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Luisito2036Offline
Post subject: [Aus] HSBC Sydney BloodBowl 7s 23/11/19  PostPosted: Aug 10, 2019 - 01:54 AM



Joined: Feb 21, 2019
Australia
Posts: 2
Location: Australia
Status: Offline
First ever Sydney Blood bowl 7's for the Outback Cup. Tournament will be held on the 23/11/2019 at Tower Games Windsor https://www.facebook.com/events/701577700279608/?hc_location=ufi

HSBC Sydney Blood Bowl Sevens
Rules Pack 2019
5 game tournament of Blood Bowl 7's

TEAM CREATION
• Teams may be purchased using 600,000 GC
• Teams can take Inducements, but no wizards, mercenaries or star players.
• Teams may be selected from any of the 26 races
• In Sevens, a team may not have more than 11 players on the roster. A team will only field 7 players at a time.
• In addition, “Positional” players are rarer. 0-4 positionals may be selected so for example a Dark Elf team could take 2 Witch Elves and 2 blitzers, or 4 blitzers. A Skaven team could take 1 rat ogre, one blitzer, one thrower and one gutter runner, or 4 Gutter runners. (or any other combination of 0-4 total).
• Sevens teams are not very well-trained or reliable. You may only purchase ONE re roll
• Fan Factor costs 20,000gp per point instead of 10,000gp
• Assistant Coaches and Cheerleaders cost 50,000gp instead of 10,000gp
• Please ensure that your team sheets include your NAF name and NAF number.
• Team Sheets Must be Emailed at least 4 days prior to tournament start.

RULES
• GAME LENGTH BB Sevens matches are made up of two 6-turn halves, rather than the normal 8-turn halves used in Blood Bowl.
• THE PITCH A special BB7s pitch is used. The pitch is divided into three six-square zones plus two one-square endzones lengthwise, for a total pitch size of 20 squares long by 11 squares wide. Pitches will be provided.
• THE SET-UP Seven players are set up per team, all behind their own Line of Scrimmage (LoS). One player is allowed in each wide zone per team, while a minimum of three players on each team must set up on their team’s LoS. Note: any ability that stops you cross into your opponent’s half (pass block for example) Will prevent you from crossing your line of scrimmage.
• KICK-OFF In Sevens, the ball is kicked as usual, but can be aimed into "no-man’s land". NB A touchback only happens if the ball goes off the pitch or back over the KICKING team's LOS
• 7s Uses a modified kick-off table as follows - (changes titled in CAPS)
o 2D6 Result 2D6 Result
o 2 Get the Ref
o 3 Riot
o 4 DEFENSIVE SHIFT: All players on the kicking team are allowed to move one square. This is a free move and may be used to cross the Line of Scrimmage.
o 5 OFFENSIVE MOTION: The receiving team’s coach may reorganize his players (the new setup must still be a legal setup).
o 6 Cheering Fans
o 7 Changing Weather
o 8 Brilliant Coaching
o 9 Quick Snap:
o 10 CHARGE!: The kicking team’s coach chooses a number between zero and three. All players on the kicking team are moved directly forward this number of squares. This is a free move, ignores player movement and does not require activation or GFIs.
o 11 Throw A Rock
o 12 Pitch Invasion

• There will be a maximum of 70mins for each game which equates to 5 mins per turn.

• Throwing the Ball
As an unprofessional league, Blood Bowl Sevens players are not as athletic as their professional counter parts. To represent this, all Blood Bowl Sevens players must increase the range by one category when they make a pass. This means a Quick Pass counts as a Short Pass, a Short Pass as a Long Pass, and a Long Pass as a Long Bomb. Players may not attempt a Long Bomb at all as the distance is just too great. This includes throw teammate actions.

• Apothecaries
A coach may still buy an Apothecary for their team, but due to the fact Blood Bowl Sevens is an unprofessional league, an apothecary usually amounts to little more than a fan on the side of the pitch with a big bucket of water and the ‘lucky’ team sponge. Because of this an apothecary will only work on the D6 roll of a 4.

• Because this is a short tournament with games back to back, the scouts for the Pro leagues won't have time to take players off to the draft, and we will be using Resurrection type rules as well.

• For this event we will have the following skills package - before each game a player may be given a Normal skill. No skill stacking, no Stat increases.

• Finally, before the tournament you may select one player to be your team captain, they may be given the Pro skill, and are eligible for one further skill -up as above.

• Pairings - Random first round and then paired using modified Swiss.

• Scoring
o Win: 50 Points
o Tie: 30 Points
o Loss: 5 Points
o For determining the final standing:
 Head-to-head result • Avg Opponent score • Net touchdowns • Net casualties
• Awards: Sports, Painting, 1st, 2nd, 3rd, ETC.
• Cost: $20.
• Pitches will be for sale at the end of the tournament for those interested in purchasing them at $20 each.

for further information please email me at luis@vrinat.com.au
 
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