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spacerat |
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Post subject: Undead team, to use skeletons or zombies
Posted: Nov 08, 2006 - 10:09 AM
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Joined: Nov 07, 2006
Posts: 4
Status: Offline
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after much sucsess with my dark elf team (and pissing off sevral people) I figure it is time to retire them and start a new team, and undead poped out to me.
so far my team will have 2 mummies, 2 wights, 2 ghouls. and a minimum of 2 rerolls and spend what everything I have left over on fan factor.
so I want to find out peoples views on zombies vs skeletons, is it worth 10,000 more for -1 mv for +av?, etc and btw I don' t really want to do a mix.
so what are your views on this. |
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Jonny_P |
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Post subject:
Posted: Nov 08, 2006 - 10:40 AM
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Joined: Feb 10, 2003
United States of America
Posts: 899
Location: United States of America
Status: Offline
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Zombies all the way. AV8 is a big improvement for only 10k. You don't need the movement with those guys either. MA 4 or MA 5 are both pretty bad anyways. |
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nyarlathotep |
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Post subject:
Posted: Nov 08, 2006 - 11:21 AM
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Mekboy
Joined: Mar 15, 2006
Posts: 298
Status: Offline
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I have to agree. With the lineup you have there (which is identical to mine, by the way) Zombies are the only option.
Good luck with the undead! |
_________________ Crawling Chaos since 1842...B.C.
My Tournament Record
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spacerat |
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Post subject:
Posted: Nov 08, 2006 - 11:25 AM
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Joined: Nov 07, 2006
Posts: 4
Status: Offline
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thanks for the help.
so what I am thinking is 2 mummies, 2 wights, 2 ghouls, 5 zombies, 3 rerolls, and 5 fan factor
how does that look. |
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Jonny_P |
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Post subject:
Posted: Nov 08, 2006 - 11:40 AM
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Joined: Feb 10, 2003
United States of America
Posts: 899
Location: United States of America
Status: Offline
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Looks good. Pretty standard lineup - which is not a bad thing. It's been awhile since I used Undead in a league, but I did some experimenting with more than 2 ghouls instead of wights. I went for making each one a "specialty" player. One speed guy, one catcher, one defense, I don't remember my other one. It's been awhile! |
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spacerat |
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Post subject:
Posted: Nov 08, 2006 - 12:38 PM
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Joined: Nov 07, 2006
Posts: 4
Status: Offline
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or I could drop a ghoul, 4 fan factor and add a zombie and a reroll (for a total of 4 rerolls). |
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nyarlathotep |
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Post subject:
Posted: Nov 08, 2006 - 01:07 PM
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Mekboy
Joined: Mar 15, 2006
Posts: 298
Status: Offline
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I'd stick with what you have. Each player on your team has it's own speciality: mummies make holes and scare people, wights perform alright as blitzers, but they are really just mobile cagers, ghouls exploit (to the extent that they can), zombies get knocked around and get up for more.
A single ghoul is putting your eggs into one (non-regenerating, non-apothecaried, nothing for these guys) basket.
Use two. |
_________________ Crawling Chaos since 1842...B.C.
My Tournament Record
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Azoth |
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Post subject:
Posted: Mar 07, 2007 - 08:50 AM
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Joined: Sep 20, 2006
Posts: 18
Status: Offline
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I'd go in the beginning for League with three ghouls and more skelettons than zombies...
You need the SPEED of the ghouls! they do your TDs... And you'll get the fourth ghoul rather quick, plus, with some luck, some additional zombies for free...
Over time, replace your skelettons with cheap zombies and you're fine... this will be a natural exchange process... Whereas those more TDs you score in your first games really matter!!!
Just my few cents worth of thoughts |
_________________ Support Wild Life - Throw A Party!
NAF #9497
Participated: Dungeon Bowl IV, KlingenCon Bowl XXIV, Botz Bembel Bowl II, D-Bowl II
Winner: KlingenCon Bowl XXIV (Undead)
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SolarFlare |
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Post subject:
Posted: Mar 10, 2007 - 08:26 AM
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Joined: Nov 24, 2004
Posts: 199
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Generally, zombies are significantly better. A skeleton or two, however, is not always a bad thing... especially if you plan to foul a couple times a game. Skeletons are a bit faster to get in position for a foul and not as much of a loss when they get tossed.
For the most part, though, zombies are definitely worth the extra 10k because you don't really expect much from these players (i.e., zombies/skeletons). You really only expect that they will be a "filler" on the board--providing tackle zones/harrassing the other team. The extra AV means that zombies stay on the board better--which is all you really want from them anyway. |
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Hangus |
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Post subject:
Posted: Mar 27, 2007 - 01:19 AM
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Joined: Jun 19, 2003
Undisclosed
Posts: 346
Status: Offline
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My Undead Line up is 2 mums, 2 wights, 3 ghouls, 3 zombs, 2 skeles. 3 RR and 0 FF for a tournament. Skeles are not too bad to plug holes when you lose a zombie and as Solarflare said to foul. Even taking two ghouls is a risk. Lose one and you are in trouble as you only have one ball carrier. If it is a league i would drop a skele and go with 11 players and FF 3. |
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CoffinDodger |
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Post subject:
Posted: Mar 29, 2007 - 09:10 AM
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Joined: Jun 03, 2004
Scotland
Posts: 43
Location: Dundee
Status: Offline
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Hi there,
Skellies all the way for me! The Coffin Dodgers pride themselves on being the fastest undead team in the west! 4 Ghouls, 2 wights, 2 mummies, fill up with RR and Skellies - also, with the cost change 4 skellies vs 3 zombies - adds a bit of depth to allow an occasional foul?
BFN
Paul |
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