NAF Logo
leftstar May 14, 2024 - 10:19 PM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Chainsaws for everyone! Take action NOW! rightstar
capright

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
SpazzfistOffline
Post subject: LRB 5.0 Tourney rosters  PostPosted: Oct 19, 2006 - 05:37 PM



Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
I had seen something like this done on TBB for the LRB 4.0 rosters, and thought it was a great idea (saves the same questions being asked over and over again!)

But wondering if people would like to contribute their own ideas of what makes good teams at different TR levels for the new LRB 5 system.

Please add on the team rosters that you have tried out, so that we can compile this resource. I am currently unable to get onto TBB so if this is already going on there, then maybe people could cut and paste, (but credit the person who posted the team). That would be excellent!

Mordredd's 1.1M Chaos roster at Spiky was:
1 Minotaur
4 Warriors
6 Beastmen
3 TRRs
FF 1

Mordredd's 1M Chaos roster:
4 Warriors
7 Beastmen
3 TRR
FF 0

Notorious JTB's "Necro Light (speed)"
2 x wight
2 x ghoul
2 x were
5 x zombie
3 x RR
3 x FF
(lacks the punch of the golems but a very quick and skilled team nonetheless). This does allow 3 RR also, however.

Notorious JTB's "Bashy Necro"
2 x golem,
1 x wight
1 x ghoul
2 x were (Block + Block at start)
5 x zombie
2 x RR
4 x FF

Notorious JTB's "Compromising Necro"
1 x golem,
2 x wight
2 x ghoul
2 x were
3 x zombie
2 x RR
3 x FF

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada


Last edited by Spazzfist on Oct 23, 2006 - 05:52 PM; edited 1 time in total
 
 View user's profile Send private message  
Reply with quote Back to top
PrimesupremeOffline
Post subject:   PostPosted: Oct 20, 2006 - 05:37 PM



Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
My current DE lineup is as follows.

4 Blitzers
6 Line Elfs
1 Runner

1 Apoth
5 FF

I didn't take any RR's cause Khaine protects those from violence that do it unto others.
 
 View user's profile Send private message Yahoo Messenger  
Reply with quote Back to top
RonnieOffline
Post subject:   PostPosted: Oct 21, 2006 - 02:48 AM



Joined: Jan 17, 2004

Posts: 95

Status: Offline
      Primesupreme wrote:
My current DE lineup is as follows.

4 Blitzers
6 Line Elfs
1 Runner

1 Apoth
5 FF

I didn't take any RR's cause Khaine protects those from violence that do it unto others.



why have an apoth in a tourney? It doesn't do any good, especially when the apothed player goes in the BH box instead, might as well go with a reroll and get leader with the runner to gain 2 rerolls

_________________
Yea I Know!!!!!!
Most TD in Carnage II (By a Dice off Rolling Eyes )
Runner Up in Spikey 2006 (Lost on Penalties Very Happy )
Best Performance Bloodbowl 2006
Worst Performance Spikey 2004
 
 View user's profile Send private message  
Reply with quote Back to top
MordreddOffline
Post subject:   PostPosted: Oct 21, 2006 - 11:38 AM



Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
I started our league's DElf team off with:

1 Runner
1 Witch Elf
1 Assassin
2 Blitzers
6 Linemen
2 TRRs
FF 0

It has worked out pretty well so far having 2 wins and a loss after 3 games. I think if I were to take DElfs to a 1M tourney I'd stick to that line up myself.

      Ronnie4655 wrote:
why have an apoth in a tourney? It doesn't do any good, especially when the apothed player goes in the BH box instead...
Any player that's BH after the apothecary INJ RR is fully healed and goes in reserves. But in a tourney the most useful function of the old apothecary was keeping the player on the field, so it's probably not worth taking one anyway.

      Primesupreme wrote:
I didn't take any RR's cause Khaine protects those from violence that do it unto others.
Yes, but when Nuffle *ss rapes you for not taking any TRR back up it won't be much comfort knowing that he used Khaine as a prophylactic. Wink Honestly, my favourite type of tourney opponent is one too stupid to take any TRRs on an Elf team so I'd say definitely swap both the apothecary and the FF for 2 TRRs.


My 1.1M Chaos roster at Spiky was:

1 Minotaur
4 Warriors
6 Beastmen
3 TRRs
FF 1

And that worked out quite well I felt. I don't think I'd change it (even if I got round to painting enough Beastmen so that I could). I doubt that I'd bother with taking Chaos at 1M, but if I did I think I'd go for:

4 Warriors
7 Beastmen
3 TRR
FF 0
 
 View user's profile Send private message  
Reply with quote Back to top
PrimesupremeOffline
Post subject:   PostPosted: Oct 23, 2006 - 11:29 AM



Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
      Ronnie4655 wrote:
      Primesupreme wrote:
My current DE lineup is as follows.

4 Blitzers
6 Line Elfs
1 Runner

1 Apoth
5 FF

I didn't take any RR's cause Khaine protects those from violence that do it unto others.



why have an apoth in a tourney? It doesn't do any good, especially when the apothed player goes in the BH box instead, might as well go with a reroll and get leader with the runner to gain 2 rerolls


Good Point..usually play leagues..and that is my league roster..sorry bout that.
 
