NAF World Headquarters

House Rules - Should be Nurgle's Rotters beefed up?

Narkotic - Feb 27, 2004 - 03:45 AM
Post subject: Should be Nurgle's Rotters beefed up?
I think that Nurgle's Rotters are even inferior to normal Chaos which means that it is not only the hardest team to start with but also has mid/long term problems due to being dependent on doubles (for the beastmen) and the higher chance to lose key players due to lack of apothecary.

Furthermore being stripped their ST4 Ball handler, the get less scoring capabilities, on top of that the Rotters are MA and AG -1 and you get FA and Regeneration for 10K more than the price of a CW. Even if this is ok in terms of player calculation is a bad trade off, as we all know how reliable regeneration is and how important Speed and Agility.

I suggest either tinkering around with the Apo (examples make it fail on a 1-2, or 1-3) and/or adjusting the Rotters in their price or statline. You may or may not increase the RR cost for that.

In their current state I feel them being only better than Flings and Goblins

What do you think?
Darkson - Feb 27, 2004 - 03:54 AM
Post subject: Re: Should be Nurgle's Rotters beefed up?
      Narkotic wrote:
In their current state I feel them being only better than Flings and Goblins.


Nothing worong in that. If you make the rotters better, then someone else will drop to this position.
Narkotic - Feb 27, 2004 - 04:00 AM
Post subject:
I always thought that all teams should be roughly on the same level in terms of playing strength, without one or two being "only better than stunties". Nurgle's Rotters are weaker than the rest on the start, on mid and long term.

It would be enough to make them as competetive as normal Chaos, no other team would drop to this rank by that.
GalakStarscraper - Feb 27, 2004 - 05:34 AM
Post subject:
      Narkotic wrote:
I always thought that all teams should be roughly on the same level in terms of playing strength.


Not true. BB for a long time had 2nd tier teams. More challenging then stunties but not up with the other teams.

Vampires, Ogres, and Rotters are all meant by design to fall into this 2nd tier.

Galak
Tutenkharnage - Feb 27, 2004 - 06:19 AM
Post subject:
If you want a better version of the Rotters, play Chaos.

-Chet
pfooti - Feb 27, 2004 - 10:33 AM
Post subject:
I do agree that the game needs it's second tier teams. But if I were going to improve the rotters, I'd make the rotten beastmen have this statline:

Nurgle's Rotten Beastmen 6337 Regenerate, GSP 60k

This is a significant departure, since horns are an integral part of either Chaos team's strategy. On a whole, I'd say this would keep the team as a pretty bad one, but it might let the ballhandlers live a little longer.
Boblo_Jellyroll - Feb 28, 2004 - 10:10 AM
Post subject:
How about giving them Nurglings? 0-4 Stunties with Foul Appearance would give the team a bit more dimension without changing any of the other existing players. Don't give them Dodge, so they aren't as dangerous as the Goblins on the Orc team, but FA makes them potentially safe as wide receivers.

I think the lack of an Apothecary shoud be an idiomatic disadvantage that the team has to overcome. It puts them halfway between Chaos and Undead, which seems about right.
smeborg - Feb 28, 2004 - 12:51 PM
Post subject:
Well, no-one has taken the Rotters yet in a NAF tournament, so we don't know for sure how they perform Wink .

I'm guesssing that they will perform slightly worse than Chaos in the short term, that they will take even longer to develop than Chaos, but that they would be (perhaps) as good or better than Chaos in the long term.

The main weakness of the side is the lack of Apothecary and consequent high turnover of Beastmen. Their main asset is the Beast, who brings a pleasing new dimension to the game.

I have just begun playing with the Rotters in a little league, as well as against my son. The side appears competitive, especially against AG sides, but appears to struggle against ST or blocking sides (lack of reserves, lack of Block).

Picking the starting roster is a challenge. I started with the orthodox-looking:

1 Beast
1 Rotter
9 Beastmen
2 Re-rolls
9 Fan Factor

After 4 games, they still haven't been able to buy their second Rotter (they have had little option but to replace and add Beastmen). I might be inclined now to go with a more heretical starting roster:

1 Beast
4 Rotters
6 Beastmen
1 Re-roll
1 Fan Factor

That would at least be more resilient, and better able to defend (the key to BB, after all). It would also give a better chance for the Rotters to develop skills (like Black Orcs, they take an age to get their first skill).

The Beast is great fun to play, and is a key man (?) in defence. Cholmondely was lucky enough to get Pro on his first skill advance. If his next roll is not a double or stat increase, I plan to give him Break Tackle Very Happy .

Cheers

Smeborg the Fleshless
Xtreme - Feb 29, 2004 - 08:45 PM
Post subject:
Considering you are having trouble with replacing beastmen there is no way I would want to go with a fan factor one.
Tutenkharnage - Mar 01, 2004 - 06:22 AM
Post subject:
A coach in my tabletop league recently created a new Rotters team. He went this route:

1 Beast (120K)
10 Beastmen (600K)
3 TRRs (210K)
7 FF (70K)

This roster seems good to me. He can add Rotters ASAP, and he can get them from Beast kills if he's lucky.

-Chet
Narkotic - Mar 02, 2004 - 01:32 AM
Post subject:
As far as I have understood the position of the two BBRC members who have posted in this thread, it's: "the Nurgle's Rotters are underpowered but that was meant to be that way, so no improvement needed."
Well, it's a position, but frankly, I do not like the idea 2nd tier teams and I guess it's hardly impossible to make you change your mind on this. Cool
Zombie - Mar 02, 2004 - 04:01 AM
Post subject:
Well, the vast majority seems to agree with them according to the poll, so it's not just those two BBRC members!

