NAF Logo
leftstar May 21, 2024 - 02:45 PM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Spike Magazine Approved! rightstar
capright

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Rune_MasterOffline
Post subject: Using a timer  PostPosted: Aug 29, 2007 - 07:24 AM



Joined: Apr 02, 2005

Posts: 196

Status: Offline
In an effort to speed up my gameplay, I am considering using a timer for my turns. What is the generally accepted "turn length" in minutes? I think it is like 4 minutes on fumbbl.com, is that the norm?

_________________
Erik Grogswiller

"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast
 
 View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger  
Reply with quote Back to top
HerkufelsOffline
Post subject: RE: Using a timer  PostPosted: Aug 29, 2007 - 09:56 AM



Joined: Aug 30, 2006
Nürnberg
Posts: 14
Location: Nürnberg
Status: Offline
If I remember correctly, there is a short passage about how long a coaches turn may take in the lrb 5.0.

Cheers,

Chris
 
 View user's profile Send private message  
Reply with quote Back to top
SpazzfistOffline
Post subject: RE: Using a timer  PostPosted: Aug 29, 2007 - 10:21 AM



Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
Go for two minutes, and that way, if you ever are timed on four, then it will seem like you have all the time in the world! Razz

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
MeradanisOffline
Post subject:   PostPosted: Aug 29, 2007 - 10:35 AM



Joined: Mar 13, 2007
Germany
Posts: 29
Location: Germany
Status: Offline
The rulebook says: 4 minute time limit.

We've used it the last season in my local league, and it worked wonders. We could do 3 games in the time we've used for 2 games before.

I wouldn't recommend 2 minutes, it's pretty hard for passing teams. Range ruler, interception attemps, pass, catch, the whole procedure takes some time.
 
 View user's profile Send private message  
Reply with quote Back to top
PrimesupremeOffline
Post subject:   PostPosted: Aug 29, 2007 - 11:57 PM



Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
The local hobby store owner told a friend and I one minute turns right before the kick off for our league. Turns out we ended up doing two or so minute turns. But my friend and I always had plenty of time because of our early one minute practice games.
 
 View user's profile Send private message Yahoo Messenger  
Reply with quote Back to top
CramyOffline
Post subject:   PostPosted: Aug 30, 2007 - 10:30 AM



Joined: Nov 17, 2006
Canada
Posts: 403
Location: Canada
Status: Offline
4 minutes is what we do. It speeds-up play, and adds some more flavour to the game. If you are too slow and realize that you are running out of time, then you end-up making mistakes by moving too quickly, or not move all of your players, hence have players out of position. We like it.

_________________
The Ottawa Gatineau Blood Bowl League, fine purveyors of Blood Bowl tournaments since 2007. Home to the Deathbowl, CCKO and Daggerbowl.

Cramy
 
 View user's profile Send private message  
Reply with quote Back to top
Rune_MasterOffline
Post subject:   PostPosted: Aug 31, 2007 - 07:49 AM



Joined: Apr 02, 2005

Posts: 196

Status: Offline
Well, going to try it out in a "friendly" tomorrow...this should be interesting... Rolling Eyes

_________________
Erik Grogswiller

"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast
 
 View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger  
Reply with quote Back to top
BuggritOffline
Post subject:   PostPosted: Aug 31, 2007 - 12:27 PM



Joined: Aug 04, 2006
In your dugout pimping your cheerleaders!
Posts: 62
Location: In your dugout pimping your cheerleaders!
Status: Offline
4 minute timers on games are normally more than long enough, most of the time you'll find yourself ending your turn with more than 2 minutes left on the clock!!

_________________
Buggrit I telt 'em, Millennium Hand and Shrimp. Buggrit!!
 
 View user's profile Send private message  
Reply with quote Back to top
AgamonOffline
Post subject:   PostPosted: Sep 03, 2007 - 01:54 PM



Joined: Jun 19, 2007

Posts: 2

Status: Offline
Our league has done 4 minute turns for 2 seasons now. It works pretty good. We have a couple of exceptions, though:

1. The timer is stopped in the following situations: ball bouncing through a crowd or OOB, opponent dumps-off, opponent pass blocks, or a SPP is awarded and needs to be marked down.

2. Once per match, you can declare a 'timeout' and extend your current turn by another 4 minutes (for those important turns that need a bit of thought).
 
 View user's profile Send private message  
Reply with quote Back to top
KarlLagerbottomOffline
Post subject:   PostPosted: Sep 03, 2007 - 05:37 PM



Joined: May 25, 2004
Undisclosed
Posts: 1148
Location: Undisclosed
Status: Offline
      Agamon wrote:
Our league has done 4 minute turns for 2 seasons now. It works pretty good. We have a couple of exceptions, though:

1. The timer is stopped in the following situations: ball bouncing through a crowd or OOB, opponent dumps-off, opponent pass blocks, or a SPP is awarded and needs to be marked down.

2. Once per match, you can declare a 'timeout' and extend your current turn by another 4 minutes (for those important turns that need a bit of thought).


I like this, as I would imagine that you would really not want to give away SPPs to your opponent. However, that prompts me to ask 2 follow-up questions:

1. Who gets the point? A random player or one chosen by the coach?
2. Have you had any problmes with folks who will "accidentally on purpose" go long to help out a friend who needs that one (or more) vital SPP to skill up before their next game? (I hate to by cynical...but this kind of thing happens. Sad )

-RobO

_________________
Karl Lagerbottom - Dwarf Blocker of Renown
NAF Member #5236
---
 
 View user's profile Send private message  
Reply with quote Back to top
DarkOrk20Offline
Post subject:   PostPosted: Sep 04, 2007 - 04:24 PM



Joined: Aug 24, 2005
United States of America
Posts: 300
Location: United States of America
Status: Offline
I believe he meant when someone is marking down a SPP because one of their players just scored a casualty. It isn't awarded because someone is taking too much time.
 
 View user's profile Send private message  
Reply with quote Back to top
EvilTrevOffline
Post subject:   PostPosted: Jun 26, 2008 - 01:48 AM



Joined: Jun 10, 2008

Posts: 10

Status: Offline
I used to use an egg timer. Clearly visible and lasts for 3 minutes. The sands of time QUICKLY slip by.
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits