P.S.: I still hate to have no possibility to respond to a TTM oneturner.
But all the rolls that have to be just right in order for it to happen - from the time of the kick to the moment that the gobbo crosses the line. It ain't easy! A desperate measure to be sure!
I would much prefer to get scored on that way than by a Gutter Runner with VLL and Sprint!
Spazz
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
Girathon
Post subject:Posted: Jan 21, 2005 - 11:00 AM
Joined: Jan 19, 2005
Posts: 3
Status: Offline
@ Ethrylain
Of course he has to! Every goblincoach should try to touchdown by flying:
- It´s cool!
- Your Gobbos like it so much!
- It´s the only opportunity for your trolls to have a snack while playing.
- Most of your opponents feel so helpless ???
- Even just threatening by maybe ???launch??? a goblin will cause the other coach to leave some players in the back. More players in the back means less players in the front. This means there will be gaps for your goblins to run through and/or you can outnumber, encircle, beat him up and foul him. If he leaves his guards in the back, just go on. If they move forward, you can also go on or activate your pilot.
The other thing to remember about flinging stunties is that as long as they don't have the ball...there is no TO.
Don't forget to occassionaly toss one into a crowd just to do it...or toss one down field to get that extra assist for the critical block. It's free after all...they are dispensible...it doesn't end your turn...and potentially it's alot of fun to suddenly have that gobbo/fling in the middle of everything when your opponent thought they just needed to walk into the endzone.
Does it work often? No...but when it does hilarity ensues.
-Rob
_________________ Karl Lagerbottom - Dwarf Blocker of Renown
NAF Member #5236
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