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AK_DaveOffline
Post subject:   PostPosted: Nov 04, 2008 - 04:53 PM



Joined: Nov 29, 2005
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The way I see it, you need RRs on Norse mostly for picking up the ball and catching it. So how many RR to take, in my mind, depends on the format of the tournament. If you'll advance skills during the tournament, maybe fewer RR are needed. Norse hit hard but bruise easy. I tend to play conservatively so I tend to think 2RR is plenty, but Norse probably benefit from a non-conservative gameplan. The only player on the Norse team that I'm not impressed with is the Ulfwerener. ST4 w/ Frenzy? I don't know about that. Just seems overpriced @ 110K.

So I'd be thinking about:
1 Thrower
2 Runners
2 Berzerkers
1 Snow Troll
5 Linos
3 RRs

But a lot of that is dictated by the fact that when I kitbashed my Norse team out of various plastics a few years ago, thats all that I assembled before I quit, painted them, and put them on a shelf. That and 2 Ulfwerener, but I'm not impressed by them (or the models).

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SpazzfistOffline
Post subject:   PostPosted: Feb 28, 2009 - 09:48 AM



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Any suggestions for the elf teams at a 100K tourney? Would appreciate lineup and skill choices.

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strikneinOffline
Post subject:   PostPosted: Feb 28, 2009 - 11:11 PM



Joined: Oct 28, 2008
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Wood Elf Tourney Roster:

4x Catchers
2x Throwers
5x Linos
2x Rerolls
1x FF

This worked really well for me at my last three-round tourney.
 
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DoubleskullsOffline
Post subject:   PostPosted: Mar 01, 2009 - 07:29 PM
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Ouch. No war dancers?

2 WD, 3 Catchers, 1 Thrower, 5 Line, 1 RR.

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SpazzfistOffline
Post subject:   PostPosted: Mar 01, 2009 - 08:04 PM



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So what would some of the regular skill choices for the Woodies be?

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strikneinOffline
Post subject:   PostPosted: Mar 02, 2009 - 06:03 PM



Joined: Oct 28, 2008
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      Doubleskulls wrote:
Ouch. No war dancers?

2 WD, 3 Catchers, 1 Thrower, 5 Line, 1 RR.


I run a similar roster during league play. My tournament strategy usually involves outscoring my opponent more than it does preventing a touchdown.


Last edited by striknein on Mar 02, 2009 - 06:14 PM; edited 1 time in total
 
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strikneinOffline
Post subject:   PostPosted: Mar 02, 2009 - 06:12 PM



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      Spazzfist wrote:
So what would some of the regular skill choices for the Woodies be?


Accurate for my thrower, followed by Dump-off and Leader if possible.

Block for my catchers, followed by Sidestep if possible. One of them will get Strip Ball if they can.

Linemen get Dodge, and one of them will get Guard if possible.
 
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DoubleskullsOffline
Post subject:   PostPosted: Mar 04, 2009 - 11:52 PM
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Tournament skills?
Strip Ball on a War Dancer
Kick on a line elf (many take this first)
Leader on a thrower
Tackle or Frenzy on the other war dancer
After that I'd take block on catchers or wrestle on line elves.
Grab or Guard are good on a tree.

Well at CanCon I finished the tournament with all 4 catchers and 2 war dancers. I won my last four games 4-0. Catcher really really make a big difference on defence since there aren't many places they can't get to.

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SpazzfistOffline
Post subject:   PostPosted: Aug 23, 2009 - 11:07 AM



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What would the standard skill choices be for a dwarf team? (For the different positions, and first and second choices please!)

Please also mention if you would take the attribute increases, what you would take on doubles.

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nyarlathotepOffline
Post subject:   PostPosted: Aug 23, 2009 - 11:35 AM
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Guard.

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