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sydalv |
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Post subject: Special play card: Miracle worker
Posted: Jan 09, 2010 - 01:41 AM
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Joined: Aug 20, 2009
Posts: 5
Status: Offline
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Play after a drive has ended before ko rolls.
One player in your team who has sufferd a cas of 41 och higher is now considered to be ko
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If I play this card on a dead player he is comming back to life bud does the undead team (my opponent still get his zombie?) or nurgel get the rotter? |
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daloonieshaman |
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Post subject: RE: Special play card: Miracle worker
Posted: Jan 09, 2010 - 12:22 PM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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Nurgle's Rot happens after the game when the dead player is removed from the roster so no he would not get another rotter. Any spp gained for the CAS remain with the awarded player |
_________________ Why restrict yourselves by only playing local tournaments, take your team on the road.
Best Painted: Rocky Mountain Rampage 2012, 2013, Avatar Blood Bowl Championship 2011
Stunty Cup: West Coast Quake 2012, Zlurpeebowl IV 2008
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Doubleskulls |
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Post subject: RE: Special play card: Miracle worker
Posted: Jan 09, 2010 - 02:42 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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With the necromancer I'd say that the way the card ought to work is that the card takes precendence so no zombie - but that the necromancer could raise another death.
However the way the card is written strictly speaking the necromancer gets to raise the dead, so I'd say you couldn't use the card. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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daloonieshaman |
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Post subject: Re: RE: Special play card: Miracle worker
Posted: Jan 09, 2010 - 05:31 PM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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Doubleskulls wrote:
However the way the card is written strictly speaking the necromancer gets to raise the dead, so I'd say you couldn't use the card.
DS,
I have to disagree. Granted I understand your logic.
The rules for Necro state that (with few limitations) he may place a zombie to his reserves, and at the end of the match (if room) add the zombie to his roster for free.
The Miracle Worker card magically revives a dead or injured player that suffered a 41 or greater
As above the player is not removed from the roster until after the game.
The question actually is:
When a player uses Miracle Worker, does the Undead team loose the raised zombie if the non Undead player rolled 6x for the CAS? |
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Doubleskulls |
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Post subject: RE: Re: RE: Special play card: Miracle worker
Posted: Jan 09, 2010 - 11:25 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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It really doesn't actually matter what's written on the cards or in the rule book. It wasn't considered when the card was written so it isn't dealt with. In the absence of anything clear in the rules you can decide pretty much whatever you like!
So I think the miracle worker ought to (regardless of what the rules say) revive the player, the undead lose the zombie - but be able to raise another player later in the game. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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daloonieshaman |
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Post subject: RE: Re: RE: Special play card: Miracle worker
Posted: Jan 10, 2010 - 12:34 AM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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makes sense |
_________________ Why restrict yourselves by only playing local tournaments, take your team on the road.
Best Painted: Rocky Mountain Rampage 2012, 2013, Avatar Blood Bowl Championship 2011
Stunty Cup: West Coast Quake 2012, Zlurpeebowl IV 2008
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