
3) If a coach arrives late to the table, the match will still take place. If the delay exceeds 15m, the waiting coach will start the match winning by 1-0, and can choose if he starts attacking or defending, without having to roll any dice.
4) Dice are cocked if they are not flat on the table.
5) If one, two or three dice come out of the dice cup when shaken then none count and they should all be rerolled.
Prizes

Half-Bowl Champion Most Touchdowns Stunty Cup
2nd place Most Casualties Wooden Spoon
Best painted team Best Sportsman (votes)
In addition to the teams available from Games Workshop (including all official publications prior to the tournament and Teams of Legends), the following team is available to play with (and approved by NAF).

Tournament Report
View Matches
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