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Strategy and Tactics - Are Humans a good team?

BD123 - May 12, 2008 - 06:09 AM
Post subject: Are Humans a good team?
Hi All,

I've been looking thought the team states on this website and was surprised to see Humans with around a 0.45% win rate. I have always thought that humans were one of the better teams and would have thought there win rate would be closer too 0.53%. Am I wrong or is there something deeper to there win/lose rate?
skritter - May 12, 2008 - 06:25 AM
Post subject: RE: Are Humans a good team?
      Quote:
Are Humans a good team?


Only if you get the metal ones, the plastic ones are crap.
Spazzfist - May 12, 2008 - 06:51 AM
Post subject: Re: RE: Are Humans a good team?
      skritter wrote:
      Quote:
Are Humans a good team?


Only if you get the metal ones, the plastic ones are crap.


Yeah, the metal ones play much better.... Wink
BD123 - May 12, 2008 - 07:09 AM
Post subject: Re: RE: Are Humans a good team?
      skritter wrote:
      Quote:
Are Humans a good team?


Only if you get the metal ones, the plastic ones are crap.


I would 3rd that Very Happy

But as a team to play?
Pug - May 12, 2008 - 08:25 AM
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Mine are metals, good mini.

Average guys, so average play.

Make them bashy or dodgey. You can go anyway you like. Good starter team. I always tell new comers to start with them as they then appreciate the difference in the other teams from the average.
WhiteTiger - May 12, 2008 - 03:34 PM
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Humans can be developed into a decent team. You've got some good bashiness in your blitzers. They get Strength access and can land a load on folks. You've got decent Agility with your catchers. Human passers start out well with pass and sure hands and can be developed into really good passers. But, there's no regular 4 strength players and no agility 4 players. So, they're bashy, but not in the way of orcs or undead. And they're agile, but not like elves. You have to develope them into your own play style. I have a human team going into the finals in our tournement this week. I use the blitzers to blow holes in the defense, lots of guard, tackle and mighty blow. Then use the catchers to score with. Gave them block and nerves of steel and side step.
tenwit - May 12, 2008 - 04:09 PM
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IMO one of their biggest strengths is that they're very forgiving. You can try developing your team in what seems like a fun way (to a newbie), then when you realize that your Strong Arm+Wrestle Blitzer isn't working.. dump him and buy a new one. Cheap across the board means you never take long to save for a replacement, and all the positionals start with the really important skills anyway.

Excellent first team. Good at all levels of play.
bb_nut - May 12, 2008 - 06:37 PM
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I think that the best thing the Human Team is that it can play to the opposite of the other team. So if your playing Wood Elves or Skaven you can out hit them. If your playing Chaos or Dwarves you can out run them, etc......
Spazzfist - May 13, 2008 - 06:25 AM
Post subject:
      Corax wrote:
I think that the best thing the Human Team is that it can play to the opposite of the other team. So if your playing Wood Elves or Skaven you can out hit them. If your playing Chaos or Dwarves you can out run them, etc......


What about if you are playing lizardmen? You can't out hit the saurus, or outrun the skinks. come ot think of it, the majority of the team cannot even outrun the saurus! Oh man..... you're screwed! Laughing
tenwit - May 13, 2008 - 05:36 PM
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You can out-pass them. The entire team is AG1 or Stunty, so they're not going to be out-passing you Smile
bb_nut - May 13, 2008 - 06:09 PM
Post subject:
      tenwit wrote:
You can out-pass them. The entire team is AG1 or Stunty, so they're not going to be out-passing you Smile


Good point well made.
Spazzfist - May 13, 2008 - 07:26 PM
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But out passing is not much good when you are chased down or put in out on your butt!

I'm not saying that humans cannot beat lizardmen, I am just saying that you cannot beat everyone by playing opposite their strength.
Cramy - May 14, 2008 - 07:33 PM
Post subject:
Like many other teams, some match-ups are just bad. Rookie Norse vs. rookie Dark Elves is tough for the darkies. Dwarves vs. Amazon is tough on the Amazons. Me against Lizardmen is tough on me. Wink
WhiteTiger - May 14, 2008 - 09:25 PM
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Yep. There's always some team that's a bad match for another. But overall, humans are a very good team for a rookie coach to start with.
TuernRedvenom - May 15, 2008 - 01:50 AM
Post subject:
      Spazzfist wrote:
But out passing is not much good when you are chased down or put in out on your butt!

I'm not saying that humans cannot beat lizardmen, I am just saying that you cannot beat everyone by playing opposite their strength.

The lizardmen weakness is that they have no starting skills besides dodge on the skinks. When starting out humies vs lizzies is quite easy: pin the saurus with your cheap and disposable linemen and hunt the skinks with blitzers. Sit back and watch the lizardmen coach burn through his rerolls quickly and then just wait for the inevitable turnovers to make your move.
Once those saurus start picking up some skills it's a whole different ballgame of course...

