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Zombie
Post subject:   PostPosted: Sep 30, 2004 - 03:02 PM



Joined: Oct 24, 2003

Posts: 1671

      TuernRedvenom wrote:
4 mummies: 440k
1 Amazon Blitzer: 90k
4 zombies: 120 k
4 skeletons: 120 k
1 Longbeard: 70 k
3 RR = 150 k
1 ff

blitzer -> sure hands
Then some dirty players on the cannon fodder and finally guard on the longbeard.
No big guy because the extra players are more important in this kind of team.
If the blitzer is gone I'm screwed but what the heck, living on the edge! Smile


How about replacing the amazon blitzer and one of the skeletons or zombies by a wardancer? Surely having +2 MA, +1 AG and leap on your ball carrier is worth losing your 14th player, right?

And how about trading a reroll for an apothecary? Protecting your investment! Wink

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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TuernRedvenomOffline
Post subject:   PostPosted: Oct 01, 2004 - 11:42 AM



Joined: Dec 28, 2003

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      Zombie wrote:
      TuernRedvenom wrote:
4 mummies: 440k
1 Amazon Blitzer: 90k
4 zombies: 120 k
4 skeletons: 120 k
1 Longbeard: 70 k
3 RR = 150 k
1 ff

blitzer -> sure hands
Then some dirty players on the cannon fodder and finally guard on the longbeard.
No big guy because the extra players are more important in this kind of team.
If the blitzer is gone I'm screwed but what the heck, living on the edge! Smile


How about replacing the amazon blitzer and one of the skeletons or zombies by a wardancer? Surely having +2 MA, +1 AG and leap on your ball carrier is worth losing your 14th player, right?

And how about trading a reroll for an apothecary? Protecting your investment! Wink


Tought about both those suggestions but a wardancer is overkill, I just need a reliable ball carrier to score on turn 8 in this team and in my experience the 14th player will indeed make a difference (foul, foul, foul you know). And with 4 blockless mummies anything less then 3 re-rolls is not very effective.
 
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Zombie
Post subject:   PostPosted: Oct 01, 2004 - 02:05 PM



Joined: Oct 24, 2003

Posts: 1671

What is the longbeard there for? Tackle? Guard? For use between two mummies on defense on the LoS?

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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TuernRedvenomOffline
Post subject:   PostPosted: Oct 02, 2004 - 02:26 AM



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      Zombie wrote:
What is the longbeard there for? Tackle? Guard? For use between two mummies on defense on the LoS?

He will be assisting the mummies. I think longbeards are perfect for the job. They are hard to take out of the game and tackle makes it riskier for those pansy elves to run away from your mummies. And he has block so he is usefull for throwing 1 die blocks at people that try to lock up the mummies with cheap stuff like zombies. Shame I could only fit 1 in there tough.
 
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SpazzfistOffline
Post subject:   PostPosted: Oct 02, 2004 - 09:28 AM



Joined: Aug 16, 2004
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Let me just start off by saying that I think that having a tourney with this kind of team-creation would be a lot of fun! Not to mention giving us the opportunity to paint models that we wouldn't otherwise!

I gave it some thought and this is what I came up with:

4 longbeards - 280
4 norse linemen - 200
1 werewolf - 120
1 wardancer - 120
1 beast of nurgle - 120
2 rerolls - 100
1 apothecary- 50
1 FF - 10

Skills development would be sure hands for the werewolf, strip ball for the wardancer and guard for the longbeards.

The team was built as much around allowing the team to do what I wanted them to do as it was in preventing the opponent from having their way. (the beast of Nurgle is really excellent for this with his foul appearance and tentacles).

So what are the thoughts, and more importantly who is going to host this style of tournament!! Very Happy

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Zombie
Post subject:   PostPosted: Oct 02, 2004 - 02:53 PM



Joined: Oct 24, 2003

Posts: 1671

I posted this more as a theoretical discussion, but if people are interested, maybe we could mix this with the Double Bowl idea. It would solve the bashing team problem and could make for a very interesting, very different tournament. What do you think?

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GrumbledookOffline
Post subject:   PostPosted: Oct 02, 2004 - 03:24 PM



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i think this makes the vault look good

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SpazzfistOffline
Post subject:   PostPosted: Oct 02, 2004 - 08:19 PM



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      Grumbledook wrote:
i think this makes the vault look good


Laughing

And now Zombie is considering moving from a "theoretical discussion" into <gasp> playtesting?? Surprised Zombie himself has professed that he is more into the theory than the playtesting.

Are you sure, you're ready for this big step, Zombie?? Wink



Spazz

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Zombie
Post subject:   PostPosted: Oct 02, 2004 - 08:33 PM



Joined: Oct 24, 2003

Posts: 1671

I don't see it as playtesting. I see it more as playing.

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SpazzfistOffline
Post subject:   PostPosted: Oct 07, 2004 - 08:39 AM



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I was wondering, for any of those who are going to the Deathbowl, would you want to try this one out after hours? We could borrow the needed figs or even proxy if necessary. I think it would be a lot of fun to actually try this one out!


Spazz

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KarlLagerbottomOffline
Post subject:   PostPosted: Oct 07, 2004 - 03:57 PM



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I would be interested in this either Friday or Saturday night...Sunday is not going to be good for me. Early Flight back to civilizat...I mean early flight back home. Very Happy

-Rob

Pow MONGO SMASH Pow

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Zombie
Post subject:   PostPosted: Oct 07, 2004 - 05:49 PM



Joined: Oct 24, 2003

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If any of you guys want to do a trial run on Friday, PM me and i'll give you my phone number. Then you can call me when you get here and we can try and do something. All we need is 4 willing guinea pigs!

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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SpazzfistOffline
Post subject:   PostPosted: Oct 07, 2004 - 08:02 PM



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Well I am at the mercy of my ride, but if we can manage something then I would certainly be more than interested!


Spazz

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Zombie
Post subject:   PostPosted: Oct 15, 2004 - 10:16 PM



Joined: Oct 24, 2003

Posts: 1671

Let me make a small change to my roster. I originally had a high elf thrower until i figured that i could get a pro elf one for 10k less. Not knowing what to spend that extra 10k on, i ended up going for an extra FF.

Now, i hate going with more than 1 FF and feel that this is a waste. I finally thought of a way to spend that extra 10k. It hit me in the face, crystal clear : add one more player! Yes indeed, i could use that 10k to turn a norse lineman into 2 skeletons!

So now, my roster becomes :

1 Minotaur 110k
1 Wardancer 120k
1 Pro elf thrower 70k
1 Beastman 60k
5 Norse linemen 250k
3 Zombies 90k
3 Skeletons 90k
1 Apothecary 50k
3 Rerolls 150k
1 FF 10k
Total 1000k, including 15 players, 1 apo and 3 rerolls.

Skills : Block (Minotaur), Dirty player (Skeleton), Strip ball (Wardancer), Block (Beastman), Dirty player (Skeleton), Dirty player (Skeleton).
Double : Leader (Norse lineman).

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