NAF Logo
leftstar Apr 28, 2024 - 02:30 PM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
The few. The proud. The three on the line. rightstar
capright

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Clan_SkavenOffline
Post subject: Challenge of Q'ermitt Pitch (Lustrian Jungles)  PostPosted: Mar 16, 2009 - 10:38 PM



Joined: Aug 19, 2003
Niagara Falls ON, Canada
Posts: 2604
Location: Niagara Falls ON, Canada
Status: Offline
LUSTRIAN JUNGLE BOARD RULES

Floating Lilly Pads
Before weather is rolled both coaches get 4 Lilly Pads each to place on thier half of the pitch. Since the Lilly Pads float on the pitch from the sidelines, when placing the Lilly Pads each coach can only place them on a side line, but not thier endzone. Then they will immidiately float out D3 squares (towards the center of the pitch , using the throw in template.) A lilly Pad will not float on top of another Lilly pad (it will stop just before it.) A Lilly Pad can not float off pitch through endzone, (if it reaches endzone with more squares to move it will stop in endzone.) A Lilly Pad may float to opposing Coaches side of field. Once all Lilly Pads have been placed they will stay in that spot (no more floating away).

If a player enters the square of a Lilly Pad from a push or as part of his move or blitz action, then the action stops & roll a D6 on following chart. (A player falling prone or stunned on Lilly pad needs not roll on chart.) Players falling prone onto Lilly Pad do not roll on chart below.

Lilly Pad Chart

1 Just a Lilly Pad : No effect , immeadiately remove Lilly Pad from play.

2 Venus Skink Trap : The player immeadiately takes a STR 2 hit (rolled by opponent, no assists can be given either side). Once hit is resolved, remove Lilly Pad from play.

3 Sink Hole : The player's foot has sank into a deep sink hole of very thick & sticky mud. They can not leave square untill next turn, but must pass a STR roll with a +1 Modifier (a roll of one before modifier always fails). Players Stuck in Sink Hole have no Tackle Zone, nor are they able to take any action other than a move to try & free themselves on future turns. (They also can not lend assits as they are too busy trying to free themselves.) Opposing players blocking or blitzing a player stuck in a sinkhole can free them on any result that pushes player back. Sink Holes are not removed & stay on Pitch all game. Players entering Sink Holes later in game must pass STR roll or they stop all movement this turn. (Prone players standing up on sink hole still must pass STR roll to leave.)

4 Venus Saurus Trap : Same rules as Venus Skink Trap but use a STR 4 instead of STR 2 for the hit.

5 Spawning Pool : Many Lizardmen Eggs just hatched & the lil Darlings are hungry! Roll a D6 & add score to make STR of hit made against player. (STR 1 to STR 6 ). Spawning Pools remain on Pitch all game, but a new D6 roll is made everytime a player enters this square. (the Hatchlings only attack players in square that are standing).

6 Just a Lilly Pad : Same as result 1, except do not remove Lilly Pad.

Prone or Stunned players have no effect on Lilly Pads (except Sink Hole of coarse). ASlso a prone player standing up & leaving Lilly Pad makes no roll. (again unless it was a sink hole).

Amazon & Lizardmen teams may reroll resut of Lilly Pad Table (but must take 2nd Roll).



WEATHER TABLE

2-4 Sweltering Heat (As per normal weather rules.)
5-6 Very Sunny (As per normal weather rules.)
7-10 Nice
11 Pouring Rain (As per Normal weather rules.)
12 Torrential Rain : A torrential downpour is making the ball slippery & difficult to hold. This causes a -1 modifier on all attepts to handle the ball (Picking Up, Catching & Intercepting). In addition Long Bombs & Hail Mary Passes may not be attempted. Also all player's MA is reduced by 2 (minnimum of 1) due to the extreamly muddy conditions. (This Rain Fall is notoriously quick; roll again on the weather table after this drive before setting up).

KICK OFF TABLE

2 Get The Ref

3 Riot

4 Blood Bowl Bunnies! The lovely ladies of Lustria have emerged from the Jungles to flirt with players of the better team. The team with the Higher Fame (if tied then both teams), have a -1 modifier on thier next KO checks after this drive. (This only lasts for KO checks at end of current drive.)

5 High Kick

6 Cheering Fans

7 Changing Weather

8 Brilliant Coaching

9 SWARM! A swarm of giant insects has flew, hopped, creeped & crawled it's way onto the pitch. This is a very quick swarming attack (but retively harmless). Roll for each player on the pitch on a result of a one they have dove for cover! Place player prone, but do not roll for AR.

10 Liquid Courage Where theres BloodBowl there's Beer! Where there's Beer, theres Bloodwieser Babes!The team with the Higher Fame (if tied then both teams), have a +1 modifier on thier next KO checks after this drive. (This only lasts for KO checks at end of current drive.)

11 Trow a Javalin Same as Throw a Rock, except the player may attempt to catch the Javalin with a -2 modifier to thier AG, (Catch Skill or RR may be used) to try & catch Javalin. A play who succesfully catches the Javalin gains the Stab skill until the end of the current drive. Failing to cath the Javalin hurts! (roll directly for Injury !)

12 Hold The Score The Slann Priests are Happy with the current game score. So thier best Spear Infrantry has been Ordered to take position in each endzone! Any Player entering either Endzone must pass a Stab Roll to remain Standing in Endzone. (Players falling prone into endzone do not need to have a Stab Roll Made.)
Due to the Slann Priests Fickle Nature, this only lasts to end of the current Drive!

There done, any thoughts?

Rod

_________________
"2006 SPIKE Champion!"
"Death-Bowl IV & V, Most Casualties!, Death-Bowl VI Best Team!"
"2008 Dagger Bowl Champion"
Host of the Warpstone Cup, Q'ermitt Bowl & the Hope Bowl
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits