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Tournament NameKalakukko Open
Organizer NAF namesmallnen (35860)
OrganizerAllan Snellman
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-05-25
End Date (YYYY-MM-DD)2024-05-25
TypeOPEN
StyleSwiss
Scoring3/1/0
Cost10 €
NAF Fee Includedno
NAF Member Discountno
Emailsnellman@loosemonkey.com
Webpagehttps://www.sotavasara.net/keskustelu/viewtopic.php?t=126612

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressKauppakatu 44
 
CityKuopio
State
Zip70110
NationFinland

Ruleset Document

Information
The first Kalakukko Open will be played in Kuopio Saturday 25.5.2024 in Diginatiivit venue on the second floor of Kulttuuriareena 44 (Kauppakatu 44, 70110 Kuopio). Four round individual competition with NAF tracking (membership strongly recommended, with possibility to join on the tournament). Ruleset is using the Eurobowl 2024 core with one special addon, see Sponsor token below. Room for 20 participants, with very convenient location.

Deadline for registration: 15.5.2024
Deadline for roster check: 21.5.2024

The venue is entirely alcohol and drug free. Own food, snacks and soft drinks are allowed as long as overall tidiness is maintained. Shops and restaurants nearby to utilize during the lunch break.

Price: 10€ registration fee up front to reserve your seat and is not refundable if not showing up, but the seat can be transferred to another player in advance. The fee should be paid by Mobilepay to +358458659844 or as bank transfer to FI77 2320 2000 0085 52 NDEAFIHH and roster sent for pre-checking to snellman@loosemonkey.com. Mark your coach name and Kalakukko Open as reference.
With 10 or less participants the whole fee will be used to cover prize pool expenses, but with 11-20 participants half of the fee is treated as a deposit. During sign-in on the tournament day the deposit can either be refunded by cash/mobilepay or exchanged to a special Sponsor token.

Sponsor token: In addition to rules listed below, each coach is permitted to purchase 1 Sponsor token for their team for the price of 5€ that will be fully forwarded to support Diginatiivit ry. Sponsor token grants the team +1 to first K.O. roll of each game (i.e. single use Bloodweiser Keg)

Schedule:
09:00 Doors open
09:30 – 11:50 Round 1
11:50 – 12:50 Lunch break
12:50 – 15:10 Round 2
15:25 – 17:45 Round 3
18:00 – 20:20 Round 4
20:30 Awards ceremony
21:00 Doors close

This is a resurrection tournament, no SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next. Players added to a team roster mid game as a result of the Masters of Undeath or Plague-Ridden special rule are removed from the roster at the end of the match and do not carry on to the next match.

Team building:

Tier1: Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Shambling Undead, Underworld Denizens.
Tier2: Amazons, Norse, Orcs, Skaven, Wood Elves
Tier3: High Elves, Humans, Necromantic Horror, Tomb Kings, Elven Union, Vampires.
Tier4: Chaos Renegades, Khorne, Old World Alliance, Slann.
Tier5: Black Orcs, Chaos Chosen, Imperial Nobility, Nurgle.
Tier6: Goblins, Ogres, Halflings, Snotlings, Gnomes.

A coach must take the appropriate Starting Gold and Skill Points, according to their tier:
Tier 1: 1150k & 06 SP, maximum 1 secondary skills
Tier 2: 1160k & 07 SP, maximum 1 secondary skills
Tier 3: 1170k & 08 SP, maximum 2 secondary skills
Tier 4: 1180k & 09 SP, maximum 2 secondary skills
Tier 5: 1190k & 10 SP, maximum 3 secondary skills
Tier 6: 1200k & 11 SP, unlimited secondary skills

Gold and SP can be spent as follows:
One skill per player at a cost of Primary Skill = 1 SP , Secondary Skill = 2 SP
0-8 Re-Rolls, at cost depending on race.
0-6 Assistant coaches for 10k.
0-12 Cheerleaders for 10k.
0-1 Apothecary, depending on race.
0-6 Dedicated fans for 10k,
be aware that every team begins with 0 in Dedicated fans.

In addition, coaches may use gold to purchase Inducements:
0-1 Team Mascot for 30k, available to all teams.
0-1 Weather Mage for 30k, available to all teams.
0-2 Bloodweiser Kegs for 50k each, available to all teams.
0-3 Bribes for 100k each, or 50k each for "Bribery and Corruption" teams.
0-1 Josef Bugman for 100k, available to all teams.
0-1 Mortuary Assistant for 100k, available to teams with the "Sylvanian Spotlight" special rule.
0-1 Plague Doctor for 100k, available to teams with the "Favored of Nurgle" special rule.
0-2 Wandering Apothecaries for 100k each, available to teams that can include an apothecary.
0-1 Master Chef for 300k, or 100k for teams with the "Halfling Thimble Cup" special rule.

A roster cannot induce bribes if there is a player with the Sneaky Git skill AND/OR the Secret Weapon skill. Goblin and Snotling teams have managed to find a "legal" way to avoid this rule, so they can induce bribes while their roster contains players with the Secret Weapon skill BUT NOT the Sneaky Git skill.

A Coach MAY choose one or none of the following Blessings.

1. No blessings (Vanilla Roster)
The roster is created with all the above rules.

2. Extra gold
One or more Skill Points can be exchanged for gold at a ratio of 30k per 1SP that will not be used. This MUST NOT take team value above 1200K before added skills.

3. Skill stacking
By losing a Skill Point, you are able to stack skills to players in your roster, limiting the use according to the tier.
1 Skill Stack for Tier 1-2,
2 Skill Stacks for Tier 3-4,
3 Skill Stacks for Tier 5-6.
Additional Primary Skills = 1 SP (Skill Stacking)
Additional Secondary Skills = 2 SP (Skill Stacking)
You only lose ONE Skill point regardless of the tier you have chosen.

Example: A High Elf team (tier 3) would lose 1 skill point to put 2 skill stackings on the roster.

4. Star Players
One (1) Star Player can be rostered for Tier 1-4 teams, up to two (2) Star Players can be rostered for Tier 5-6 teams.
Star players can only be induced after 11 players have already been rostered.
Star Players in couples count as two Star Players for the roster.
For every Star Player acquired additional Skill Points cost as follows:
Star player cost:000-099k, lose 1 Skill point.
Star player cost:100-199k, lose 2 Skill points.
Star player cost:200-299k, lose 3 Skill points.
Star player cost:300k-399k, lose 4 skill points.

Banned Star Players
Griff Oberwald, Hakflem Skuttlespike, Morg 'n' Thorg, Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Kreek Rustgouger, Estelle La Veneaux, Dribl & Drull, Varag Ghoul-Chewer, Skitter Stab-Stab.

The same Star Players cannot play in a game where both coaches have rostered them.

5. Extra skill point
One extra Skill Point is gained, as long as the usage of the Skill Points from the coach does not exceed in total 3 times that skill in the roster (including built-in skills). This extra skill should not exceed in total 3 times that skill in the roster too.

Example: A dark elf team with 4 blitzers, 2 witches and 5 Line Elves can have this extra skill as long as the Skill Points from the tier and the extra Skill Point from the blessing do not add the Block skill because there are already more than 3 but not from the skill point usage, and can add maximum 1 more Dodge skill because there are already 2 in the roster and by spending 1 Skill Point the total number reaches 3.

Scoring
Win = 3 points
Draw = 1 point
Lose = 0 points

Tiebreakers
1. Strength of schedule (opponents total score)
2. TD +/-
3. CAS +/- (all form of CAS for and against counted, i.e. includes crowd, failed dodges etc)

Timekeeping
With a tight tournament schedule using a chess clock or similar for timekeeping is strongly recommended. When tournament organizer announces round time is up and the game has not ended, the active player can finish the current turn and the game ends after that.

We strongly recommend that a chess clock is implemented immediately when starting the game by dividing the round time evenly for both players. Once implemented chess clocks can only be paused by a referee. If one of the two Coaches facing off requests that a chess clock is implemented this must be implemented immediately dividing the remaining minutes (rounding down) by 2.

Should a Coach’s time run out on the chess clock, during their turn, that Coach can only stand-up Players and turn stunned Players to the prone position.

If a Coach suspects that their opponent is wasting time, they are to call a referee immediately.

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