Also, remember that this team can get quite overpowered in the long term if injuries don't keep them in check.
Narkotic - Mar 02, 2004 - 04:59 AM
Post subject:
Yes, I actually had been thinking that more people would feel like myself in this matter. Well, I seem to be on the wrong track, but only 16 votes cast so far, maybe the pendulum swings the other side when the number of votes reach a more convincing amount.

Anyway, I mentioned the BBRC member's position bc. if some of them feel as decided on a matter as they do, than this is a clue that there will be no tweaking of the Nurgle's Rotters for a long time...

I posted the poll here and not at TBB bc. I wanted to hear what BBRC membrs say to this issue, in order to have a perspective what to except.

(A poll at TBB would have certainly raised more votes in overall, though)
Mordredd - Mar 02, 2004 - 09:56 AM
Post subject:
The 2 Rotters teams in my league are amongst the most powerful. One was helped by starting with a S6 Beast though. However I am far from convinced that they need improving in any way.

As for starting teams, I think that they both took a middle ground to Smeborg's 2 extremes. They both started with a Beast and 2 or 3 Rotters.
McDeth - Mar 03, 2004 - 06:35 AM
Post subject:
Dont think this team needs any leg up at all, 4 starting players with Foul Appearance and regenerate makes them competitive enough. they play totally different to the std Chaos team due to their ability to harry ball handlers and receivers with Foul Appearance
BUD - Mar 04, 2004 - 11:01 PM
Post subject:
1 Beast (120K)
10 Beastmen (600K)
3 TRRs (210K)
7 FF (70K)

that is the exact team I have started in the TBBF. I am currently 5 wins and 2 losses (plus 3 pre-season games which I don't remember the W/L record) with them and I'm doing quite well with them. I currently have all 4 rotters now, I"ve lost only 2 beastmen which is quite fortunate. I admit, the rotters are gonna be very hard to get skills with as they have no AG to even get a comp with if they hit an MVP, but the steady blocks are paying off and they're going up. Also, the beastmen turnover hasn't been bad, i've got 2 MV5 beastmen which is fine with me and the 2 deaths.

All in all I actually think the Rotters are going to be better than a regular chaos team. The FA is amazing and the Beast is much better than either of the 3 big guys Chaos can get IMHO. Invest in some more FA beastmen and some spikes and lookout, survivability baby!

the regen on the hitters is really important i've found as it keeps your hard to get good players alive and on the field.

that is all I can really say

so in the end, don't change em, they're great.

Bud
- King of bloodbowl
Buckle - Mar 12, 2004 - 02:01 PM
Post subject:
I recently played a Rotter team in a tourney and I hated them. One of the worst teams I have played to date. FA never did my any good, regen failed all the time, my skilled beastmen were getting killed all the time, and to top it all off, I could never get my Rotters up in SPPs.

Well, maybe it wasn't the team but more the fact I roll like crap.
Necromancer_222 - Mar 16, 2004 - 09:00 PM
Post subject:
Once upon a time in a land far away, I owned a Rotters team. They stunk, no pun intended. While I will not deny the fact that bad luck and perhaps poor coaching made them hard to play, but truth be told but the Rotters that are suppose to make the team are overpriced and lack luster. FA is ok but not worth the boost in price as the only time most people roll ones is on their elves dodge rolls. Dunno though d'ffrent folks d'ffrent strokes, hehehehehe d'ffrent s-t-r-o-k-e-s get it? strokes. Oh well im an idiot anyways.
Thurdgon - Jun 21, 2006 - 08:57 PM
Post subject:
Kind of a hijack, but what figures are you guys/your league coaches using for the beast of nurgle? I just started playing BB again, and am kind of pieceing together a nurgle's rotters team.
Darkson - Jun 22, 2006 - 02:27 AM
Post subject:
Wow! Talk about thread necromancing!

I've seen the old "classic" Beasts of Nurgle (the slug, and the one with the face), new Chaos Spawn, and all sorts of chaotic gribblies.
Spazzfist - Jun 22, 2006 - 07:20 AM
Post subject:
Now that the thread has been brought back to life.....

More power to Nurgle! Razz

Personally, I use the OOP Great Unclean One, There are several versions available, I have the one with the mouth in his belly.
jigplums - Aug 24, 2009 - 05:00 PM
Post subject:
rotters i think are a solid team, but long term is when they kick it. The fact they start with lots of mutations is very good, and cool
Darkson - Aug 25, 2009 - 04:13 AM
Post subject:
You do realise that this thread was over 3 years old, and was about a different roster under a different rules-set? Rolling Eyes
jigplums - Aug 25, 2009 - 02:14 PM
Post subject:
i think rotters are a very good team, kinda hard to skill up and get going, but the fact the team has acess to things other teams can never get, and start with lots on the starting line up as well it makes them very interesting to play with/against
Darkson - Aug 25, 2009 - 05:02 PM
Post subject:
That as maybe, but if you'd bothered to read the thread, rather than just necro'ing it, you'd see it was about the old Nurgle team that was worse than the Chaos team.
razial - Jul 02, 2011 - 10:53 PM
Post subject:
I have been playing Nurgle in our current league.... They are rocking fine with me.... I only use rotters for assisting and fouling.... make the guys worth something do the scoring.... if anything maybe drop their re-roll price and thats about it
Darkson - Jul 03, 2011 - 01:41 PM
Post subject:
*sigh* Rolling Eyes
razial - Jul 03, 2011 - 08:21 PM
Post subject:
LOL yes the thread is very very old.... but on the hole I think preparation h does feel good. Smile))))
selfy_74 - Oct 27, 2013 - 04:52 AM
Post subject:
I think that Nurgle are fine as they are. Wink
All times are
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits