NAF World Headquarters
House Rules - Beastman Team Rules.....
BeardoSlatford - May 19, 2014 - 08:25 AM
Post subject: Beastman Team Rules.....
Hi guys,
Is anyone aware of (or developed for that matter) workable rules for a pure Beastman team?
What I'm talking about is rules for Ungor, Gor, Bestigor, Centigor etc.
I think it could be a fun list to come up with, but didn't want to steal anyone's thunder.
BeardoSlatford.
babass - May 22, 2014 - 04:59 AM
Post subject: RE: Beastman Team Rules.....
i like this one:
Code:
Qté Titre Coût M F Ag Ar Compétences Normal Double
0 - 16 Ungor 40000 po 6 3 3 7 G, M A, F, P
0 - 4 Bestman 60000 po 6 3 3 8 Horns G, F, M A, P
0 - 2 Bestigor 90000 po 6 3 3 8 Block, Horns G, F, M A, P
0 - 2 Centigor 130000 po 6 4 2 8 Block, Sure Feet, Sprint G, F, M A, P
0 - 1 Minotaure 150000 po 5 5 2 8 Wild animal, Mighty Blow, Horns, Thick Skull, Frenzy, Looner F, M G, A, P
(i quickly translate it from french)
BeardoSlatford - May 22, 2014 - 06:01 AM
Post subject:
that looks pretty cool, however I think that maybe the centigor should have "bonehead" due to their drunkenness (from the background) and that way you can drop the cost.
I like the rest, where did you get it from?
babass - May 26, 2014 - 01:02 AM
Post subject:
from the onligne french community (francobowl, bbarena, etc...)
this roster was played on skyjunkie