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VirralOffline
Post subject:   PostPosted: Jan 17, 2006 - 05:16 PM



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Oh as a follow up, I had a question about stars as permanent members of the team. Normally, when two teams freeboot the same star, the star pockets the cash and doesn't play, correct?

But how does this work with stars as a permanent member of the team? Even when the two (or more) teams fielding the same star aren't playing each other, how is it that these players can be in multiple games at the same time?

The only safe team would seem to be Vampires, who have a special rule written to allow them to keep the Count even if someone else is using him.
 
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BabsOffline
Post subject:   PostPosted: Jan 17, 2006 - 05:23 PM
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In a similar way to the way the count on vampire teams overcomes the problem.

But getting back to the main issue. Should I change so that only stunty teams can have permanent stars? Are any teams unfairly done by through this change? Do Lizardmen teams count as stunty? (not a serious question) - what about Ogre teams?

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BabsOffline
Post subject:   PostPosted: Jan 17, 2006 - 05:24 PM
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...and should Beefy be allowed to rerun his undead team to see if it was a fluke or not?

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VirralOffline
Post subject:   PostPosted: Jan 17, 2006 - 05:25 PM



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      Babs wrote:
In a similar way to the way the count on vampire teams overcomes the problem.


Fine by me, but don't you think that is worth mentioning in the house rules? Does that mean that two teams who bring Ramtut (for example) will both be allowed to use him in a game against each other?
 
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BabsOffline
Post subject: Sent out  PostPosted: Jan 17, 2006 - 06:18 PM
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Here's what I've sent to my Blood Bowl mailing group and registered entires at CanCon.

      Quote:
There has been a lot of contention over these house rules for CanCon 2006:

"Star Players
Although the tournament is run like a league, Star Players can be purchased
at the beginning of the tournament or during it for the purchase price
listed (the higher one). If, during the tournament, players wish to
freeboot a Star Player this is possible for half the higher price, rounded
down to the nearest 10,000 Gold Crowns. This is instead of using the
normally used second price listed. For example, For a human team to have
Morg'th N Hthorg on their team, He would cost 430,000 Gold Crowns. If the
same human team wished instead to freeboot him for one match he would cost
210,000 Gold Crowns for the one game.
This rule is to prevent coaches relying on freebooting powerful star players
for critical matches.

Zombies and Skeletons on Undead, Khemri and Necromantic teams
Zombies and Skeletons will cost 40,000 gold crowns for Cancon 2006. This is
to close a loophole found with Star Players (see above) "
~~~~~

I am considering changing this section to read like this instead:

"Star Players
Although the tournament is run like a league, so long as you are playing a
Halfling or Goblin team, Star Players can be purchased at the beginning of
the tournament or during it for the purchase price listed (the higher one).
Otherwise (or even if you are a Halfling or Goblin coach), players may
freeboot a Star Player for half the higher price, rounded down to the
nearest 10,000 Gold Crowns. This is instead of using the normally used
second price listed. For example, For a halfling team to have Deeproot
Strongbranch on their team, He would cost 250,000 Gold Crowns. If a human
team wished instead to freeboot Morg'th N Hthrog for one match he would cost
210,000 Gold Crowns for the one game.
This rule is to prevent coaches relying on freebooting powerful star players
for critical matches."

~~~

I really do not want to see CanCon become a ground for cheesy roster
mongering. However, I understand that some coaches like to see their
favourtie star play for their side.

I will make a final decision on this rule change on Friday evening. Please
reply to this if you have any opinion on the matter. (How well will
Doubleskulls do with Goblins and Stars if no other team types can have
stars?)

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OZjestingOffline
Post subject:   PostPosted: Jan 17, 2006 - 06:49 PM



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I think it should be the same as MOAB. Let the stars come...DON'T up the skele/zombie cost as it DOES impact other teams for no fair reason. DO allow the same star to play for multiple teams as THAT is one of the stupider rules going (why should both teams lose out on such a whack of cash?). DO allow freebooters of all kinds. And make EVERYONE have a neat and legible team sheet! Wink

I know this may contridict some of my previous posts...but the more I think about it the more I want to BEAT the Count and any other reved up "Super". If I go the way of Syndrome so be it...but like him I believe you don't need special abilities to be Super Wink

See you all there!
 
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BevanOffline
Post subject: Rule change  PostPosted: Jan 18, 2006 - 02:13 PM



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I am in favour of the proposed House Rule change, on the grounds that Stars should not be permanent team members.

