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The Skaven team is overpowered. rightstar
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XtremeOffline
Post subject:   PostPosted: Apr 20, 2005 - 09:45 PM
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      snotsngrots wrote:

As an Ogre coach, I can tell you that the opponent often doesn't have to. Ogres tend to stop themselves at the most inopportune times. Razz It's funny but frustrating.


And if you are playing Skaven the inopportune times are multiplied.
 
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CyberHare
Post subject:   PostPosted: May 02, 2005 - 09:18 AM



Joined: Feb 12, 2003

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Ok the rules are mostly updated. A couple of noteworthy changes.....

      Quote:
Skills - Dirty Player

The Dirty Player skill will give a +1 to either the armor roll or the injury roll.


and also

      Quote:
The Range Ruler

When measuring distances on the range ruler measure from the center point of the passing players square to the center point of the receiving players square. Please remember that some of the boards being used at The Death Bowl are not "official" boards. In fact the official boards themselves are not all of the same or consistent scale. A certain amount of good will and good sense will go a long way towards figuring out if a pass is within range or not.


And that should be it for this year. We're using a modified LRB3 kickoff table. Not the LRB4 modified table with additional tourney modifications. Either way I provide everyone with a copy of the correct kickoff table at the tourney so there's no confusion.

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SpazzfistOffline
Post subject:   PostPosted: May 09, 2005 - 10:18 AM



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Hey CH,

Do you suppose that you may consider using the rules for Chaos mutation that was used in the Philly Phracus and the Deathcup? They sounded really good, but I was unable to make either tourney.


Spazz

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CyberHare
Post subject:   PostPosted: May 10, 2005 - 01:50 PM



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The rules do sound interesting but I'm not going to include them for this year. I'd like to see the idea get run in a little more before I drop it into the Death Bowl and BB7's formats.

BTW people shouldn't hesitate to pre-register for The Death Bowl. It doesn't cost anything and I'm going to be sending out Tournament Rulebooks to people who have pre-registered.

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Clan_SkavenOffline
Post subject:   PostPosted: May 10, 2005 - 02:23 PM



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Hey kids!!!!!!!!

I'm back, well sorta, I'm in a comic book store in Toronto on a compurter (pay by the hour). No computer hook up at home yet. I am working again, continuing my Glazier Apprenticeship.I work in Toronto Mon. to Friday & crash at a buddies place in Scarborough (is that spelled right?) during the week. So if any of the locals want to be schooled in BB, let me know, I'll check back here again.

I have healed my wounds from being fired from the Casino. @#$&#$#@&#$@& the Casino!!!!!!!!!! Evil or Very Mad

I'll make sure if I only make it to one more tourney this year, that it will be the Death-Bowl! (One condition! I don't have to play Zombie!)

I'll be back online soon enough.

Bye, Rod.

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Hoshi_KomiOffline
Post subject:   PostPosted: May 10, 2005 - 02:41 PM



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      Spazzfist wrote:
Hey CH,

Do you suppose that you may consider using the rules for Chaos mutation that was used in the Philly Phracus and the Deathcup? They sounded really good, but I was unable to make either tourney.


Spazz

was at both and it made for a more enjoyable tourney for chaos coaches Smile
 
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SpazzfistOffline
Post subject:   PostPosted: May 10, 2005 - 05:16 PM



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@clan -skaven Bring it on bee-yotch! Stay over one more night (being Friday) and I will give you a schoolin'!

@g-ken - I would believe it, like I said, where else would a Chaos coach be able to have so many mutations available to them? It sounds great - Q'ermitt will certainly put them to use (all that travelling through the portals of the old ones which are now corrupted by chaos!)

@Cyberhare - I will definetely pre-register! I have been missing the tourneys I wanted to attend, but Deathbowl is a MUST! (Too bad about the chaos decision, however....)


Spazz

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CyberHare
Post subject:   PostPosted: May 10, 2005 - 05:19 PM



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Was the Chaos skill pick idea discussed anywhere?

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Hoshi_KomiOffline
Post subject:   PostPosted: May 10, 2005 - 06:26 PM



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just in our tourneys. It worked well and gives a tiny little boost to teams that are consistently losers at tourneys.

Plus if you think about it....what mutation is a game breaker--I limited my tourney to one claw just to prevent lamer chaos? if they are taking a mutation---they aren't taking block, sure hands or guard.....
 
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CyberHare
Post subject:   PostPosted: May 11, 2005 - 04:29 AM



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How much better did the Chaos/nurggle teams do?

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jaylazerOffline
Post subject:   PostPosted: May 11, 2005 - 06:35 AM



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The 2 Chaos teams in the Phrakus went 6th and 12th out of 12.

Definitely not overpowering in our tournament.

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PaulOffline
Post subject:   PostPosted: May 11, 2005 - 02:43 PM



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From what I understand, the rule for the 3rd round pick at the Philly Pharkus was just a doubles would be rolled for that round. So, Chaos/Skaven could take a mutation, but it left a doubles roll for everyone else.

I don't think doing it that way would have a huge effect for the Chaos teams. Sure, they might get a claw that they wouldn't normally have, but other teams would be picking up a skill that would make them better as well.
 
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jaylazerOffline
Post subject:   PostPosted: May 11, 2005 - 02:46 PM



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We allowed either one player to take a doubles roll or one player who already had a normal skill could be given a 2nd normal skill.

So they could have taken the Claw/Razor Sharp Claw combo if they had chosen. They chose to spread their skills out more though and didn't double up with anyone.

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SpazzfistOffline
Post subject:   PostPosted: May 13, 2005 - 09:43 PM



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Okay Brian, I am pre-registered!

Now all I need to do is settle on which team I am bringing. Now about those mutations...... Wink

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Melifaxis
Post subject:   PostPosted: Jul 20, 2005 - 08:29 AM



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The Chaos team at the Brouhaha finished 1/1/3 (W/T/L). As long as you limit it to one Claw, the data seems to indicate that it works out. Although I think this was only the third tourney with the rule.

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