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KLKOffline
Post subject: captain rules  PostPosted: Aug 22, 2003 - 08:05 PM



Joined: Aug 20, 2003
Colombia
Posts: 91
Location: United States of America
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greetings from south America:

you know that here we love soccer, and all the soccer teams have a captain. the questions is if anybody have developed a sistem to play with captains in blood bowl. I'm not sure, but maybe in a Blood Bowl magazine appear this experimental rules, but we don¿t have GW stores, so, we cannot buy the magazines.

Thanks for your help.
 
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GalakStarscraperOffline
Post subject:   PostPosted: Aug 22, 2003 - 09:47 PM
Ex-Rulz Committee


Joined: Feb 11, 2003
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Why am I convinced this is one of the things lurking on my hard drive waiting to be posted to Blood-bowl.net ... grrrr ... time to go dumpster diving.

Galak
 
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bigalliumOffline
Post subject:   PostPosted: Mar 15, 2004 - 05:03 AM



Joined: Mar 11, 2004

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when you roll a double, give them leader trait.
thats your captain.
 
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XtremeOffline
Post subject:   PostPosted: Mar 15, 2004 - 08:41 PM
Da Boss


Joined: Mar 12, 2003
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I would be interested in those if you could find them Galak.
 
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KLKOffline
Post subject:   PostPosted: Mar 25, 2004 - 09:41 PM



Joined: Aug 20, 2003
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Posts: 91
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so? none yet?
 
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StraleOffline
Post subject:   PostPosted: Sep 08, 2004 - 06:49 AM



Joined: Sep 08, 2004

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Got some rules for captain (found on the web)

You choose one player and he get the trait "leader" + 1 XP roll for free ( due to his hyper motivition).

But if his team lose 3 match in a row, the captain QUIT the team and became a assistant. Sad
 
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RakarthOffline
Post subject:   PostPosted: Sep 02, 2005 - 02:35 PM



Joined: Sep 02, 2005

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Another couple of ideas for adding a captain:

1. use the rules by Jarvis Johnson for making your own players, take a lineman for your team and upgrade him with the leader skill for the extra points given by jarvis's player character

or

2. just start with one lineman with 6 experience and the Leader skill.
 
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Melifaxis
Post subject:   PostPosted: Sep 02, 2005 - 05:11 PM



Joined: Feb 10, 2003
United States of America
Posts: 2319
Location: United States of America
* TEAM CAPTAINS:
Starting in season three, each team begins play with a designated Captain. This player may NOT be a Big Guy. The player starts with 2 MVP's (10 SPP's) and a normal skill - no skill roll and no ageing roll. The league will pay a bounty on any Niggling Injury (10,000 gold) or Death (20,000) of a Captain. Captains are immune to ageing. In the event of the death of a Captain, a new Captain must be named. That player becomes immune to ageing rolls but gains no new SPP's.

HBBL House Rlue

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aka Rob (NAF #248)
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LongshotOffline
Post subject:   PostPosted: Sep 02, 2005 - 05:33 PM



Joined: Feb 12, 2003

Posts: 329

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      bigallium wrote:
when you roll a double, give them leader trait.
thats your captain.

i am ok with this one.

_________________
-Longshot, to follow...
 
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Darkson
Post subject:   PostPosted: Sep 04, 2005 - 02:26 AM



Joined: Feb 10, 2003
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We were going to use the following, but I forgot to add it to the leagues houserules. Embarassed

You may select one plyer on your team (not a big-guy). Their cost is increased by 20k (30k if the players cost is 100k or greater, and yes, it comes from your 1,000,000). This player can take a normal skill, which does not count towards his maximum of 7 skills. The Captain may only be purchased at the time of team creation, and if killed, cannot be replaced.

_________________
_____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
 
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