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Tournament NameKouvosto Cup
Organizer NAF namejuniori (30604)
OrganizerKouvolan lautapelaajat ry
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-04-13
End Date (YYYY-MM-DD)2024-04-13
TypeOPEN
StyleSwiss
ScoringWin 3, draw 1, lose 0
Cost10€ for NAF members 20€ otherwise
NAF Fee Includedno
NAF Member Discountyes
Emailkouvolanlautapelaajat@gmail.com
Webpage

Tournament Statistics

Winner

khell (36951)Dark Elf

Runner up

bleben (36016)Ogre

Most Touchdowns

khell (36951)Dark Elf

Most Casualties

bleben (36016)Ogre

Stunty Cup

Best Painted

Bulli-91 (34837)Dwarf

Other Awards

 
Tournament Location
AddressSavonkatu 23
 
CityKouvola
State
Zip45100
NationFinland

Ruleset Document

Information
Kouvolan lautapelaajat ry presents the first Kouvosto Cup Blood Bowl tournament.
Kouvosto cup is run using Bloodbowl Second Season (2020) ruleset using Swiss System for pairing. Participants are restricted to 16 people for now. The tournament is an individual competition.
More info can be found at: https://www.sotavasara.net/keskustelu/viewforum.php?f=11

Tournament schedule
Saturday 13.4.
09:00 Doors open and briefing
09:30 Game 1 (2h 30min)
12:00 Lunch break ( 1 h)
13:15 Game 2 (2h 30min)
15:45 Game 3 (2h 30min +15 min break)
18:30 Game 4 (2h 30min)
21:15 Award ceremony
This is a resurrection tournament, no SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next. Players added to a team roster mid game as a result of the Masters of Undeath or Plague-Ridden special rule are removed from the roster at the end of the match and do not carry on to the next match.
Tournament will be played using Eurobowl 2024 rules:

(Tier1): Chaos Dwarves, Dark Elves, Dwarves, Gnomes (if already released before the tournament), Lizardmen, Shambling Undead, Underworld Denizens.
(Tier2): Amazons, Norse, Orcs, Skaven, Wood Elves
(Tier3): High Elves, Humans, Necromantic Horror, Tomb Kings, Elven Union, Vampires.
(Tier4): Chaos Renegades, Khorne, Old World Alliance, Slann.
(Tier5): Black Orcs, Chaos Chosen, Imperial Nobility, Nurgle.
(Tier6): Goblins, Ogres, Halflings, Snotlings.

A coach must take the appropriate Starting Gold and Skill Points, according to their tier:
Tier 1: 1150k & 06 SP, maximum 1 secondary skills
Tier 2: 1160k & 07 SP, maximum 1 secondary skills
Tier 3: 1170k & 08 SP, maximum 2 secondary skills
Tier 4: 1180k & 09 SP, maximum 2 secondary skills
Tier 5: 1190k & 10 SP, maximum 3 secondary skills
Tier 6: 1200k & 11 SP, unlimited secondary skills

Gold and SP can be spent as follows:
One skill per player at a cost of Primary Skill = 1 SP , Secondary Skill = 2 SP
0-8 Re-Rolls, at cost depending on race.
0-6 Assistant coaches for 10k.
0-12 Cheerleaders for 10k.
0-1 Apothecary, depending on race.
0-6 Dedicated fans for 10k,
be aware that every team begins with 0 in Dedicated fans.

In addition, coaches may use gold to purchase Inducements:
0-1 Team Mascot for 30k, available to all teams.
0-1 Weather Mage for 30k, available to all teams.
0-2 Bloodweiser Kegs for 50k each, available to all teams.
0-3 Bribes for 100k each, or 50k each for "Bribery and Corruption" teams.
0-1 Josef Bugman for 100k, available to all teams.
0-1 Mortuary Assistant for 100k, available to teams with the
"Sylvanian Spotlight" special rule.
0-1 Plague Doctor for 100k, available to teams with the
"Favored of Nurgle" special rule.
0-2 Wandering Apothecaries for 100k each, available to teams that can
include an apothecary.
0-1 Master Chef for 300k, or 100k for teams with the
"Halfling Thimble Cup" special rule.

A roster cannot induce bribes if there is a player with the Sneaky Git skill AND/OR the Secret Weapon skill. Goblin and Snotling teams have managed to find a "legal" way to avoid this rule, so they can induce bribes while their roster contains players with the Secret Weapon skill BUT NOT the Sneaky Git skill.
A Coach MAY choose one or none of the following Blessings.

1. No blessings (Vanilla Roster)
The roster is created with all the above rules.

2. Extra gold
One or more Skill Points can be exchanged for gold at a ratio of 30k per 1SP that will not be used. This MUST NOT take team value above 1200K before added skills.

3. Skill stacking
By losing a Skill Point, you are able to stack skills to players in your roster, limiting the use according to the tier.
1 Skill Stack for Tier 1-2,
2 Skill Stacks for Tier 3-4,
3 Skill Stacks for Tier 5-6.
Additional Primary Skills = 1 SP (Skill Stacking)
Additional Secondary Skills = 2 SP (Skill Stacking)
You only lose ONE Skill point regardless of the tier you have chosen.

Example: A High Elf team (tier 3) would lose 1 skill point to put 2 skill stackings on the roster.

4. Star Players
One (1) Star Player can be rostered for Tier 1-4 teams, up to two (2) Star Players can be rostered for Tier 5-6 teams.
Star players can only be induced after 11 players have already been rostered.
Star Players in couples count as two Star Players for the roster.
For every Star Player acquired additional Skill Points cost as follows:
Star player cost:000-099k, lose 1 Skill point.
Star player cost:100-199k, lose 2 Skill points.
Star player cost:200-299k, lose 3 Skill points.
Star player cost:300k-399k, lose 4 skill points.

Banned Star Players
Griff Oberwald, Hakflem Skuttlespike, Morg 'n' Thorg, Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Kreek Rustgouger, Estelle La Veneaux,Dribl & Drull, Varag Ghoul-Chewer.

The same Star Players cannot play in a game where both coaches have rostered them.

5. Extra skill point
One extra Skill Point is gained, as long as the usage of the Skill Points from the coach does not exceed in total 3 times that skill in the roster (including built-in skills). This extra skill should not exceed in total 3 times that skill in the roster too.

Example: A dark elf team with 4 blitzers, 2 witches and 5 LineElves can have this extra skill as long as the Skill Points from the tier and the extra Skill Point from the blessing do not add the Block skill because there are already more than 3 but not from the skill point usage, and can add maximum 1 more Dodge skill because there are already 2 in the roster and by spending 1 Skill Point the total number reaches 3.

Scoring
Win = 3 points
Draw = 1 point
Lose = 0 points

Tiebreakers
1. Head-to-Head result
2. Strength of schedule (opponents total score)
3. Global TD difference + CAS diference
4. Dice off
Timekeeping
With a tight tournament schedule using a chess clock or similar for timekeeping is strongly recommended

When time is up if the game is still on going the players have 5 minutes to play until both players have played the same amount of turns.

If one of the two Coaches facing off requests that a chess clock is implemented this must be implemented immediately dividing the remaining minutes (rounding down) by 2.

We strongly recommend that a chess clock is implemented immediately if 60 minutes or less are left and at least one Coach is not in the 2nd turn of the 2nd half.

Once implemented chess clocks can only be paused by a referee.

Should a Coach’s time run out on the chess clock, during their turn, that Coach can only stand-up Players and turn stunned Players to the prone position.

If a Coach suspects that their opponent is wasting time, they are to call a referee immediately.

Tournament Report
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