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Tournament NameSanctuary 7s series 2 – Part 3 Dungeon Bowl 7s
Organizer NAF namewobert (20177)
OrganizerAlistair Pring
VariantDungeon 7s
Major/Nationalno
Start Date (YYYY-MM-DD)2024-05-01
End Date (YYYY-MM-DD)2024-05-01
TypeOPEN
StyleResurrection
ScoringSee notes
Cost£2 Sanctuary members and £7 for non-members (this covers table hire for the night)
NAF Fee Includedno
NAF Member Discountno
Emailajpring@hotmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressSanctuary Gaming Centre
 St. Michaels Street
CitySutton-in-Ashfield
StateNottinghamshire
ZipNG17 4GP
NationUnited Kingdom

Ruleset Document

Information
Dungeon Bowl Rules Pack
**Format**

This is a resurrection Dungeon Bowl event where any injuries in each game will be ignored for the start of the following match. Other than their starting skills (see below) players do not gain skills between rounds and cannot be lured away by the big leagues.

The competition will be over 3 matches, each one lasting an hour.

**Schedule**
18:00 - Registration
18:20 - Random draw round 1
19:30 - Swiss draw round 2
20:40 - Swiss draw round 3
21:50 - Rewards

**Team Creation**
Coaches have 600k to spend on players, rerolls and a very limited set of inducements. There are a number of rules to follow when creating a team –
• Teams must have a minimum of 7 players on the roster and a maximum of 11
• We will be using regular BB teams and not Dungeon Bowl teams. This means coaches may select to play Imperial Nobility, Skaven or Snotlings rather than the college teams. If anyone is unsure, please ask!
• Coaches may hire no more than 4 specialist positionals on their teams. Everyone else must be the equivalent of linemen (the 0-12 or 0-16 position). No more than 2 of the same positional may be hired. Ogres, Chaos Chosen & Black Orcs are exempt from this rule as their choices are so limited (Meaning you can have 3 regular Ogres/3 Chosen Blockers/3 Black Orcs).

We will be using the GW tiers (Slann count as tier 2 if you want to leap away).
Tier 1 teams get no additional skills.
Tier 2 teams get 1 primary skill of their choice.
Tier 3 teams get 2 primary skills of their choice. (Stunty Lizardmen, Stunty Black Orcs and Stunty Underworlds count as tier 3).

When your roster is complete, you can spend money on inducements. Only the following are available:
• Rerolls are double their normal cost (a human team for example would pay 100k for a reroll and not 50k) *
• 100k / 120k / 140k rerolls
• 50k / 100k 0-3 Bribes
• 100k / 300k Halfling Master Chef
• 100k Wizard – Teams may choose

**Games**

Regular Dungeon Bowl ends when a team has scored a single touchdown. This can mean games last 5 minutes or 180 minutes! To avoid very short games, if a coach scores early then both coaches will remove their players from the board, set up the chests again and begin another drive. This means potentially games could end in a draw.

Games will be exactly 60 minutes long. When time is called whichever coach is playing their turn, they may complete it before ending play. Coaches therefore have to play with a decent amount of speed. It will be considered very unsporting for coaches to try and slow their turns down to run down the clock.

**Scoring**

• 3 points - Win
• 2 points – Score draw
• 1 point – 0-0 draw
• 0 points – Loss

If at the end of the night there is a tie then the tie breakers will be as follows:
• Strength of Schedule
• Touchdown & Casualty difference
• Lowest amount of players touching the void

**Dungeon Bowl rules**

On the night we will go over the special rules that separate Dungeon Bowl from regular Blood Bowl. This will include the rules for setting up, opening chests, using teleporters and the effects of walls on players and the ball. We will not be using the special rules which go with each room.

Here are a few of the rules we will be using, they are included here as it may impact your team choice –
* INITIAL NUMBERS - In regular Dungeon Bowl 6 players start off in you own end zone. For this event we will drop that number to 4 so you will need to teleport at least two in during the game
• MAGIC SPONGE – every turn you can either teleport a new player into the dungeon or you can give a KO’d or Badly Hurt player a wipe down with the sponge (note the sponge will not work on any casualty worse than Badly Hurt). Any player who is sponged moves to the reserves box
• TOUCHING THE VOID – When a player stands on a teleporter you roll a d6 to check where they re-appear and move them to the teleporter with that number. If you roll the teleporter number they are currently stood on then that player is lost to the void and is removed from play for the rest of the game. The coach who loses the most players this way will win the Touching the Void award.
• SECRET WEAPONS – As with BB a drive lasts as long as it takes one of the sides to score. There is no half time, play keeps going until someone does score. When they do, any secret weapons on the pitch must the use bribes or argue the call as they normally would
• FOULS – the referees are still watching so if you foul someone you can still be sent off on a double

**Awards**

There are a few achievements on offer. These include:
• Winner
• Runner Up
• Most TDs
• Most Casualties
• Stunty Cup
• Wooden Spoon
• Touching the void

Tournament Report
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