I think humans are an ok starting team. I think you'll have trouble winning games but you'll learn pretty quickly what style suits you best. If you want to get competitive asap then orcs are the better choice.
JCXP - May 15, 2008 - 09:16 PM
Post subject:
      Pug wrote:
Mine are metals, good mini.

Average guys, so average play.

Make them bashy or dodgey. You can go anyway you like. Good starter team. I always tell new comers to start with them as they then appreciate the difference in the other teams from the average.


IMO if you want to specialize as "bashy" or "dodgey" then humans are not your team. Most teams have a natural slant towards a particular style of play, and if you want to specialize towards one style than you should find a team better suited for it than the humies.

Humans don't specialize their team, they specialize their positions. By doing this, they keep their flexibility. WhiteTiger's team is a great example. It is going into the finals, and it sounds like a well rounded team. Making sure that the blitzers stay violent and the catchers get developed has probably let them be a nightmare matchup to almost any playstyle they face in their league.

If you keep your options open, one always seems to be available. Lean your team too far to one side or another and you lose the greatest strength that humans have--their averageness.
omegon - Aug 19, 2011 - 03:39 AM
Post subject:
      JCXP wrote:


IMO if you want to specialize as "bashy" or "dodgey" then humans are not your team. Most teams have a natural slant towards a particular style of play, and if you want to specialize towards one style than you should find a team better suited for it than the humies.

Humans don't specialize their team, they specialize their positions. By doing this, they keep their flexibility. WhiteTiger's team is a great example. It is going into the finals, and it sounds like a well rounded team. Making sure that the blitzers stay violent and the catchers get developed has probably let them be a nightmare matchup to almost any playstyle they face in their league.

If you keep your options open, one always seems to be available. Lean your team too far to one side or another and you lose the greatest strength that humans have--their averageness.


I agree 100%. Just started my first Human Team, and i'm really liking thier versatility. As long as you keep them devoloped in both bashing and ballhandling, then you'll have an awsome team. I've had 3 games with my Humies ad so far i have a 100% win streak. I'm sure that it won't hold but i'm feeling confident Smile

Exploit your opponents weakness, and you'll be ontop of the game.

PS: Ofcouse i play with the metal miniatures Wink
DrunkZombie - Aug 19, 2011 - 01:22 PM
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I always thought the humans got shafted with the ST 2 AG 3 catchers. Seriously, elven catchers are ST 3 AG 4... I like the versatility of humans, but I think they would be a more competitive team if their catchers were ST 3. Of course their price would go up some, but it seems like a pretty big weakness on a team that is supposed to be average.
daloonieshaman - Aug 19, 2011 - 09:04 PM
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Human catchers are right where they should be not good not bad and backed up by 4 blitzers
SBG - Aug 30, 2011 - 06:32 PM
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I agree with DrunkZombie here: I don't understand why the catchers are St2.

That being said, what is your main strategy offensively? Give the ball to a catcher and cage around him with a few blitzers, keeping a sweeping one to open a road through defence or just score as fast as you can and play defense?

Fred
daloonieshaman - Aug 31, 2011 - 12:47 AM
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You have several
Blitzer/catcher pairs split the D thrower moves up pass td

Blitzer with the ball cadged by 2 blitzers 2 line with the catchers on the outer circle

Thrower with the ball cadged by blitzers catchers supported by line get an opening throw td
LordManHammer - Oct 26, 2012 - 01:35 AM
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Pull back your screen, blitz his safety, run as many pieces up creating a screen to his endzone and HMP the ball up there - TD Very Happy

Or screen the ball on a blitzer/thrower and surprise your opponent with your speed as your screen has moved up halfway his pitch...

To me the humans aren't a good starting team however, not if you are playing coaches that know what you are doing. The humans play well on forcing the opposing team into doing plays they dont favor, and by being able to shift their tactics mid-game. This is something that requires some idea of your own and your opponents str. and weaknesses. I do believe however, that with experience humans become potent... And I play with the plastic ones Wink
red_starrise - Nov 15, 2013 - 12:26 PM
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I know this is a tiny bit necro but I wanted to insert my .02 on humans.

I've played Humans since I started this game in 3rd Ed and tbh I love them. They can hit hard when you need them to but can really pour on the speed when needed as well. IMHO what really makes humans shine is the blodging catcher and accurate thrower supported by guarding/tackling blitzers.

Put block on the lineman ASAP and of course one of them with kick and you've got a decent team that can slug it out on the line on defense or cage it up and grind forward on offense.

As for minis... the spiky humans put out by GW about 5th Ed I think, are by and large my favorites. They seem to be pretty close to true scale vs heroic and really have a good feel that just seems to capture the blood bowl feel perfectly.

That being said, with some work, the plastic humans from the 3rd ed box game are actually pretty decent figs, they just need to be freed from their monopose nature.

It's just a shame GW stopped making the metals, took me quite a bit of effort to acquire the full team.
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