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Tournament NameManitoba Saturday Sevens XII
Organizer NAF namemjbaz4 (26249)
OrganizerMichael Bazylewski
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2024-04-06
End Date (YYYY-MM-DD)2024-04-06
TypeOPEN
StyleSwiss-resurrection
Scoring65-25-0
Cost$10
NAF Fee Includedno
NAF Member Discountno
Emailmjbazylewski4@gmail.com
WebpageWinnipeg Blood Bowl Community FB Page

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressCrestview Park Free Methodist Church
 928 Cavalier Dr
CityWinnipeg
StateMB - Manitoba
ZipR2Y 1C8
NationCanada

Ruleset Document

Information
The first game will be determined by a random matchup. The remaining games will be determined by tournament points. Seating will be limited to 24 players. Since this is a beginner friendly event a NAF membership will not be required.

SCHEDULE
Registration: 9:00-9:30
Game 1: 9:30-10:45
Break: 10:45-11:00
Game 2: 11:00-12:15
Lunch Break: 12:15-1:15
Game 3: 1:15-2:30
Break: 2:30-2:45
Game 4: 2:45-4:00
Tournament Calculations/Awards: 4:00-4:30
When time is called dice are down and the game is concluded
REGISTRATION & ROSTER SUBMISSION
Cost: $10 which can e-transferred to mjbazylewski4@gmail.com
Roster Submission: https://tourplay.net/.../blo.../manitoba-saturday-sevens-xii
To confirm your spot in the event payment and roster registration must be completed by midnight on Wednesday April 3rd . This speeds up registration on the day of as well as gives the tournament organizer an accurate number for coaches attending.
THINGS TO BRING
Your Blood Bowl Team (unpainted teams are okay, but painted teams are encouraged)
Block Dice, D6,D8, D16, Ball and Templates
Turn, Re-roll and TD markers
WHAT IS PROVIDED
Pitches and dugouts to play on
The Death Zone Tables for 7’s
A pair of custom 6 sided event dice
Bands to mark skills
BASIC RULES & TEAM CREATION:
All Standard Blood Bowl Teams as well as Teams of Legend and the NAF Slann team may be taken. This is a resurrection style tournament. No SPP will be earned during games and injuries will not carry over to the next game. Your team will reset to your initial roster at the start of each match. The Masters of Undeath and Plague Ridden rules will be in effect.
You have 600,000 gp to spend on your team
You must hire a minimum of 7 players and a maximum of 11 players. Only 4 non-linemen players allowed
0-3 Assistant coaches may be purchased at 20,000 each
0-6 Cheerleaders may be purchased at 20,000 each
0-1 Apothecary at 80,000 provided it is available to your team
0-6 Dedicated fans at 20,000 each
No Star Players can be hired
Inducements are bought at team creation. See below for the available inducements
BONUSES
Teams that are fully painted (3 colour minimum): +1 Assistant Coach
All players bases are painted and/or flocked: +1 Cheerleader
INDUCEMENTS
0-2 Bloodweiser Kegs at 50,000 each
0-3 Bribes at 100,000 each (50,000 for teams with Bribery and Corruption)
0-2 Wandering Apothecares at 100,000 each available to teams can hire Apothecaries
0-1 Mortuary Assistant at 100,000 available to Sylvanian Spotlight teams
0-1 Plague Doctor at 100,000 available to teams with the Favoured of Nurgle special rule
0-1 Halfling Chef at 300,000 (100,000 for teams with Halfling Thimble Cup special rule)
Desperate Measures will not be allowed
TIERS
Tier 1: Amazons, Chaos Dwarves, Chaos Renegades, Dark Elves, Elven Union, High
Elves, Humans, Lizardmen, Norse, Old World Alliance, Skaven, Underworld Denizens and Wood Elves
Tier 2: Black Orcs, Chaos Chosen, Dwarves, Imperial Nobility, Khorne, Necromantic Horror, Nurgle, Orc, Shambling Undead, Slann, Tomb Kings and Vampires
Tier 3: Halflings, Ogres, Goblins, Snotlings and any other valid roster that only has Stunty and Big guys for players (Ex/ Lizardmen will all Skinks and a Kroxigor)
SKILLS
Tier One Teams may take 3 Primary Skills
Tier Two Teams may take 3 Primary Skills or 2 Primary Skills and 1 Secondary
Tier Three Teams may take 4 Primary Skills or 3 Primary Skills and 1 Secondary
No skill can be taken more than once and skills may not be stacked on players.
PAIRING AND SCORING
The first round of matches will be randomised. Each following round will be determined through Swiss pairings. Points are awarded as follows:
Win - 65 points
Draw - 25 points
Loss - 0 points
Tiebreakers are as follows: Opponent’s Score, TD differential, Total Casualties, Total TD’s and Lastly Casualty Differential.
PRIZES
1st Place
Best Offence
Best Defence
Most Casualties
Best Sportsmanship - Voted on by the players. May be anyone at the tournament
Wooden Spoon - Lowest tournament points
$3 from all entry fees will be used as a donation to the church the remainder will be put towards prizes
CASUALTIES
The following skills/actions count as Casualties for scoring tournament points:
Blocks
Fouls
Pushing a player into the crowd
Projectile Vomit
Stabs
Chainsaws
Bombardier
Ball and Chain
Diving Tackle
Thrown/Kicked team-mate hitting an opposition player
Arm Bar
Failed Dodges
Did your player have an ‘interaction’ with the opponent’s player to cause the Casualty? It will count. Failed rushes do not count.
FORFEITING
If you are 15 minutes or more late for your game a forfeit win will be awarded to your opponent. It will be marked as 2-0 win with 2 Casualties earned for your opponent.
APOTHECARY RULES
Patching-up Knocked-out Players
If the player was on the pitch when they were Knocked-out they are not removed from play. Instead, they remain on the pitch and become Stunned.
If the player was Knocked-out as a result of being pushed back into the crowd or landing in the crowd, place them directly in the Reserves box rather than the Knocked-out box.
Patching-up Casualties
An apothecary can be used when a player suffers a Badly Hurt, Seriously Hurt or Dead result on the injury table. Roll a D6:
On a roll of 4+, The player is removed from the Casualty box and placed in the Reserves box.
On a roll of 1-3 The original injury result stands.

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