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Clan_SkavenOffline
Post subject: Skaven Tourney Roster  PostPosted: Aug 09, 2004 - 01:20 AM



Joined: Aug 19, 2003
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Ok heres my Skaven Tourney idea.

Now before any of you argue that bringing a Rat Ogre to a tourney is not a good thing (as I have been told before) I will always include one in any roster I make.

Ok here goes.

6 Linerats 300K
2 Storm Vermin 180K
1 Thrower 70K
1 Gutter Runner 80K
1 Rat Ogre 130K
1 Appoth. 50K
3 RR's 180K
1 FF 10K

Total=1,000K

Any comments or ideas, this is what I'm thinking of taking to the Gen Con.

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XtremeOffline
Post subject:   PostPosted: Aug 09, 2004 - 02:43 AM
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One Gutter Runner sounds like a huge target for your opponet.

I would start with what you have but go down to two rerolls
and trade the thrower in for another gutter runner and a line rat.
gives you 12 players plus the apothecary. Two Gutter runners should be able to handle the ball as well or better then the thrower and gutter runner, IMO.
 
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MordreddOffline
Post subject:   PostPosted: Aug 09, 2004 - 07:44 AM



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With the apothecary you probably don't need 12 men. You certainly need more than one Gutter Runner.

I'd suggest trading in the Thrower and 2 Linemen for 2 Gutter Runners.
 
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Clan_SkavenOffline
Post subject: ya  PostPosted: Aug 09, 2004 - 07:49 AM



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Good point, but if I get rid of a RR & a Thrower, I'm losing also 2 skills (Pass & Sure Hands) that save RR's from being used.

So going from 3 to 2 RR's & losing those above mention Skills, I'm basically hoping for a lot more lucky rolls.

And if you remember our game at the Canadian Open Xtreme... Luck was not on my side at all! Laughing

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"2006 SPIKE Champion!"
"Death-Bowl IV & V, Most Casualties!, Death-Bowl VI Best Team!"
"2008 Dagger Bowl Champion"
Host of the Warpstone Cup, Q'ermitt Bowl & the Hope Bowl
 
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Clan_SkavenOffline
Post subject: ok  PostPosted: Aug 09, 2004 - 08:05 AM



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Would this be better?

3 Gutter Runners 240K
1 Thrower 70K
2 Storm Vermin 180K
1 Rat Ogre 130K
4 Line Rats 200K

1 Appoth 50K
2 RR's 120K
1 FF 10K

Total=1,000K

_________________
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"2008 Dagger Bowl Champion"
Host of the Warpstone Cup, Q'ermitt Bowl & the Hope Bowl
 
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XtremeOffline
Post subject:   PostPosted: Aug 09, 2004 - 09:34 PM
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Looks beter to me. Smile
 
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Zombie
Post subject:   PostPosted: Aug 09, 2004 - 11:19 PM



Joined: Oct 24, 2003

Posts: 1671

I find storm vermins to be grossely overcost. A linerat with block can basically do the same job for 40k less. I'd drop the two storm vermins and use the money to add a reroll, a thrower and a linerat.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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FlixOffline
Post subject:   PostPosted: Aug 10, 2004 - 05:16 AM



Joined: Jul 31, 2004

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4 Gutterrunner
8 Lineman
4 ReRolls
4 Fanfactor

with that setting i get second at the dungeon bowl 2004 and 3th at the B7 2004


Last edited by Flix on Aug 10, 2004 - 05:26 AM; edited 2 times in total
 
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MordreddOffline
Post subject:   PostPosted: Aug 10, 2004 - 05:19 AM



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I wouldn't. The 4 Skaven teams I played against at the BB (2 with Rat Ogres) would have had a much harder time without any. It's not just the block it's also the higher AV. Not to mention the fact that you would then have to use skill choices to add block to linemen that you could do with using elsewhere.
 
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DoubleskullsOffline
Post subject:   PostPosted: Aug 10, 2004 - 07:42 AM
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Since you insist on the Rat Ogre (a luxury at TR100 if you ask me) I'd drop a Storm Vermin and a Thrower for 2 more Gutter Runners.

Skaven throwers are rubbish. You can get a GR for 10k more who is better at pretty much everything. Sure Hands only makes a difference 1/18 and GR's need one less to pass accurately - and can do everything else as well.

Storm Vermin I like, but GR's will make a much bigger difference to the team.

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Zombie
Post subject:   PostPosted: Aug 10, 2004 - 12:05 PM



Joined: Oct 24, 2003

Posts: 1671

Sure hands makes a difference 1/4.5 if you don't have a team RR, and 1/3 if you do. I don't know where you got that 1/18 from but it's wrong.

Even when compared with AG4, sure hands helps 1/9 without TRR, and 1/6 with one.

The same is true of pass.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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DoubleskullsOffline
Post subject:   PostPosted: Aug 11, 2004 - 04:03 AM
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1/6 chance of failure vs 1/9, thats 3/18 vs 2/18 = 1/18 times it makes a difference.

So throwers are marginally better at picking up the ball, but GRs are so much better at everything else (the 2 points of MA probably means a shorter range band too) that I wouldn't bother in a tournament.

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XtremeOffline
Post subject:   PostPosted: Aug 11, 2004 - 04:38 AM
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With a higher amount of rerolls I would rather have Gutter Runners then Throwers.

Of course I also like the idea of having a Rat Ogre on a tournament team.
 
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Zombie
Post subject:   PostPosted: Aug 11, 2004 - 02:15 PM



Joined: Oct 24, 2003

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      Doubleskulls wrote:
1/6 chance of failure vs 1/9, thats 3/18 vs 2/18 = 1/18 times it makes a difference.


Oh, so that's where you took those numbers from! Well, you can't really calculate it like that because you neglect to take into account TRR. Most of the time, i'd rather have an AG4 player pick up the ball then an AG3 player with sure hands.

For the record, i'm thinking of maybe playing skaven at the next Death Bowl, and if i do, i'll bring the following roster :

4 gutter runners
2 throwers
7 line-rats
1 FF
3 RR

If i decide to play skaven, we'll see whether those throwers are really not worth having. If that's true, i should lose horribly!
 
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Zombie
Post subject:   PostPosted: Aug 14, 2004 - 07:35 PM



Joined: Oct 24, 2003

Posts: 1671

Just to make myself clear, i agree with everyone that gutter runners are better than throwers (especially with ample rerolls and without very developped throwers).

However, once you already have 4 gutter runners, you can't add another one, so a thrower then becomes a good option. He's basically a linerat with 2 very good skills for only 20k extra, and he frees up your gutter runners so that you have more to send downfield or to do everything else that gutter runners do.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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