NAF World Headquarters

House Rules - Beastman Team Rules.....

BeardoSlatford - May 19, 2014 - 08:25 AM
Post subject: Beastman Team Rules.....
Hi guys,

Is anyone aware of (or developed for that matter) workable rules for a pure Beastman team?
What I'm talking about is rules for Ungor, Gor, Bestigor, Centigor etc.
I think it could be a fun list to come up with, but didn't want to steal anyone's thunder.
BeardoSlatford.
babass - May 22, 2014 - 04:59 AM
Post subject: RE: Beastman Team Rules.....
i like this one:
      Code:
Qté   Titre   Coût   M   F   Ag   Ar   Compétences   Normal   Double
0 - 16   Ungor       40000 po   6   3   3   7      G, M   A, F, P
0 - 4   Bestman      60000 po   6   3   3   8   Horns   G, F, M   A, P
0 - 2   Bestigor     90000 po   6   3   3   8   Block, Horns   G, F, M   A, P
0 - 2   Centigor    130000 po   6   4   2   8   Block, Sure Feet, Sprint   G, F, M   A, P
0 - 1   Minotaure   150000 po   5   5   2   8   Wild animal, Mighty Blow, Horns, Thick Skull, Frenzy, Looner   F, M   G, A, P

(i quickly translate it from french)
BeardoSlatford - May 22, 2014 - 06:01 AM
Post subject:
that looks pretty cool, however I think that maybe the centigor should have "bonehead" due to their drunkenness (from the background) and that way you can drop the cost.
I like the rest, where did you get it from?
babass - May 26, 2014 - 01:02 AM
Post subject:
from the onligne french community (francobowl, bbarena, etc...)
this roster was played on skyjunkie Smile
All times are
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits