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Post subject: Blackstone Delvers Cup Dungeonbowl League  PostPosted: Oct 15, 2003 - 12:44 AM



Joined: Feb 13, 2003
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Posts: 57
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Greetings All,
This is the official announcement about the commencement of the "BLACKSTONE DELVERS CUP" dungeonbowl league. The league will run alongside its sister league the SABLE CITY CUP using the dungeonbowl rules available on the Bloodbowl website with a few modifications as follows;
1.25 million for starting teams
teams available (remember that you may have up to 16 of the first race, up to 6 of the second and up to 2 of the third but may not in clude more than 2 blitzer types, 4 blocker types, 4 catcher types, 2 thrower types and any number of lineman you may also include a single star player of any race that would normally play for any of you available teams as a permanent member of the team that cannot be repurchased if he dies);
Light College; Dwarf, Halfling, Norse
Golden College; Orc, Chaos Dwarf, Ogre
Jade College; Goblin, Orc, Troll
Celestial College; High Elf, Wood Elf, Treeman
Grey College; Human, Chaos, Ogre
Amethyst College; Skaven, Goblin, Minotaur
Bright College; Dwarf, Human, Norse
Amber College; Dark Elf, Orc, Skaven
Rainbow Wizards; Wood Elf, Halfling, Human
Dark Wizards; Necromantic, Dark Elf, Troll
High Wizards; High Elf, Lizardmen, Khemri
Mage Priests; Lizardmen, Amazon, High Elf
Black Arts; Vampire, Khemri, Chaos Dwarf
When you design your team you must also design a 'home' dungeon as games will be designated home or away during the season. Dungeon plans are available at the shop (Unlimited Hobbies, Kildare Rd Blacktown) or you can print off the plans at the end of the dungeonbowl article. This is actually a better option as you can glue the plans onto a piece of cardboard and make you home dungeon a 'permanent fixture'. Trophy You may if you wish designate you home dungeon as containing 'wandering monsters' using the stats in the dungeonbowl rules. You must select which type of monster lairs in your dungeon (up to three which may be multiples of the same monster if you wish). Whenever a player from either team enters a room (not a corridor) that has not previously been entered that game you must roll a dice on a '1' one of the dungeons monsters is in the room and a model (representative, no goblins that are really dragons) should be placed in the room as far away from the entering player as possible. From this point on if there is another member of either the "BLACKSTONE DELVERS CUP" or the SABLE CITY CUP present they may take control of the monster for the remainder of the match. If no other players are present both coaches roll a dice at the beginning of each cumulative turn (i.e. before both coaches have turn 4 roll a dice then both players have their turn then roll again) whichever coach rolls highest controls the monster for that turn. A basic sketched dungeon layout must be given to me prior to the season commencing as well as a team roster and a fee of $20 to cover use of the shop and prizes and trophies at the end of the season.
I can be contacted either at andrewemma1@optusnet.com.au or by phone on 0422 429 746.
Get cracking and get those teams in,
 
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