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KarlLagerbottom |
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Post subject:
Posted: Apr 26, 2009 - 05:24 AM
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Joined: May 25, 2004
Undisclosed
Posts: 1148
Location: Undisclosed
Status: Offline
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Given that "Team A" has already lost 3 players during the game...I am not sure how much impact the extra rotters would actually have. The numerical advantage would already seem pretty big.
-RobO
P.S. Given that most rosters reset between games...the balance issue would not effect following matches. |
_________________ Karl Lagerbottom - Dwarf Blocker of Renown
NAF Member #5236
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smeborg |
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Post subject:
Posted: Apr 26, 2009 - 02:16 PM
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Joined: Feb 16, 2003
Posts: 223
Status: Offline
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At CanCon, which is a 7 round progression tournament (i.e. like a league) I had 5 Rotters die, and I got one free Rotter. I would say that is not unusual against good opposition. |
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SumBloke |
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Post subject:
Posted: Apr 26, 2009 - 07:32 PM
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Joined: Oct 23, 2008
Posts: 18
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So you obviously didn't play me. Oh wait, you did... must be talking about good opposition in the other six games. |
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smeborg |
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Post subject:
Posted: Apr 27, 2009 - 04:18 PM
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Joined: Feb 16, 2003
Posts: 223
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SumBloke - I managed a draw against you notwithstanding your 4 Mighty Blow players.
Sadly, I lost to the tournament leader with his 5 or 6 Mighty Blow players when I failed 9 out of 10 KO recovery rolls.
Nurgle are quite vulnerable to slayer teams - slow, no block, most players AV8, and can't get out of the way.
It is the ratio of 5 dead Rotters to 1 free Rotter that feels around normal to me. |
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SBG |
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Post subject:
Posted: Apr 30, 2009 - 11:45 AM
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Joined: Feb 15, 2003
Canada
Posts: 771
Location: Canada
Status: Offline
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It might seem out of the blue here, but I'm not really familiar with the Necro and Undead teams: they can get free zombies when killing other players?
Can you pinpoint me the rule in the LRB, please?
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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DrunkZombie |
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Post subject:
Posted: Apr 30, 2009 - 03:11 PM
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Joined: Jan 14, 2009
United States of America
Posts: 50
Location: United States of America
Status: Offline
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Page 17, LRB 5, under the Apothecary section.
Quote: Instead of purchasing an Apothecary, Necromantic and Undead
teams use the services of a Necromancer. The Necromancer is
free to the team and allows the team once per a match to ???Raise
the Dead???. If a player on the opposing team with Strength 4 or
less that does not have Regeneration or Stunty is killed during
the match (after Apothecary attempt if any) then the team may
immediately place a new Zombie player in the Reserves box of
their dugout (this may cause a team to have more than 16
players for the remainder of the match). During Step 5 of
Updating Your Team Roster (see page 29), you may add this
player to your roster for free if you have less than 16 players on
the team. A free Zombie still counts at full value towards the
team value. |
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Alronno |
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Post subject:
Posted: Jul 25, 2009 - 01:00 AM
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Joined: Aug 23, 2005
Posts: 3
Status: Offline
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But what does the sentence in the rulebook mean :
his Strength cannot exceed 4, and he cannot have
the Decay, Regeneration or Stunty skills.(Nurgles Rot)
I thouht it will be a new rookie Rotter. So why such addition? |
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Doubleskulls |
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Post subject:
Posted: Jul 25, 2009 - 03:40 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Its so you can't raise a stunty or big guy into a normal player. Nor can you get undead players or those already infected. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Apocrypha |
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Post subject:
Posted: Jul 25, 2009 - 03:19 PM
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Joined: Jan 15, 2008
Port Hope Ontario
Posts: 101
Location: Port Hope Ontario
Status: Offline
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Usually players with the Stunty skill (once you get your hands on them) are easily killed or injured.
Take Halflings for instance with their entire team being AV 6. Mathematically it's easiest to roll 7 on two dice so injurying them is almost a given if one goes down. So playing a full stunty team would basically be a guaranteed new player who wouldn't be as weak as the player it started as. |
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