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The Goblin team is overpowered. rightstar
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Hoshi_KomiOffline
Post subject:   PostPosted: Nov 15, 2004 - 04:04 PM



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don't know how much this applies to necros but whenever I take my khemri team to tourneys I turn down the extra blitz-ra and both thro-ras for bodies and play with a 14 or 15 man roster.
 
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MordreddOffline
Post subject:   PostPosted: Nov 16, 2004 - 06:21 AM



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How does that work for you, having no sure hands for picking up the ball?

And do you go in for massive amounts of fouling or is the deep bench just for absorbing the punishment that Skeletons seem to inevitably take?
 
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FrancescoOffline
Post subject:   PostPosted: Nov 16, 2004 - 04:02 PM



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I never played Necros in tournament but in league I use this setting:

2 Wight
2 Werewolf
2 Ghoul
5 Zombie

3 RR
8 FF

Of course in tournament you can easily drop 6 FF for another 2 Zombies.
 
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Zombie
Post subject:   PostPosted: Nov 16, 2004 - 06:17 PM



Joined: Oct 24, 2003

Posts: 1671

      Mordredd wrote:
How does that work for you, having no sure hands for picking up the ball?

And do you go in for massive amounts of fouling or is the deep bench just for absorbing the punishment that Skeletons seem to inevitably take?


It works pretty well for him. Gken is the undisputed king of Khemri. I think he's won 3 tourneys with them, in like 3 or 4 attempts.

He's also famous for picking lots of dirty players.

If khemri can do it, i'm pretty sure necromantic can as well.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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DoubleskullsOffline
Post subject:   PostPosted: Nov 16, 2004 - 07:09 PM
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I wouldn't be so sure about that. Khemri have the bedrock of 4 mummies who can win the blocking war, freeing the skeles to foul.

Necros will find it much harder against the bashy teams because a much higher proportion of their team will get tied into blocking.

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Zombie
Post subject:   PostPosted: Nov 16, 2004 - 07:37 PM



Joined: Oct 24, 2003

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True, the lower strength does make a big difference, especially in freeing up AG2 dirty players.

But a necromantic team does have AV8 instead of AV7, and two players with frenzy + claw. Both of those help achieve numerical superiority, and with that come free players (maybe not the right players though, i'll conceed that).

I think it's at least worth a try. If i manage a way to go to the Underworld Cup this weekend, i'll try it and tell you how it went.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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Hoshi_KomiOffline
Post subject:   PostPosted: Nov 16, 2004 - 08:31 PM



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well the first skill i take is sure hands on the blitz-ra. the numbers just let me do whatever I want...tie up whoever I want with skeletons. I am always able to set up 11....which I can't say for my opponents.
and it does let me foul away whenever I want too...with the eye, without the eye.

2 for 3 with Khemri.... I don't count the Chaos Cup as a win...2nd place there.
 
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Zombie
Post subject:   PostPosted: Nov 17, 2004 - 05:21 AM



Joined: Oct 24, 2003

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Hey, you got the win, take it!

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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