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LongballOffline
Post subject:   PostPosted: Nov 07, 2006 - 01:25 PM



Joined: Jul 16, 2006

Posts: 5

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I have found my Orc team starts the best with:

3 Blitzers
3 Black Orcs
1 Thrower
4 Linemen (orcs)

3 RR
7 FF

I can never decide whether to take a fourth blizter of black orc first? Only after I have max'd out the position players do I consider a troll, as they are expensive and I have had really bad luck with them, Gobos are ok but they tend to get splatted - But then I do use them for diversions!!!

Oh and an Apoth pretty quickly, there is nothing worse than watching a blitzer get krunched without a hope or revival, I tend to risk it withut one for the first couple of games.

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SpazzfistOffline
Post subject:   PostPosted: Nov 07, 2006 - 01:42 PM



Joined: Aug 16, 2004
Canada
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      Longball wrote:
I have found my Orc team starts the best with:

3 Blitzers
3 Black Orcs
1 Thrower
4 Linemen (orcs)

3 RR
7 FF


Is this a roster for LRB 5.0? I only ask because the FF seems a bit high.

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BouncergriimOffline
Post subject: Lizards  PostPosted: Nov 10, 2006 - 01:09 PM



Joined: Nov 09, 2006
Ft. Worth Texas
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Location: Ft. Worth Texas
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Bouncergriim's Lizards
Original roster
6 Sauri
5 Skinks
3 RR
0 FF
1 AC
1 CL

20,000gp in the bank

Hopefully buy an apothacary after the first game, save for a krox, but always keep enough in the bank to buy a journey skink that get SPP (because with only 11 players and skink fragility, you will have journey skinks a lot in the beginning)

Alternate (edited) roster:

6 Sauri
5 Skinks
3 RR
2 FF
0 AC
0 CL

20k banked

Edit: In retrospect I think that starting with 2 FF instead of 1 AC and 1 CL is a good way to go beacue you can always buy ACs and CLs later, you can only buy FF once. So after you buy the Apoth invest between 20,00 and 40,000 in ACs and CLs, this is a way to help overcome opp's FAME and to help get an additional reroll without paying full price, and possibly keep your opp from getting a needed extra reroll.


Last edited by Bouncergriim on Mar 07, 2007 - 08:50 AM; edited 1 time in total
 
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SpazzfistOffline
Post subject:   PostPosted: Nov 20, 2006 - 10:04 AM



Joined: Aug 16, 2004
Canada
Posts: 3953
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Would also be interesting to hear what the coaches would feel to be the likely skill progression for these teams.

I know I have heard that some people prefer to take wrestle as oippose to block for some of the elf teams, and would like to know how that works out.


Spazz

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EvilGitOffline
Post subject:   PostPosted: Nov 20, 2006 - 12:30 PM



Joined: Mar 06, 2003

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well i'm just about to join a league and i'm going for norse as something different to what i normally play. it's 1.1 mil though

6 linemen
1 thrower
2 runners
2 beserkers
1 ulfwerner
1 snow troll

2 re rolls
0 fan factor (well we are a new team after all)


not 100% sure how this is going to pan out. hoping the amount of block on the pitch to start with is going to help. the league seems quite bashy with orcs and dwarfs / chaos dwarfs in there so skill choices reflect this.

thrower = first skill will be leader then probably sure hands on a double it'll be dodge more than likely (just to make him harder to take down in the first place)

linemen = first skill on one of the will be kick (because of the slow teams in the league. after that it'll more likely be tackle, dauntless or fend. doubles will be either dodge again or guard depending on other skills taken.

runner = first skill will be dodge and then (depending on linemen skills) will be either tackle, jump up, fend or side step. not too sure about this one. doubles will more than likely be guard or mighty blow.

berserkers = guard, guard and then a bit more guard. mighty blow or strip ball for the second skill. doubles will be dodge, sprint or sure feet (in that order)

ulfwerner = block! after that it'll be guard (you can never have enough guard in my book) then mighty blow. doubles it's dodge again (i know, you didn't see that one coming at all did you)

snow troll = guard first and then mighty blow or stand firm. doubles it's going to be block and then dodge.

it's been a long time since i played in a league so these skill choices are probably not the best ones. any advice would certainly help me out.

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RonnieOffline
Post subject:   PostPosted: Nov 21, 2006 - 08:13 AM



Joined: Jan 17, 2004

Posts: 95

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      StoutYoungblood wrote:
Wood Elves:

2 Wardancers
4 Catchers
5 Line Elves
1 Reroll
5 FF (everyone starts with this free in our league)

Bought Apothecary after 1st game (2 line elves died, 1 line elf out next game). Thank Nuffle for Journeymen. They have been my sacrificial lambs on the LOS until I am back up to full strength. After six games I am still using one Journeyman due to deaths and injuries in all but one game. Should be up to full roster of eleven after next game.



hmm i added this up and it comes to 1,050,000 is this an error Confused

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XeterogOffline
Post subject:   PostPosted: Nov 21, 2006 - 09:56 AM



Joined: Jan 11, 2004
Texas
Posts: 73
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Dwarves 1mil I just don't see starting them any other way than this:

2xBlitzers
2xSlayers
2xRunners
5xBlockers
3xRR
1xFF
1xAC
1xCL

You are guaranteed not to 'lose money' on that 1 FF and the AC/CL help even things up if you are down in the FAME department. All positionals from the start so they can start getting some skills and 3 RR's to boot...seems the way to go for me

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XeterogOffline
Post subject:   PostPosted: Nov 21, 2006 - 09:57 AM



Joined: Jan 11, 2004
Texas
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      Ronnie4655 wrote:
      StoutYoungblood wrote:
Wood Elves:

2 Wardancers
4 Catchers
5 Line Elves
1 Reroll
5 FF (everyone starts with this free in our league)



hmm i added this up and it comes to 1,050,000 is this an error Confused


did you miss that their league gets 5 FF for free? (50k)

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AzothOffline
Post subject:   PostPosted: Mar 07, 2007 - 08:44 AM



Joined: Sep 20, 2006

Posts: 18

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Proposal for undead

2 Mummies
2 Wights
3 Ghouls
3 Skeletons
1 Zombie
3 RR
5 FF
0 AC
0 CL

This is how I started... After second game I buy my fourth ghoul... Could be earlier, though...

Alternatively:
2 Mummies
2 Wights
2 Ghouls
5 Skeletons
0 Zombie
4 RR
3 FF
0 AC
0 CL

Advantage: 4th RR. Disadvantage: Lack of SPEED and SKILLS in the beginning... You definitively need the Ghouls in an undead team...

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Barrel05Offline
Post subject:   PostPosted: Mar 11, 2007 - 05:59 PM



Joined: Jan 28, 2007

Posts: 52

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Skaven

3 Runners
2 Storm Vermin
1 Thrower
1 Rat Ogre
4 Lineman
2 Re Rolls
3 FF
 
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King-NerdOffline
Post subject:   PostPosted: May 16, 2007 - 01:11 AM



Joined: Feb 12, 2007
Chelmsford
Posts: 24
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I am going to try this set up for my new Orc team

4 BOBs
3 Blitzers
3 Line Orcs
1 Thrower
1 Goblin
3 Rerolls
0 Fan Factor
 
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DarkDancer17Offline
Post subject:   PostPosted: May 16, 2007 - 08:16 AM



Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
Location: Phoenix, Arizona, United States
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We get the free 5 fan factor in our league - but we can never buy more, and it does not count towards our Team Value...

That in mind, I started my Orc Team, the Hamfisted Hooligans with

4 Black Orc Blockers
4 Blitzers
1 Thrower
2 Linemen

3 Rerolls

It's been working pretty well. I was able to buy my apothecary after my first match...
 
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RottweilerrmeOffline
Post subject:   PostPosted: May 16, 2007 - 12:00 PM



Joined: Jun 29, 2004

Posts: 75

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I found that this roster has worked well for me using my Chaos Dwarves:

2-Bull Centaurs
5-Chaos Dwarves
4-Hobgoblins
3-RR
2-FF

The only thing is that I have to watch my hobgoblins, when they fall they get fouled a lot seeing as I start with only 4 so an apothecary is usually the first purchase then the last dwarf. Also I never use a minotaur anymore as the pricing went up on them and they haven't been working out for me so I stopped taking them.

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SpazzfistOffline
Post subject:   PostPosted: Oct 08, 2007 - 04:59 PM



Joined: Aug 16, 2004
Canada
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bump

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HelvetionOffline
Post subject:   PostPosted: Oct 09, 2007 - 02:22 AM



Joined: Sep 11, 2007

Posts: 12

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Back Stabbath - Skaven, B.R.A.W.L league. Perth
2 rounds played

4 Gutter Runners, 2 star players with block
2 Blitzers
7 Linemen, 1 star player with wrestle
1 Thrower
1 Rat Orgre
3 FF
0 RR
20,000gp in the piggy bank

1 loss, 1 draw
 
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