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Tournament NameHUBBLe Open
Organizer NAF nameatte1979 (30394)
OrganizerAtte Björkenheim
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-04-06
End Date (YYYY-MM-DD)2024-04-06
TypeOPEN
StyleSwiss
Scoring
Cost20 €
NAF Fee Includedno
NAF Member Discountno
Emailbloodbowlhyvinkaa@gmail.com
WebpageTourplay.net

Tournament Statistics

Winner

prodigal_son (27369)Human

Runner up

brutopatia (26969)Underworld Denizens

Most Touchdowns

neimless (34693)Underworld Denizens

Most Casualties

llama (27805)Khorne

Stunty Cup

Best Painted

Other Awards

Rhag (34689)High Elf
Best Defense, least conceived touchdowns
 
Tournament Location
AddressHelenenkatu 21
 
CityHyvinkää
StateUusimaa
Zip05800
NationFinland

Ruleset Document

Information
HUBBLe Open 2024 is run using Bloodbowl Second Season (2020) ruleset using Swiss System for pairing. Participants are restricted to 40 people. The tournament is an individual competition.

Tournament is NAF approved and it is also part of the Finnish Championship series for 2024!

Tournament will be played on Saturday the 6th of April 2024. The tournament takes place in Pointti at Helenenkatu 21, 05800 Hyvinkää. Free parking and refreshment possibilities close by for the participants.

Deadline for sign-up and entry fee: 28.3.2024
Deadline for team registration in Tourplay: 30.3.2024

Tournament costs 20€ per coach, payable in advance by MobilePay to +358407775286. If MobilePay is not a possibility to you, contact us via e-mail at bloodbowlhyvinkaa@gmail.com. Participation will be confirmed when HUBBLe has received the payment.

Tournament price includes some beverages at the location (coffee, tea, soft drinks, snacks). Food is available from multiple restaurants within short walking distance of the venue.

The tournament is alcohol and drug free. Should anyone fail to comply they will be disqualified and asked to leave.

All teams are to be registered to the tournament site on Tourplay and all game results are to be logged there by the players themselves. Some mobile device or computer will be needed to access the tournament system. Please ensure that your NAF user number and username are correctly inputted into your user details at Tourplay as NAF reporting will be done through the site automatically.

Tournament schedule:
09:00 Doors open
09:30 - 11:45 Round 1
11.45 - 13.00 Lunch
13:00 - 15:30 Round 2 + 15 min break
15:30 - 18:00 Round 3 + 15 min break
18:00 - 20:15 Round 4
20:30 - 21:00 Award ceremony
21:00 Doors close

Should either of the coaches wish to do so, the dice must be shared.

TEAM BUILDING:
All teams are to be registered to the tournament site on Tourplay and all game results are to be logged there by the players themselves. Some mobile device or computer will be needed to access the tournament system. Please ensure that your NAF user number and username are correctly inputted into your user details at Tourplay as NAF reporting will be done through the site automatically: Tourplay.

The following rules aim to replicate most of Euro Bowl 2024 ruleset, modified to suit individual competition.

Each coach may pick a team from the list below with available TV and skills per team detailed below. Any unspent gold and SP are considered lost and teams are considered to be with even TV. Only inducements bought with starting gold can be used.

Tier 1: Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Shambling Undead, Underworld Denizens.
Tier 2: Amazons, Norse, Orcs, Skaven, Wood Elves
Tier 3: High Elves, Humans, Necromantic Horror, Tomb Kings, Elven Union, Vampires.
Tier 4: Chaos Renegades, Khorne, Old World Alliance, Slann.
Tier 5: Black Orcs, Chaos Chosen, Imperial Nobility, Nurgle.
Tier 6: Goblins, Ogres, Halflings, Snotlings.

Team building rules: A coach must take the appropriate Starting Gold and Skill Points (SP), according to their Tier. Taken skills do not count towards the TV of the team and TV can exceed starting gold after skills
Tier 1: 1150k & 06 SP,maximum 1 secondary skill
Tier 2: 1160k & 07 SP, maximum 1 secondary skill
Tier 3: 1170k & 08 SP, maximum 2 secondary skills
Tier 4: 1180k & 09 SP, maximum 2 secondary skills
Tier 5: 1190k & 10 SP, maximum 3 secondary skills
Tier 6: 1200k & 11 SP, unlimited secondary skills
Primary Skill = 1 SP
Secondary Skill = 2 SP
0-8 Re-Rolls, cost depending on race.
0-6 Assistant coaches for 10k.
0-12 Cheerleaders for 10k.
0-1 Apothecary, depending on race.
1-6 Dedicated fans for 10k, Be aware that every team begins with 0 in Dedicated fans.

