Tournament Name | The Great Barrier Biff II |
Organizer NAF name | Babs (54) |
Organizer | Babs |
Variant | Blood Bowl 2020 |
Major/National | no |
Start Date (YYYY-MM-DD) | 2024-08-24 |
End Date (YYYY-MM-DD) | 2024-08-25 |
Type | OPEN |
Style | Swiss, Resurrection with skills added each round |
Scoring | 6 points for a win, 3 points for a draw, 1 point for a loss |
Cost | $70 - includes return ferry trip to Great Keppel Island |
NAF Fee Included | no |
NAF Member Discount | no |
Email | babsylonian@gmail.com |
Webpage | Facebook Event - The Great Barrier Biff II |
| Tournament Statistics | Winner | Runner up | Most Touchdowns | Most Casualties | Stunty Cup | Best Painted | Other Awards |
| | Tournament Location |
Address | Great Keppel Island Hideaway |
| Great Keppel Island |
City | |
State | Queensland |
Zip | 4700 |
Nation | Australia |
Ruleset Document |
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Great Barrier Biff II rules pack -sm.pdf |
Information |
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Team development
Tier 1 teams: 104TV to start
Tier 2 teams: 106TV to start
Tier 3 teams: 108TV to start
Tier 4 teams: 110TV to start
Tier 5 teams: 115TV to start
Skills package
Tier 1 teams: 2 primary skills before game 1.
Tier 2 teams: 3 primary skills before game 1.
Tier 3 teams: 6 primary skills, 3 secondaryskills or a combo (e.g. 2 primary & 2 secondary)
Tier 4 teams: 7 primary skills, up to 3 secondary
Tier 5 teams: 8 primary skills or 4 secondary
Round 2: 1 Primary skill added
Round 3: 2 Primary skills added
Round 4: 1 Secondary skill or 2 Primary skills.
Round 5: 1 Secondary skill or 2 primary skills.
Skills can be stacked onto the same player.Skills are at no TV cost. Skills are only added this way.As the tournament is resurrection but ‘semi progression’, teams ‘reset’ after each round, but gain new skills each round.That is, injuries do not carry over game to game.
Inducements
Only inducements from p89 allowed, except:
No Star Players or Jozef Bugman
No Mercenaries or Special Play Cards
All Inducements must be listed on the
Team Roster sheet and cannot change |
Tournament Report |
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