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House Rules - Khorne, Slaanesh and Tzeentch teams [Playtesting]

zerodemon - Feb 11, 2012 - 05:25 PM
Post subject: Khorne, Slaanesh and Tzeentch teams [Playtesting]
Based (loosely) on the old "Forgotten Chaos Teams" article, here are some more balanced Chaos teams dedicated to the uncovered Chaos gods. There are two Slaanesh teams (both human and dark elf based) one Khorne team and a Tzeentch team.

they're all in playtest mode right now. Ideas and criticisms are welcome. Aiming for Tier 2.

http://www.scribd.com/fullscreen/81264537?access_key=key-2a3wqjc5ax03zegist1l

Worth noting that Blue Horrors can not be purchased for a Tzeentch team, only added to the team after a Pink Horror activates the skill "Horror Split Personality."
Doubleskulls - Feb 13, 2012 - 03:09 AM
Post subject: RE: Khorne, Slaanesh and Tzeentch teams [Playtesting]
I don't think random mutation would work as intended. After 5-10 games most teams have plenty of money Many coaches will see it as a 60k to see if you get the skill and if you don't get one of the ones you want you'll just sack them and buy another. A fix for short term leagues may be to make the random mutation kick in once they've gained a skill already (so on the first skill up they get a random mutation and a normal skill). That way its harder just to buy/sack.
zerodemon - Feb 20, 2012 - 09:01 PM
Post subject: RE: Khorne, Slaanesh and Tzeentch teams [Playtesting]
Nice feedback and a very valid point. Thank you. I'll bring this up at our rules review on the weekend.
valdric - Feb 21, 2012 - 09:54 AM
Post subject: RE: Khorne, Slaanesh and Tzeentch teams [Playtesting]
at the very least, you could have them roll twice on the table and pick one of the two. If they get doubles, they get to pick any mutation. Very Long Legs without leap only serves to give you +1 on interceptions, so it isn't very useful in itself (and I'd fire the player that got it...)
Elyoukey - Feb 23, 2012 - 01:09 AM
Post subject: RE: Khorne, Slaanesh and Tzeentch teams [Playtesting]
Does the blue horror appears on the pitch ? i think they should. With a little increase in the pink horror cost.
"The new Blue horror players are display on the pitch, one is set in the place were the pink horror has been hurt and the other in a choosen adjacent empty square, if it appears on the ball, the ball will scater but not trigger a turn over this may bring the number of players on the pitch above 11 "
zerodemon - Mar 17, 2012 - 03:38 PM
Post subject: RE: Khorne, Slaanesh and Tzeentch teams [Playtesting]
Feel free to fire players who don't get skills you want. It's your gold. I find it a bit less random if you're presented with a choice in any circumstance, which flies a little in the face of the point of "Random Mutation."

We tried out a few methods of adding Horrors to the team, including them appearing on the pitch, in the reserves box and post game. The option we went with was the most reasonable and least complicated (reasoning the addition of a player post game fits well with the normal post game sequence and prevents the slowing of the game.)

We did use your idea for Random Mutation Doubleskulls. It works much better, so thank you.
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