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Griff fancies Zara! Heard it from Varag..... rightstar
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Tournament NameLittle Scandinavia Brygsdag Brawl
Organizer NAF namecoachbb (18958)
OrganizerLou Rollins
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-05-18
End Date (YYYY-MM-DD)2024-05-18
TypeOPEN
StyleSwiss Style Resurrection
ScoringTournament points may be gained in several ways from your matches. Points from Game Play: Game Result Tournament Points Win 60 Tie 30 Loss 10 During the tournament, additional points may be earned. They are as follows: Lost by 1 Touchdown = +2 pts Caused 2 more CAS from Blocking than Opp. = +2 pts Caused 3 or more CAS from Blocking than Opp. = +5 pts Cleared the Pitch (1 per Match) = +5 pts Won by 2 Touchdowns = +2 pts Won by 3 or more Touchdowns = +5 pts Get a One-Turn Score (1 per Match) = +5 pts * For the sake of bonuses, all CAS sustained from blocking, crowd surfing and fouling will count!
Cost$20
NAF Fee Includedno
NAF Member Discountno
Emaillourollinsminis@gmail.com
WebpageBrygsdag Brawl

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address77 South Main Street
 
CityEphraim
StateUtah
Zip84627
NationUnited States

Ruleset Document

Information
Where: Bengamin Games in Central (Ephraim) Utah

When: May 18th, 2024

Tournament will be a Swiss style, Resurrection tournament. Any injuries your team suffers will not carry over to the next game. Each round will see a coach play against a random opponent. In each subsequent round, the highest ranked player plays the next highest ranked player they have not previously played. The roster you start the tournament with will be the same for each round you play.

9:30-10:00 Registration & Pairings
10:00-12:00 Round 1
12:00-12:45 Lunch/Paint Judging
12:45-2:45 Round 2
2:45-3:00 Break
3:00-5:00 Round 3
5:00-5:30 Awards Ceremony

Norse Star Player: In keeping with local Scandinavian tradition, your coach has wandered through the dregs of the local shanties searching out a brave, Nordic soul who wishes to expedite their trip to Valhalla! Your Norse Viking lineman may be included in your initial 11 players for the cost of $60k gold… you just have to decide if you want to hire a man or woman

Norse Lineman Stats:
MA:6, ST:3, AG:3+, PA:4+, AV:8+, Loner 4+, Block, Animosity, Drunkard, Thick Skull

Norse Linewoman Stats:
MA:7, ST:3, AG:3+, PA:4+, AV:8+, Loner 4+, Dauntless, Animosity, Drunkard, Thick Skull

(No additional skills may be added or purchased for your lineman/woman)

To determine the team build, use the following guidelines:

Tier 0 – This tier is for a Tier 1 team that takes a Star Player. You get 1.1M to buy your team and any skills.

Tier 1 – This is for the following teams: Amazon, Chaos Dwarf, Dwarf, Dark Elf, Lizardmen, Norse, Orcs, Shambling Undead, Skaven, Vampires, Underworld and Wood Elves. In Tier 1 you get 1.175M to buy your team and skills. Also, if you take a Tier 2 team with a Star Player, you are into the Tier 1 category.

Tier 2 – This is for the following teams: Black Orcs, Chaos Chosen, Chaos Renegades, Elven Union, High Elves, Human, Imperial Nobility, Khorne, Nurgle, Necromantic, and Tomb Kings. In Tier 2 you Get 1.25M to buy your team and skills. Also, if you take a Tier 3 team with a Star Player, you are into the Tier 2 category.

Tier 3 – This is for the following teams: Goblins, Halflings, Old-World Alliance, Ogres, Slaan/Kislev, and Snotlings. In Tier 3 you Get 1.325M to buy your team and skills. Also, if you take a Tier 3 team with a Star Player, you are into the Tier 2 category.

Goblins, Halflings, Ogres and Snotling teams can take one star player without moving up a tier as long as this isn’t Morg ‘n Thorg, Hackflem Skuttlespike, Griff Oberwald, Deeproot Strongbranch, Kreek Rustgouger or Bomber Dribblesnot. Taking two of these star players will move you up two tiers!

Primary skill 20k
Secondary skill 40k

Cost of Stat Upgrades:
ST = 80k
AG = 40k
PA/MA = 20k
AV = 10

Additional rules:
- Highlander rules for Star Players are in effect.
- No more than 2 extra skill or stat upgrades per player.
- No more than 4 of any one extra skill or stat per team (i.e., only 4 guard, block or +AV extra per team)
- No mercenaries.
- No stadiums or sponsors.
- No wizards.