 View user's profile Send private message Yahoo Messenger  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: Nov 20, 2006 - 10:06 AM



Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
Would also be interesting to hear what the coaches would feel to be the likely skill progression for these teams.

I know I have heard that some people prefer to take wrestle as oppose to block for some of the elf teams, and would like to know how that works out.


Spazz

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
XeterogOffline
Post subject:   PostPosted: Nov 21, 2006 - 09:51 AM



Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
Dwarf 1mil
2xBlitzers
2xSlayers
2xRunners
6xBlockers
2xRR

Guard, Guard, Mighty Blow, Guard, Guard, Guard...play to your strength...blocking...

In previous versions of LRB, I'd have taken an apothecary and 2 FF instead of the 6th blocker. Dwarves are great at blocking, but suffer more and more as their numbers dwindle from casualties, so preventing one really seemed to help. Now that the apothecary does not return you to the pitch, it seems to be a waste in LRB5 tourneys...so I opted for a 12 dwarf roster as a protection against losing in the casualty department.

I'd be real tempted to replace the 6th blocker with a 3rd RR and 1 CL and 1AC...and either a FF/AC/CL depending on my mood at the time (probably a FF just because that is how I start a league dwarf team)

_________________
-Xeterog
(formerly Gortex)
 
 View user's profile Send private message  
Reply with quote Back to top
RoddersOffline
Post subject:   PostPosted: Nov 21, 2006 - 10:00 AM



Joined: Jul 15, 2004
Undisclosed
Posts: 163

Status: Offline
Last tourney 1.1mil i took

Norse

8 line
1 runner
2 berzerkers
1 ulf
1 snowtroll
3 RR
0 FF

skills were Block on ulf, sure hands on runner, MBon 1 berzerker , mb on ST, Mb on berzerker, wrestle on line (1 skill before game 1)

you need to make sure the opposition stay down and the ST is a big distraction for the opposing coach (so big I'm thinking of painting a target on him) it worked to a certain extent got best of the rest
 
 View user's profile Send private message  
Reply with quote Back to top
UtakOffline
Post subject:   PostPosted: Dec 03, 2006 - 02:53 AM



Joined: Sep 08, 2003

Posts: 152

Status: Offline
I played 2 LRB 5.0 tourneys with my Necros so far, this is the setup I used:

1M
2 x wight
2 x ghoul
2 x were
6 x zombie
2 x RR
2 x FF
2 x Cheerleader
2x Asst. Coaches

1.1M
2 x wight
2 x ghoul
2 x were
2 x golem
4 x zombie
2 x RR
0 x FF
1 x Cheerleader
1 x Asst. Coaches
 
 View user's profile Send private message Visit poster's website ICQ Number 
Reply with quote Back to top
sann0638Offline
Post subject:   PostPosted: Jan 14, 2007 - 03:48 PM
President


Joined: Jul 03, 2006
England
Posts: 1113
Location: England
Status: Offline
Sorry if this is an obvious question, but should I definitely have 5 ogres in an ogre team? I'm a complete tournament rookie.

_________________
NAF President 2016-17
Founder of SAWBBL, Wiltshire's BB League @ sawbbl.co.uk
 
 View user's profile Send private message  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: Jan 14, 2007 - 07:00 PM



Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
Hopefully just a "tournament" rookie, as ogres can be a tough (and frustrating) team to play!

Having never played them in a tourney, I will leave the more absolute answers for those who have played them, but I would think that you would really want to capatalize on your strength advantage over other teams.

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
Vinz_DOffline
Post subject:   PostPosted: Feb 18, 2007 - 02:02 PM



Joined: Feb 09, 2005
Netherlands
Posts: 25
Location: Netherlands
Status: Offline
The current setup of the Skaven team I'm using at tournaments (TV110).

1x rat ogre
2x stormvermin
4x blitzer
5x linerat
3x re-roll
1x cheerleader

For skill progression I usually aim for a linerat with kick, block on my gutter runners and (when 'doubles' being a part of progression) block for my rat ogre a.s.a.p.

Greetz

_________________
NAF member #6587 or 'that guy who always play Goblins...'
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: Feb 18, 2007 - 03:34 PM



Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
      Vinz_D wrote:
The current setup of the Skaven team I'm using at tournaments (TV110).

1x rat ogre
2x stormvermin
4x blitzer
5x linerat
3x re-roll
1x cheerleader

For skill progression I usually aim for a linerat with kick, block on my gutter runners and (when 'doubles' being a part of progression) block for my rat ogre a.s.a.p.

Greetz


No gutter runners? Shocked They are the heart and soul of the skaven scoring machine!

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
angryrobOffline
Post subject:   PostPosted: Feb 18, 2007 - 04:20 PM



Joined: Jul 07, 2004

Posts: 71

Status: Offline
I hope you mean
2 blitzers
4 gutter runners

_________________
All Hail Chaos??!!!
 
 View user's profile Send private message  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: Feb 18, 2007 - 04:49 PM



Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
Thanks man, I missed that one!

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits