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GrumbledookOffline
Post subject:   PostPosted: Feb 15, 2003 - 04:05 AM



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While the cage is a simple thing to learn how to form, I wouldn't say that "level 5" players dislike it. Its very effective if you use it corectly. I would say an advanced player using a cage who knows the best way to position the rest of his team, is one of the best ways of keeping the ball apart from a lucky 2 dice against, or a mistake, its usually the best way for a bashing team to score.

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JmacOffline
Post subject:   PostPosted: Feb 15, 2003 - 03:59 PM



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does anyone know any resources online for tactics on the pitch? i usualy don't pre-plan anything.. just react to whatever situation that i find myself in

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skummyOffline
Post subject:   PostPosted: Feb 15, 2003 - 04:54 PM



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LRB tactics articles are glaringly absent through most of the web. The NAF has put out a call for articles, and will hopefully be getting some good ones to publish in the near future.

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DaveOffline
Post subject:   PostPosted: Feb 16, 2003 - 03:30 PM
da Veiz-Prez


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Being a level 1 tactic sure doesn't mean I won't use it if apropriate.
I'll use whatever suits best or is easiest to manage.

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JmacOffline
Post subject:   PostPosted: Feb 16, 2003 - 10:32 PM



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sorry, double posted same answer.. thought it was a new thread..


Last edited by Jmac on Feb 17, 2003 - 08:08 AM; edited 1 time in total
 
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RoySorlieOffline
Post subject:   PostPosted: Feb 17, 2003 - 01:47 AM



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Big problem with the cage, is that it can make the game slow and boring.

An experianced cage maker vs. and experianced cage breaker so to speak, might quickly end up having very, very dull matches.

On the other hand, it often becomes a matter of patience. Against agility teams, losing patience with a cage, and trying a run for it, will often lose you the ball, and give the opponent a TD his next turn. I've done that oh so many times.

But I often find Cages makes for slow, boring games, with little progression.
 
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IndigoOffline
Post subject:   PostPosted: Feb 17, 2003 - 04:45 AM
Da Warboss


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err do you have any more definitions of what makes plays/players levels 1 - 5?
I'd be interested to see it!

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GrotemuisOffline
Post subject:   PostPosted: Feb 17, 2003 - 10:07 AM



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what are you all talking about, if you use your cage correcly (i.e. don't put all your on the cage and have some people outside of it) it can be a very dynamic game scoring tactic. Most of my touchdown have a cage tactic leading to it and most of the times i score within 2-3 turns (5 if I am very unlucky with the blocks).
 
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DaveOffline
Post subject:   PostPosted: Feb 17, 2003 - 02:26 PM
da Veiz-Prez


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Hey grotemuis

Nice Avatar!!

Sorry, off topic.

A well used cage IS flexible.

Keep players 'outside' and you can really change the position of the cage and meanwhile thin out the defence
 
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GrotemuisOffline
Post subject:   PostPosted: Feb 20, 2003 - 05:02 AM



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      Dave wrote:
Hey grotemuis

Nice Avatar!!



why, thank you
It's a werewolf from kran

It looks like we agree on the cage though, maybe someone has another idea
 
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LucyOffline
Post subject:   PostPosted: Feb 20, 2003 - 05:35 AM



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A short argument against the cage:
I remember those dreaded 0-0 games I had (twice) with my darkelves against dwarves. Elves can set up a perfect defence against a cage which allows your opponent to move one square only. Both sides then fight it out to support their defence/offence around that area. My last game went like this.
Dwarf builds cage, can't score in 8 turns. Second half, I screw up a dodge and lose the ball in first turn. He sets up a cage and can't move far enough to score. Great games. All thanks to that dynamic cage Crying or Very sad . It does work well against fighting teams though. but if you create a good defence, than all dynamics are definitely gone.

Lucy
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GrotemuisOffline
Post subject:   PostPosted: Feb 20, 2003 - 05:49 AM



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as I said earlier that only happens if the dwarf player in this example, hasn't taken the precautions to have a wide set up so maximising his options
 
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LucyOffline
Post subject:   PostPosted: Feb 20, 2003 - 06:01 AM



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That's the point....
You can both struggle about these options. To keep your cage working, you need several players to keep the ball save. Then the rest needs to help you progress, while your opponents tries to stop your progression. If both are equally succesfull, then nothing much is happening. I've seen X turns in my life where the cage just didn't move at all....So, it stops the game from being dynamic and returns to a chessgame where both players find the perfect cage/defence against a cage.
Brutal daring actions are more rewarding though much more dangerous..... Keeps the game more alive though.

Lucy
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DaveOffline
Post subject:   PostPosted: Feb 20, 2003 - 05:11 PM
da Veiz-Prez


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Agree but IMHO a good Cage - player runs someone up the field into scoring position.

This has several advantages:

1 you can allways pass and hopefully score
2 you have a thread from behind his lines
3 he'll get someone over to him who isn't at the LOS anymore
 
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CoachGroddOffline
Post subject:   PostPosted: Feb 20, 2003 - 09:33 PM



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Wow, I didn't expect this thread to go on so long.

I'm still looking to play my second game with the rotters. Too many mid terms this week (doh). The first game went well, though, only one casualty, and it's not even a niggling!

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