All 29 NAF approved races will be allowed, which includes Slann/Kislev. Only the new GW Amazon, Norse and Vampire teams will be allowed.

Approved B2020 inducements may be purchased by all teams aside from those listed above.

Awards:
1) Odin’s Gjallarhorn of Victory! - (Champion) Most overall points after round 3
2) Alvíssmál’s Rune of Champions - (Stunty Cup) Most overall points with: Goblin, Halfling, Ogre, Snotling teams
3) Tyr’s Shield of Stoppage - (Best Defense) Team that allowed the fewest TDs
4) Hermod the Swift’s Staff of Speed - (Best Offense) Team that scored the most TDs
5) Thor’s Hammer of Carnage - (Most Brutal) Team that inflicted the most Casualties from Blocking or Blitzing
6) Heimdall’s Golden Brush - (Best Painted) Best looking team as decided by participants. T.O. will break ties.
7) Idun's Cornicopia of Bounty - (Best YoungBlood) Coach under 18 years old that finishes with the highest score.

Sportsmanship:
Each coach will select their “favorite” opponent they played against following the tournament to determine overall best sportsman.

Other awards may be given away as well.
A Coach may only win one award.

2 – Loki’s Fumblerooski Football: Loki wants to have some fun! During the kick-off instead of placing one football… place two!! Once the first football crosses the touch line, roll a D6. On a 1-3 result, the football is a fake and disappears into thin air! On a 4-6 result, you picked the real ball and a TD is scored!

3 – Hounds of Morki: One player is hallucinating and thinks they are being chased by the Hounds of Morkai! Roll off to see which team is affected, and then roll randomly for one player being fielded on that team. That player gains the “Sprint” skill for the rest of the drive!

4 – Beer Boar: A random fan has loosed a Beer Boar on the pitch! Determine where it enters by rolling per regular throw-in rules. Start in the square adjacent to the half-pitch line on the kicking team’s side (left or right) determined by a D2 roll. Each coach prior to starting his/her turn moves the beer boar up to D6 spaces using the Scatter template and a D8. At the end of the turn, any knocked down players within 3 spaces of the beer boar may stand up on the roll of a natural 6!

5 – Hofgothi “Priestly” Speed: The Nordic Priests have blessed your receiver! One open player on the receiving team may be moved any number of squares, regardless of their MA, and placed in the same square the ball will land in.

6 – Odin’s Favor: Odin is smiling upon you! Both Coaches roll a D6 and add the number of cheerleaders on their Team Draft list. The coach with the highest total immediately gains an Extra Team Training Re-Roll. In the case of a tie, both coaches gain a re-roll.

7 – Thor’s Lightening: Thor is enjoying the match and can’t help but offer a little assistance! A lightning bolt flashes out of the sky affecting the kick-off! Should the kicking coach desire, he or she can roll for scatter on the ball one additional time.

8 – Springe Ud: A long standing Scandinavian tradition is to Leap into the New Year! Roll for a randomly selected player on the kicking team. That player can use the “Leap” skill once during the next drive.

9 – Beer Maiden: Where there are Norse there is ale! A beer maiden, appears out of the alehouse to assist you! Before the drive begins, if either player has any players that failed to come in on their knocked out roll, each coach may choose one player to immediately re-roll the result adding +1 to the die-roll. On a successful roll, that player rejoins your team on the pitch following the normal kick-off setup rules. If you already have eleven players on the field, simply exchange this player for another that is not currently fielded on the line. If the beer maiden finds no one to assist, she returns to the ale house.

10 – Berserker’s Rage: One of the players becomes incensed and goes into a berserker rage! Roll randomly for one player on the receiving team. They gain +1 strength but now only move four (4) spaces. Once this player hits someone and knocks them down, or if the drive ends (whichever comes first) they return to their senses and play as normal.

11 - Whimsy of the Nordic Gods: Re-roll on the kick-off table. Then roll a D6. On a 1-3 apply the result to your team, on a 4-6 apply the result to your opponent’s team!

12 – Jörmungandr: The Nordic Midgard Serpent has buried itself underneath the stadium! Players must be careful of their movement! At the beginning of each turn roll a D6, on the roll of a 6 the Jörmungandr senses your movement. Roll for a randomly selected player. That player ceases to move for fear of being eaten and becomes “rooted” in place for the rest of the drive! (Stunty and titchy players are too tiny to be noticed—reroll the result!) After a player becomes rooted, the Jörmungandr loses interest and goes elsewhere to search for a meal.

Here is the link for the registration Site: https://www.bestcoastpairings.com/event/5d1jrrma

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