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daner0023Offline
Post subject: Dwarf League Roster  PostPosted: Jun 11, 2006 - 11:59 AM



Joined: Jun 11, 2006

Posts: 7

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I am playing Chaos Dwarves in out inaugural league and I am doing very well with them. I am 4-1 and I am a new player. Next season I am thinking of putting dwarves together. I am looking at lists and I am thinking this list looks strong to start with. I would like some opinions. This is what I consider a somewhat fast lineup for dwarves.

2 Runners
2 Blitzers
1 Slayer
6 Longbeards

9 FF
2 RR

I figured I would buy an apothecary after game 1 and then start saving for my other Slayer. After I have another Slayer, I will buy some more RR's and sub in some star players.
 
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PaulOffline
Post subject:   PostPosted: Jun 11, 2006 - 12:06 PM



Joined: Feb 18, 2005
Canada
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2 Slayers are key man. Give up a LB and a couple FF and go with 2 Slayers.

I've found that they are key to the Dwarf game, they can take down anything and frenzy is an amazing skill for them.

Get teh apoth first, then save for more rerolls.
 
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Heroic_TackleOffline
Post subject:   PostPosted: Jun 14, 2006 - 02:50 AM



Joined: Aug 30, 2005
Germany
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Looks good, IMO. I started in the same way with my LRB 4-Dwarves.

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nyarlathotepOffline
Post subject:   PostPosted: Jun 14, 2006 - 05:33 AM
Mekboy


Joined: Mar 15, 2006

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If you're going to be up against Khemri, undead, orcs, lizardmen, or really anyone other than elves & amazons, the second slayer is really needed.

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Glorian_UnderhillOffline
Post subject:   PostPosted: Jun 14, 2006 - 06:38 AM



Joined: Sep 04, 2003

Posts: 413

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I underline that!

Sure slayers with their av8 are not the hardest out there, their dauntless in combination with some guard players rocks.

And if you want to play dwarfs right then remeber that the 2 paces on the sidelines are the hunting ground for your slayers.

"Crowdsurf? Anyone!?"
 
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daner0023Offline
Post subject: Stronger Team on Field  PostPosted: Jun 15, 2006 - 02:56 PM



Joined: Jun 11, 2006

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I can see everyone's point on the 2nd slayer. Going without an apothecary I am trying to limit the number of AV 8 guys I have on the line taking hits. Having 4 expensive guys with AV 8 w/o an apothecary is risky. I figured after I got my apothecary I could save up for my slayer ans should have him for game 4. That will give me him for 12 games, the mid season tourney and the playoffs. After I have him I should be able to save for my Deathroller and buy more Rerolls. I can level him up quickly because we are choosing our MVP's. One casualty and he has a skill. I am thinking Strip Ball or Mighty Blow as his first skill up, any suggestions? If I get doubles I was thinking Jump Up/Diving Tackle would be a good choice.
 
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KheldarOffline
Post subject: Re: Stronger Team on Field  PostPosted: Jun 19, 2006 - 06:52 AM



Joined: Sep 23, 2003

Posts: 118

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      daner0023 wrote:
I can see everyone's point on the 2nd slayer. Going without an apothecary I am trying to limit the number of AV 8 guys I have on the line taking hits. Having 4 expensive guys with AV 8 w/o an apothecary is risky. I figured after I got my apothecary I could save up for my slayer ans should have him for game 4. That will give me him for 12 games, the mid season tourney and the playoffs. After I have him I should be able to save for my Deathroller and buy more Rerolls. I can level him up quickly because we are choosing our MVP's. One casualty and he has a skill. I am thinking Strip Ball or Mighty Blow as his first skill up, any suggestions? If I get doubles I was thinking Jump Up/Diving Tackle would be a good choice.


If you can choose a deathroller, and Jump UP with dwarfs, i asume you are playing LRB5. There it is not needed to start with FF 9. Get the slayer instead.
 
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daner0023Offline
Post subject: LRB5  PostPosted: Jun 21, 2006 - 10:15 PM



Joined: Jun 11, 2006

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Yes we will be using the new rules, as long as they are official by August.
 
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