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hitomikitageOffline
Post subject:   PostPosted: Mar 24, 2004 - 11:59 AM



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I noticed that you had no Necro team strengths or weaknesses, and having played Necro for a bit, have seen some obvious inclusions into each category.

Strengths: The position players are very, very good on a Necro team. Wights and Ghouls are tried and true members of the game, and work well in conjunction with the Werewolf (there-wolf) in moving the ball down the field in a sort of loose cage formed by your more mobile guys. The Flesh Golems are pretty tight, as they have stand firm, strength 4 and thick skull, they are tough to get off of the field and hold up most of the movement on the line while on the defense. Zombies are cheap, regenerate, and if you kill a normal sized player, you get one for free. Enough said.

Weaknesses: Teams with alot of high strength guys and fast movement. Lizardmen whoop the Necro team pretty hard. Speed on the Skinks and average movement on the strength 4 Sauruses is tough to combat and should definetely be a nemesis team. Mobile teams are tough as the necro team has only 6 mobile players (with a full compliment of wights, ghouls, and werewolves) that can keep up, otherwise they are limited to the speed 4 guys, who can't catch anyone and can't dodge to save thier unlives.

Howard Hooven
 
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DoubleskullsOffline
Post subject:   PostPosted: Mar 25, 2004 - 03:42 AM
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      kjonesin wrote:
i think lizardmen are horribly broken. on paper, at least.


I think that's the point - in reality you'll find them tough early on and generally getting weaker as other teams get the capability to take out the skinks.

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kjonesinOffline
Post subject:   PostPosted: Apr 13, 2004 - 11:21 AM



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I completely agree that theres a huge difference between paper and practice. but doesn't the sight of both st4 and ma8 on the same roster in such abundance scare anyone else?
 
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Zombie
Post subject:   PostPosted: Apr 13, 2004 - 03:04 PM



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It doesn't scare anyone who's seen them in action in a league.

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DoubleskullsOffline
Post subject:   PostPosted: Apr 14, 2004 - 02:36 AM
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      kjonesin wrote:
I completely agree that theres a huge difference between paper and practice. but doesn't the sight of both st4 and ma8 on the same roster in such abundance scare anyone else?


Nope. Lizards aren't that good a team in practice because their ball handlers are soft and squishy and their blockers are too easy to tie down.

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ApedogOffline
Post subject:   PostPosted: Apr 19, 2004 - 06:49 AM



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And in the long term there will be more players with Tackle/Mighty Blow in the league, Skinks will go squish even more easily.

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kjonesinOffline
Post subject:   PostPosted: May 02, 2004 - 09:05 PM



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mmmm... maybe i'm too hard on the poor lizards.

Speaking of the new Necro team - I want to like them, but they're just not as good as the classic Undead team, and I don't see them as very strong in a tournament setup.

For nemeses I'd probably say the infamous Dwarves/Chaos Dwarves/Orcs triad... three teams that can potentially dominate the Necros up front. The necros gain a bit of scoring talent on the classic undead, but lose a lot of weight, and I see strength teams doing well against them.
 
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RyanOffline
Post subject:   PostPosted: Jun 20, 2005 - 11:50 PM



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I would like to point out the other Halfling Strength

There head Coach

with the ability to remove your oppoents re-rolls this can cripple teams like Elves (All) and other teams that relie on those presous team re-rolls to make up for there lack of Skill ones
 
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DoubleskullsOffline
Post subject:   PostPosted: Jun 21, 2005 - 02:53 AM
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Funnily enough HE and Woodies do well against 'flings in tournaments but DE & Elves do badly (they are the best opponent).

Funnily enough 'zons do really badly too - which surprises me since I would have thought the often have plenty of RRs.

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steelydan187Offline
Post subject:   PostPosted: Dec 06, 2005 - 10:08 PM



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Kehmri:

Strengths: Can have 4 Mummies on roster. All players regenerate. Cheap lineman.
Weakness: AG 2 for all skeletons. Low MA and AG for mummies.
Nemeses: Dwarves (troll slayers and block...Ouch)
 
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TuernRedvenomOffline
Post subject:   PostPosted: Dec 07, 2005 - 12:00 PM



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      steelydan187 wrote:
Kehmri:

Nemeses: Dwarves (troll slayers and block...Ouch)

I don't agree, for me arch nemesises would be skaven and wood elves because they can capitalise on any mistakes/bad luck (like not picking up the ball) you have. Dwarves are even pretty easy because they have a hard time getting away so they'll get hit and hit and hit and then hit some more and eventually they will break too.
 
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RyanOffline
Post subject:   PostPosted: Dec 14, 2005 - 01:18 AM



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You forgot the biggest advantage that Ogre's Halflings & Goblins have over most other teams

They start any season with the ability to have a 1 turn TD
 
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GrumbledookOffline
Post subject:   PostPosted: Aug 07, 2006 - 02:21 PM



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no Vamps huh

Strengths:
Vampires (ST4 AG4 combo, regenerate, great cage breakers (HGaze)) cheap linemen

Weaknesses:
Vamps are expensive, as are rerolls. Reliant on AV7 players to keep team moving. Can decimate own team.

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LycosOffline
Post subject:   PostPosted: Aug 11, 2006 - 04:43 PM
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Well seeing as you woke up this thread Jon, I will pitch in with my Halfling experience from Thrudbowl where I won 4 out of 6 games.

I had a set tactic and particualrly against the Dwarves it worked wonders. And in agreement with Doubleskulls quote above, also against zons.

Tactic: Against low movement and low AG teams, I threw a fling a short distance over the LOS and hoped to scatter and land ok. Then, he moves directly behind the ball carrier at the back, often a Dwarf runner or Zon thrower, Chaos Bman, Norse thrower etc. (click on the stats you can see who I played).

This tactic scared the hell out of most I played because it was directly using up either a blitz to push away the fling or dragging the whole drive backwards to get safe. (Given T2 I was doing the same thing).
Before you know it, there are flings over your backfield and whilst thats hardly the mother of all threats, it is annoying and I manged to slow drives down to keep clean sheets or stop them scoring more than one.
 
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GrumbledookOffline
Post subject:   PostPosted: Aug 11, 2006 - 05:15 PM



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specially nasty if you give them sidestep i would assume

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