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Tournament NameWar Room Cup III
Organizer NAF nameBrownstone (19196)
OrganizerMichael Lewis
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-02-24
End Date (YYYY-MM-DD)2024-02-24
TypeOPEN
StylePlease see information pack
ScoringPlease see information pack
Cost$10
NAF Fee Includedyes
NAF Member Discountno
Emailduncanfsiidaho@hotmail.com
Webpage

Tournament Statistics

Winner

ScottBroadhead (32121)Human
War Room Cup Champoin

Runner up

Most Touchdowns

popunderhill (37696)Shambling Undead
War Room Cup Flyer

Most Casualties

texamurai (37417)Chaos Chosen
War Room Cup Brawler

Stunty Cup

Best Painted

Other Awards

Brownstone (19196)Khorne
War Room Cup Sport
 
Tournament Location
Address823 Exocet Dr STE 107
 
CityCordova
StateTennessee
Zip38018
NationUnited States

Ruleset Document

Information
War Room Cup III

WRC III TOURNAMENT RULES PACK 1.0

February 24, 2024 at War Room Hobbies
823 Exocet Dr STE 107,
Cordova, TN 38018

Cost $10 at the door

Rosters
• Please send rosters ahead of time to duncanfsiidaho@hotmail.com and please put on the subject line WRC. This is not required but greatly appreciated

Rounds
• The War Room Cup is currently scheduled for 3 round event.

Tournament Schedule
10:00 – Registration Starts
10:15 – Registration Ends
10:30 – Round 1 (Random)
12:30 – Break - Lunch
1:45 – Round 2 (Swiss)
3:45 – Break
4:00 – Round 3 (Swiss)
6:00 – Break
6:15 – Results/Awards

What you should bring
• Your Painted Blood Bowl Team
• Four Copies of your Team Roster (one for each round) and one for you
• Blood Bowl Field/Dugouts/Templates
• GW or NAF Block Dice & D8

Things we will provide
• Pen
• Match Sheet
• Random Custom Dice
• Awards

Rules
• Blood Bowl Second Season (2020) Rule Set
• All Races in the Rulebook, Teams of Legend Document, and any Spike Magazine up to issue #16.
• Special Play Cards will not be used
• All injuries reset after each game
• Apothecaries operate as per current rules.
• Illegal Procedures will not be called in the spirit of good sportsmanship.

Timing
• Game round time limit WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.
• The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the two hour time limit. He may insist on a timer being used and enforcing the 4 minute turn rule.
• When time is called, you will play until each coach has had equal number of turns.
• There will be no overtime played. If your game ends in a draw, it’s a draw.

Dice
• Please bring your own GW or NAF Block Dice & D8. Sharing dice is not required for this event.

Resurrection
• Tournament will be a resurrection style tournament. So any injuries your team suffers will not carry over to the next game, and any SPPs they earn will also be erased.

Painting
• All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished. If this is an issue, please advise us. Some discretion will be provided for new players or especially thematic teams.

Sportsmanship
• We are here for the fun of the game. Sportsmanship is not encouraged from the coaches it is required!
• Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.
• The tournament Organizer will strictly enforce the “Don’t be a Douche” policy so don’t do any douchebaggery.

Scoring
After each round you will fill out both the game sheet and the etiquette sheet based on the game just completed.
• WIN: 2 points
• DRAW: 1 point
• LOSE: 0 points
• CONCESSION: -10 points or 10 negative points (it will be considered as a 3-0 touchdowns and 3-0 casualties, both for the opposing team)

Individual Tiebreakers
1. Opponent score
2. Net Touchdowns
3. Net CAS (ALL casualties caused through a game are counted, e.g. failed dodges, secret weapons, crowd surfs and so on)
4. Skink scimitar fight
If it is still a tie at this point, the tournament organizer will use his best judgment in finding a way to break the tie.

Awards
The following will be given out after the last round:
o WRC Champion (1st Place)
o WRC Flyer - Team that scored the most TDs
o WRC Bruiser - Team that inflicted the most Casualties from Blocking
o WRC Sport – The player you want to play against because you had the most fun.

Spread The Wealth
• A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award.

Team Building Rules
• Your Team has a total of 1,250,000gp to spend on roster creation and must hire a minimum of 11 players. Any unspent cash at roster creation will be lost and all teams will be considered having the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle.
• Cash given is also used to buy rerolls, assistant coaches, cheerleaders, apothecary, and so on.
• Undead, Necromantic and Nurgle teams are allowed to apply the Masters of Undeath and Plague Ridden special rules. Players added to a team roster through a game as a result of those special rules are removed from the roster at the end of that game.
• Teams will consist of a minimum of 11 players and a maximum of 16 players, including star players.
• Star players can only be induced after 11 regular players have already been rostered.
• Star players can’t be given extra skills from the team’s skill budget.
• If both opposing teams are fielding the same star player in a game, both star players are allowed to play.

** All new star players from the Second Season Edition and subsequent Spike Journals will be allowed. Second Season Edition has given Star Players each their own "Special Rule". If you have a Star Player on your roster, you are expected to explain the "Special Rule" to your opponent. Please use the something (coin, miniature, etc.) to represent when the Star Player has spent his special, once per game rule. **

TIERS AND SKILL SETS
Tier 1 Teams (according to the most recent FAQ) - 42 SPP
Tier 2 Teams (according to the most recent FAQ) - 54 SPP
Tier 3 Teams (according to the most recent FAQ) - 66 SPP

Primary Skills 6 SPP
Secondary Skills 12 SPP
No Stat Increases
Each skill may be chosen 3 times MAX.
No player may have more than 1 Primary, 1 Secondary skill.
Star Players Cost 12SPP + Hiring Costs
Mega Star Players (per most recent FAQ) 18 SPP + Hiring Costs

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