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wouterkuyperOffline
Post subject:   PostPosted: Feb 12, 2003 - 06:08 AM



Joined: Feb 12, 2003

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I don't think choosing 300 and 400 is a good example....what about these 2 examples:
100 TR vs 110 TR = 10 difference: 1 handicap-roll
also 1:1.1 resulting in 1 handicaproll

This gives the same result and i think as it should be, a 110 team is quite a bit better than a 100k team, but:

190 vs 200

This is in my opinion not too important difference on the field:

200-190 = 10 gives 1 handicap roll
200/190 = about 1.05 gives no handicap rolls

i think the percentage-thing gives you better results...
If you can't do the math, bring a calculator...

W
 
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GrumbledookOffline
Post subject:   PostPosted: Feb 12, 2003 - 08:10 AM



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110 is practically the same as a 100

when i start a new team i have no problems with playing to 20 higher, at 110 at most your only going to have 1 extra skill and thats assuming you didn't get much in the way of winnings as well

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wouterkuyperOffline
Post subject:   PostPosted: Feb 12, 2003 - 08:14 AM



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Hmm, i think with 110 you could have a player and or 1/2 skills more then your 100k opponent...i think that is quite a difference...

but even if you don't find it that great a difference, don't you find it a greater difference than 200-210?

W
 
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GrumbledookOffline
Post subject:   PostPosted: Feb 12, 2003 - 08:24 AM



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well currently 10 tr won't give away a handicap roll and this seems fine to me, teams within that sort of range are balenced well enough, assuming there aren't any missing players.

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Blank_PageOffline
Post subject: Great Idea!  PostPosted: Feb 12, 2003 - 02:02 PM



Joined: Feb 10, 2003
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I'll try and get the TBBF to agree to do this!

and those of you who think it hard math, gimme a break.

The amount of cell hpone out there nowadays with calculators built in...
 
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DaveOffline
Post subject:   PostPosted: Feb 13, 2003 - 04:07 PM
da Veiz-Prez


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AND it can be done quite easy.

Take 10 % of the lowest TR, and check how many times that fits into the difference.

Goes really fast out here doens't it wouterkuyper ??

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Darkson
Post subject:   PostPosted: Feb 14, 2003 - 09:51 PM



Joined: Feb 10, 2003
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Surely someone with a bit more technical savvy than me could knock together a colour coded table based on %?

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DaveOffline
Post subject:   PostPosted: Feb 16, 2003 - 05:37 AM
da Veiz-Prez


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anyone?? (Not me, sorry)
 
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Krag_IronwoodOffline
Post subject:   PostPosted: Mar 14, 2003 - 12:21 PM



Joined: Mar 14, 2003

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The League that I'm currently running has the problems of some monster team ratings difference Eg. the highest TR is 220 when the average is about 140. I am finding that the Handycap chart isn't helping.
I'm currently using the living rule book ver 2.0 and have thought about increasing the number of rolls on the handy cap table, But it has nothing to really take a high TR team down very enough to make the match competive?

How do I fix it suggestion please ?
need to know for the next league to be run properly.
 
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MasterOfChaosOffline
Post subject:   PostPosted: Feb 09, 2004 - 03:16 AM



Joined: Feb 05, 2004

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Christer.

Don't take this the wrong way, but.. as a retired (cos I got pissed off with it) player of FUMBBL I can tell you for absolute certainty that the terrifying whatevers of Wherever would NEVER EVER hapen in a real league.

You can't deny that the "rolling" of dice on FUMBBL is relative to actual rolling, and with the one or two little rules that are on FUMBBL or used to be there when that team had many of it's games would in fact contribute a LOT to it's current state.

Two that I can remember.

Incorrect BLITZ results on the Kick Off table (FUMMBL used to have it wrong wrong wrong)

No handicap table. This doesn't make a huge difference very often but it CAN change things when you have a TR as high as that and are giving away 2 maybe 3 handicap rolls to your opponents every game.

Also, I heard (rumour only) that the coach was VERY selective about who he played, and spent a lot of time playing online anyway. Any coach with that many options open to him woud probably build a a team quite well too. Truth is in any real league there's maybe a dozen players if you're lucky. Something GW could remedy if they sold the goddamgame and promoted it instore (Attn GW marketing ppl, you're all tossers BTW).

That said. FUMBBL is a great little game and I spent quite a few happy hours there. It's just not the same. If GW had an asses idea what people in the world wanted then perhaps they'd get it together and make a decent online version with kickass graphics and a better feel about it. Apart from anything they'd make a hell of a lot of money if they charged anentry fee into online tournaments and a monthly fee just to play online.
Not to mention the $50+ for a start up game plus $10 or $20 for each team add on you wanted to buy. I think a big part of it is that GW clone and brainwash all of their staff in to believing whatever they tell them to, and also train them to ignore people who stillwant to play old games.

But typically GW are clowns, and continue to overlook modern avenues of profit for what they still label a dead game. 40K and WFB are NOT the only games inthe world.
 
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Zombie
Post subject:   PostPosted: Feb 09, 2004 - 03:22 AM



Joined: Oct 24, 2003

Posts: 1671

Are you Toby?

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DaveOffline
Post subject:   PostPosted: Feb 09, 2004 - 03:27 AM
da Veiz-Prez


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      Zombie wrote:
Are you Toby?
Laughing

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MasterOfChaosOffline
Post subject:   PostPosted: Feb 10, 2004 - 12:38 AM



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Toby I aint.

Damon is the name.
 
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sann0638Offline
Post subject:   PostPosted: Dec 03, 2013 - 01:57 PM
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Came here via the link in Dave's signature. This is topic number 2 however (check the address if you click on p1 of this thread). Where is topic 1? We demand to know!

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DaveOffline
Post subject:   PostPosted: Dec 03, 2013 - 02:14 PM
da Veiz-Prez


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lol .. now you can't get any worst thread necromancy than this on this forum ...

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