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Office_CloneOffline
Post subject: Orc Tourney Set Up  PostPosted: Jun 08, 2006 - 09:25 AM



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For a TR 100 tourney/league using an Orc team I was thinking:

4 BOB's
4 Blitzers
2 Lineorcs
1 Thrower

2 Rerolls
2 FF
1 Apothocary

Should I forgo the apotho and a FF infavor of a 3rd RR?

Also what two skills should I throw on my 2 guys to start?

-OC

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SpazzfistOffline
Post subject: Re: Orc Tourney Set Up  PostPosted: Jun 08, 2006 - 11:11 AM



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      Office_Clone wrote:

Should I forgo the apotho and a FF infavor of a 3rd RR?

Also what two skills should I throw on my 2 guys to start?

-OC


Definitely! Orcs are tough enough that you can rely on the armour to save them for the most part.

As for skills, block on two of the black orcs would be my way of thinking.

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DoubleskullsOffline
Post subject:   PostPosted: Jun 10, 2006 - 01:38 AM
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3rd reroll for sure. I like to swap a blitzer for 2 gobbos with that lineup.

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KarlLagerbottomOffline
Post subject:   PostPosted: Jun 10, 2006 - 09:11 AM



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      Doubleskulls wrote:
3rd reroll for sure. I like to swap a blitzer for 2 gobbos with that lineup.


Or if you were going this route, you could drop a blitzer and 1 FF for a LineOrc and a Gobbo. This way you even have room for fouling should you need to.

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DoubleskullsOffline
Post subject:   PostPosted: Jun 10, 2006 - 07:02 PM
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There isn't any FF spare 3 RR, 1 FF, 7 BOBs & Blitzers, 1 Thrower, 2 gobbos, 2 goblins.

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KarlLagerbottomOffline
Post subject:   PostPosted: Jun 10, 2006 - 09:53 PM



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      Doubleskulls wrote:
There isn't any FF spare 3 RR, 1 FF, 7 BOBs & Blitzers, 1 Thrower, 2 gobbos, 2 goblins.


I was trusting his math...as you can see, he has 2FF listed.


EDIT: Besides...that's either 4 goblins, or the Ork team has a new positional that if apparently free of charge. Wink

EDIT 2: Ahh...I see it now...I guess "gobbos" refers to Line Orcs.

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DoubleskullsOffline
Post subject:   PostPosted: Jun 11, 2006 - 12:02 AM
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doh, 2 Line & 2 gobbos

I think misunderstood that I'd already swapped the apoth & 1 FF for a 3rd reroll - then converted a blitzer into 2 goblins.

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JoemanjiOffline
Post subject: Re: Orc Tourney Set Up  PostPosted: Jun 12, 2006 - 04:41 AM



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      Spazzfist wrote:
      Office_Clone wrote:

Should I forgo the apotho and a FF infavor of a 3rd RR?

Also what two skills should I throw on my 2 guys to start?

-OC


Definitely! Orcs are tough enough that you can rely on the armour to save them for the most part.

As for skills, block on two of the black orcs would be my way of thinking.

Guard on Bobs is more effective IMO.
 
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Heroic_TackleOffline
Post subject:   PostPosted: Jun 14, 2006 - 03:21 AM



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I was thinking about giving at least 2 x Guard to Blitzers and 2 x Block to Black Orcs. Blitzers support STR 3 players or the BOBs and the the BOBs with Block are still reliable Blocking machines.

Edit: If two skills then one Blitzer with Guard and one BOB with Block.
 
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DoubleskullsOffline
Post subject:   PostPosted: Jun 14, 2006 - 04:32 AM
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I think guarding BOBs can be really frustrating to play against and very useful on offence. I use guarding BOBs to provide assists for blitzers to hit (you've already got players with Block!)

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KarlLagerbottomOffline
Post subject:   PostPosted: Jun 14, 2006 - 09:21 AM



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      Doubleskulls wrote:
I think guarding BOBs can be really frustrating to play against and very useful on offence. I use guarding BOBs to provide assists for blitzers to hit (you've already got players with Block!)


Yep...then you can go with Mighty Blow or Tackle on the Blitzer doing the block with the BOB's assist.

Not only that, but having guard on the STR4 guy makes it harder to eliminate the Guard.

-Rob

(Just my opinion...please no one get offended.)

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stick_with_poo_on_the_endOffline
Post subject:   PostPosted: Jun 14, 2006 - 12:02 PM



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I like

4 Bob
4 Blitzer
3 Line Orcs
Apoth (or reserve line orc if you prefer)
2 RR
FF 4

Yep I know 2 rerolls is risky, you could take sure hands on a blitzer if you wish. After that guard the big boys up. 4 guarding black orcs is a nightmare to face. Then maybe tackle on a blitzer?
 
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SkarsnikkOffline
Post subject:   PostPosted: Jun 21, 2006 - 04:23 PM



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Really depends on if it's a tournie or league team but i'd go with 4 blitzers, 2 black orcs, 2 throwers, 4 linemen, 2 re-roll and FF 6 if it's a league. If it's a tournie where you dont earn gate etc drop the FF and boost a lineman to a 3rd blackorc. The throwers come with sure hands so lessens the need for that extra re-roll, block on black orcs is always usefull.
 
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BuggritOffline
Post subject:   PostPosted: Sep 01, 2006 - 06:04 AM



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My league team started off with 4BO 4Blitz 2LM & 1 Thrower, but I also took Ripper Bolgrot with his Chainsaw... then we switched to LR5 and he became obsolete. My advice for a league team is start with maximum BO & Blitzers and 2/3 linemen 1 thrower get as many re-rolls as you can at the start as the FF won't make much difference till later on in the league. My first purchases after starting were a troll, 2 gobbos and an apothacary. I'm now buying more rerolls at the higher price. I started off with 1 RR and have now bought 2 more. My team is listed on STARS as the Orclanta Wasps.

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BrokjeOffline
Post subject:   PostPosted: Sep 07, 2006 - 08:45 AM



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IMO Block on a Thrower can be very handy as well. Always cool to see the blitz coming: 1-die after 2 gfi's: BOTH DOWN!

Harhar!

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