Inducements
0-1 Team Mascot for 30k available to all teams.
0-1 Weather Mage for 30k available to all teams.
0-2 Bloodweiser Kegs each for 50k available to all teams.
0-3 Bribes for 100k each, for "Bribery and Corruption" teams 50k each.
0-1 Josef Bugman for 100k available to all teams.
0-1 Mortuary Assistant for 100k available to teams with the "Sylvanian Spotlight" special rule.
0-1 Plague Doctor for 100k available to teams with the "Favored of Nurgle" special rule.
0-2 Wandering Apothecaries for 100k available to teams that can include an apothecary.
0-1 Master Chef for 300k, for 100k available to teams with the "Halfling Thimble Cup" special rule.

Bribes:
A roster cannot induce bribes if there is a player with the Sneaky Git skill AND/OR the Secret Weapon skill. Goblin and Snotling teams have managed to find a "legal" way to avoid this rule, so they can induce bribes while their roster contains players with the Secret Weapon skill BUT NOT the Sneaky Git skill.

A Coach MAY choose one or none of the following Blessings.

1. No blessings (Vanilla Roster)
The roster is created with all the above rules.

2. Extra gold
One or more Skill Points can be exchanged for gold at a ratio of 30k per 1SP that will not be used. This MUST NOT take team value above 1200K before added skills.

3. Skill stacking
By losing a Skill Point, you are able to stack skills to players in your roster, limiting the use according to the tier.
1 Skill Stack for Tier 1-2,
2 Skill Stacks for Tier 3-4,
3 Skill Stacks for Tier 5-6.
Additional Primary Skills = 1 SP (Skill Stacking)
Additional Secondary Skills = 2 SP (Skill Stacking)
You only lose ONE Skill point regardless of the tier you have chosen.

Example: A High Elf team (tier 3) would lose 1 skill point to put 2 skill stackings on the roster.

4. Star Players
One (1) Star Player can be rostered for Tier 1-4 teams, up to two (2) Star Players can be rostered for Tier 5-6 teams.
Star players can only be induced after 11 players have already been rostered.
Star Players in couples count as two Star Players for the roster.
For every Star Player acquired additional Skill Points cost as follows:
Star player cost:000-099k, lose 1 Skill point.
Star player cost:100-199k, lose 2 Skill points.
Star player cost:200-299k, lose 3 Skill points.
Star player cost:300k-399k, lose 4 skill points.

Banned Star Players
Griff Oberwald, Hakflem Skuttlespike, Morg 'n' Thorg, Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Kreek Rustgouger, Estelle La Veneaux,Dribl & Drull, Varag Ghoul-Chewer. Any star players released after ruleset has come out (November 2023) will be considered banned.

The same Star Players cannot play in a game where both coaches have rostered them.

5. Extra skill point
One extra Skill Point is gained, as long as the usage of the Skill Points from the coach does not exceed in total 3 times that skill in the roster (including built-in skills). This extra skill should not exceed in total 3 times that skill in the roster too.

Example: A dark elf team with 4 blitzers, 2 witches and 5 LineElves can have this extra skill as long as the Skill Points from the tier and the extra Skill Point from the blessing do not add the Block skill because there are already more than 3 but not from the skill point usage, and can add maximum 1 more Dodge skill because there are already 2 in the roster and by spending 1 Skill Point the total number reaches 3.

This is a resurrection tournament, no SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next. Players added to a team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the match and do not carry on to the next match.

Timekeeping
With a tight tournament schedule using a chess clock or similar for timekeeping is strongly recommended

When time is up if the game is still on going the players have 5 minutes to play until both players have played the same amount of turns.

If one of the two Coaches facing off requests that a chess clock is implemented this must be implemented immediately dividing the remaining minutes (rounding down) by 2.

We strongly recommend that a chess clock is implemented immediately if 60 minutes or less are left and at least one Coach is not in the 2nd turn of the 2nd half.

Once implemented chess clocks can only be paused by a referee.

Should a Coach’s time run out on the chess clock, during their turn, that Coach can only stand-up Players and turn stunned Players to the prone position.

If a Coach suspects that their opponent is wasting time, they are to call a referee immediately.

Scoring
- A win is worth 3 points.
- A draw is worth 1 point.
- A loss worth 0 points.
- A BYE round/forced rest is worth 3 points.

Tiebreakers
1. Head-to-Head result
2. Strength of schedule (opponents total score)
3. TD difference (global)
4. CAS difference (global)
All manners of Injury to your opponents players count as a CAS for you.
For example: blocks, failed dodges, fouls, CAS by crowd after surf, etc. As long as your player had something to do with it.

Tournament Report
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