However, I am only weakly in favour because it means removing a rule that was announced well before the event. For at least a month the 40k cost for Zombies/skeletons was the only special rule we knew, although we could assume that it would be otherwise similar to MOAB rules. Dropping the 40k cost rule makes a change that has nullified all the planning I've been doing for 2 months in preparing my team. Rolling Eyes

If the change is accepted I'll have less than a week to paint my Undead / Necromantic / Khemri team (delete as applicable). Sad
 
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ChunkyOffline
Post subject:   PostPosted: Jan 18, 2006 - 05:37 PM



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A few points:

- I'll be turning up and playing whatever the rules are

- Beefy won MOAB through a combination of skill, luck and the Count. The Counts skillset provides a player that is very difficult to counter with starting skills. Blodge is a very powerful combination when tackle is available in limited quantity if at all. The player is difficult to knock over when he has the ball, and with AG4 and dodge is also difficult to restrict in his mobility. With ST5, your average player requires 2 assists in order to get a one dice block at the Count.

Beefy used his team, built around the count, to perfection. Using the running game, and the Mummies around the Count ensured the opposition would have a very difficult time getting the necessary assists on the Count.

He also had a fair amount of luck. I know when I played him first up, he won the toss. Had he not done so it probably would have been a completely different game, as by the time I got my hands on the ball I lacked the numbers to run an efficient offense. I also had my opportunity to turn him over on defence, but the dice weren't there and I blew it. This is part of Blood Bowl. I certainly had more than my fair share of luck at Leviathan.

I still believe Beefy is a better Wood Elf player than Undead, and had he been using his woodies at MOAB, would have achieved a similar result.


Ultimately, I'll show up, play the games to the best of my ability, lament the lack of beer, and hopefully enjoy myself socially during the evening with a bunch of like-minded souls.

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BabsOffline
Post subject:   PostPosted: Jan 18, 2006 - 06:34 PM
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Absolutely Chunky:
      Quote:

Beefy won MOAB through a combination of skill, luck and the Count.

I don't want to, in any way mean or form, belittle the ability of Beefy at playing Blood Bowl. He is a talented player in his own right. However, the question is what's the better ruleset for CanCon?

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ChunkyOffline
Post subject:   PostPosted: Jan 19, 2006 - 03:44 PM



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Ultimately Babs, I don't think it matters too much at this point. I agree with Bevan somewhat in that I reckon the time for debate has long since come and gone, and despite me personally not agreeing with them, I reckon you should probably stick with the rules that were released. A week before the event is not the time to be making changes.

I'll be honest, the release of the rules slipped under the radar for me as I've been pretty busy of late.

Something I think that needs to be kept in mind in general though, is that the ruleset for a tourney is probably not as big of a deal as we often make out with our discussions on places like this, it just tends to be the easiest thing to discuss.

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BeefyGoodnessOffline
Post subject:   PostPosted: Jan 20, 2006 - 05:45 PM



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Yep, sorry for causing this big a fuss... honestly when I took the count in my team at MOAB its because I bought the figure off a mate and painted him up to be my best painted mini so far... I really didn't think about the implications later. I honestly didn't expect to win only taking 1 reroll. My opinion is either allow stars and put up with people complaining about them, or remove them (excepting gobbo and fling teams), perhaps sticking to your original format of increased freeboot price.
 
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BeefyGoodnessOffline
Post subject:   PostPosted: Feb 03, 2006 - 03:45 PM



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Thanks for tourney dude, was awesome.
 
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Post subject:   PostPosted: Feb 03, 2006 - 05:14 PM
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I had a great time too. A really excellent game against Doug and being slaughtered by Clay have to be the highlights Smile

However I think I'm over 'zons so now onto something else. I'm tempted to pick up my High Elves again and see if I can nick Tommy's crown. Wink

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BabsOffline
Post subject:   PostPosted: Feb 07, 2006 - 12:14 AM
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I have two people who I have no record of bening NAF members, so their games won't count unless I hear otherwise....

Mitchell Ortuondo and Anthony Pearson.

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Washed up old has been.
Ex-official GW Blood Bowl Rules Committee member
Ex-NAF Tournament Organiser, Australasia
Co-Author of the Feudball first novel.
 
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ElanOffline
Post subject:   PostPosted: Feb 07, 2006 - 03:51 AM



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Good tourney dude, thanks!

Without reopening debate, I still believe not allowing purchase of stars, but following the standard freeboot rules, is fine .... why fix it etc etc.

Let us know when the points go up for rankings eh?
 
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