NAF Logo
leftstar May 11, 2024 - 12:01 PM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Lucien Swift traded to the Low Down Rats. rightstar
capright

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
AenurOffline
Post subject: Vampires for League  PostPosted: Jul 17, 2007 - 05:31 AM



Joined: Jul 17, 2007

Posts: 3

Status: Offline
Hey ladies and gents,

I recently used a vampire team at the Sandgroper Cup in Perth WA. I did this, basically expecting to get thumped by most as vamps have proven to be a difficult team to master. However I missed out on the grand final on touch down difference in the end, much to my suprise.

So basically the next league is starting up in September down here and I was thinking, well lets give the vamps another run, I spent enough time painting them to make it worth while.

So this is the initial list I am proposing:

4 Vampires
10 Thralls
2 Re-rolls
Apothecary
1 FF (we get a bonus 3 in the league for new teams giving me 4)

The main downfall I noticed at the tourny was that thralls get eaten quickly. Then there aren't a whole lot left and vampires start to go missing. I am thinking that the team (in a league situation) probably can't handle more than 4 vampires. 5 at a BIG push, 6 is just suicide.

What do people think to that rational? The main skills I am considering kitting the vamps out with is dodge and mainly mobility skills. I think the team will be best played as a running elf team (that is slower) as i saw during the tourny that vamps CAN hit things, but shouldn't. Their str 4 is more of a defence than an offence.

Any comments and suggestions would be greatly appreciated.

Cheers,

Aenur
 
 View user's profile Send private message  
Reply with quote Back to top
DoubleskullsOffline
Post subject: RE: Vampires for League  PostPosted: Jul 17, 2007 - 07:04 AM
Ex-Rulz Committee


Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
I think generally the recommendation is to start with very few vampires (2~3) and lots of rerolls.

_________________
Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
WosretOffline
Post subject: RE: Vampires for League  PostPosted: Jul 17, 2007 - 09:39 AM



Joined: Aug 31, 2005
Netherlands
Posts: 17
Location: somewhere behind my Mummy in my Tomb Garden
Status: Offline
Must agree with Doubleskulls here.
Currently running 2 vamp teams
one started with 4 vamps 7 thralls 3 rerolls and went down hill fast (now after 9 games at 3 vamps and 8thralls and 5 rerolls). The fourth Vamp got fired after suffering -1Ag/-1Av Vamps Killed 2 Thralls+1JourneyThrall and took out lots of other thralls with no serious dammage. On average was not able to field a 11 man team for the second half.
Results W3 D0 L5 TD -7 Cas -19
New team started with 3 Vamps, 9 thralls, 4 rerolls and 1 each of FF,AC,CL. And sofar does nothing first game against chaos got me only the MVP as spp
Results W0 D0 L1 TD -3 Cas -2
 
 View user's profile Send private message Yahoo Messenger MSN Messenger  
Reply with quote Back to top
StoutYoungbloodOffline
Post subject:   PostPosted: Jul 17, 2007 - 07:22 PM



Joined: Jul 18, 2005
Undisclosed
Posts: 87
Location: Undisclosed
Status: Offline
Our league allows everyone to start out with 5 FF for free and our Vamp coach went with:

3 Vamps
8 Thralls
5 Rerolls

He had a slow start because he never played them before and had to go up against 3 continuing teams. He still made it to thru the first round of the play-offs, losing to the eventual league champ.
 
 View user's profile Send private message  
Reply with quote Back to top
TimOffline
Post subject:   PostPosted: Jul 18, 2007 - 07:27 AM



Joined: Feb 11, 2003
Germany
Posts: 544
Location: Germany
Status: Offline
Looking at our leagues vamp team that started with 4 Vamps, 3RRs and 1FF and struggles both result and development wise, i'd go for something like:

1 Vampire, 12 Thralls, 5 RR, 6 FF. This will give you enough spare Thralls to keep your numbers on the pitch for most of the first games. You can accept the loss of 2-3 Thralls and concentrate on buying Vampires (after the Apo). Additionally Thralls will skill up easier as most of the MVPs will go to them. With 5 RRs and the advantage in numbers you have a good chance to even win a couple of the first games if you score a few lucky punches and not-too-bad-dice.

_________________
NAF Regional Tournament Co-Ordinator - Germany
currently somewhere in NAF Ranking ... Wink
 
 View user's profile Send private message Send e-mail Visit poster's website  
Reply with quote Back to top
AenurOffline
Post subject:   PostPosted: Jul 18, 2007 - 08:42 AM



Joined: Jul 17, 2007

Posts: 3

Status: Offline
Well then, there a whole bunch of varying responses....

Cheers for the input. I am curious to see how the 1 vampire team goes actually. I can see the first few games being boring with a lack of skills to exploit, however as more vamps come onto the team with the allure of 12 blood bags....

The other benefit in that, that is apparent to me is that I can drop 5 FF and take an apothecary straight up. With the bonus 3 only having 1 initially isn't too big an issue. The only major concern I have with that is that if that one vampire does get taken out (and lets face it its abig target in that list) where do you go? You have no real fall back plan at all.
 
 View user's profile Send private message  
Reply with quote Back to top
StoutYoungbloodOffline
Post subject:   PostPosted: Jul 18, 2007 - 09:04 AM



Joined: Jul 18, 2005
Undisclosed
Posts: 87
Location: Undisclosed
Status: Offline
I wouldn't go with the one vampire team because he would be a very big target. If you took 3 along with 5 rerolls, it would be rare for you to suffer from Bloodlust. Also, with Vamps costing 110k, if you only started out with one, it would be (on average) three games before you could buy another one. That is a LONG time to only depend on one vamp.
 
 View user's profile Send private message  
Reply with quote Back to top
CramyOffline
Post subject:   PostPosted: Jul 18, 2007 - 10:22 AM



Joined: Nov 17, 2006
Canada
Posts: 403
Location: Canada
Status: Offline
I'm not sure that one Vampire is enough either. I'd go with 2 or 3 Vamps, with at least 4 RRs.

Buy Vamps as you get the money. But never field too many Vamps at any one time. Fielding 6 Vamps, even with lots of RRs, would be problematic. Develop some Vamps as offensive specialists and some as defensive specialists, and only field 3-4 at a time.

Marc-Andre
 
 View user's profile Send private message  
Reply with quote Back to top
AenurOffline
Post subject:   PostPosted: Jul 18, 2007 - 05:28 PM



Joined: Jul 17, 2007

Posts: 3

Status: Offline
I think I will go with a variation on the 3 vamp list.

8 Thralls isn't enough IMHO. You need to start the league with at least 12 players to be safe.

So....

3 Vamps
9 Thralls
4 Rerolls
3 FF

Which is almost identical to what Worset suggested on his second team.
 
 View user's profile Send private message  
Reply with quote Back to top
Jonny_POffline
Post subject:   PostPosted: Jul 20, 2007 - 02:46 PM



Joined: Feb 10, 2003
United States of America
Posts: 899
Location: United States of America
Status: Offline
I like 3 Vampires. One back, on on each side for most setups.
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
xdogfightx3000Offline
Post subject:   PostPosted: Sep 09, 2007 - 05:58 PM



Joined: Jun 24, 2007
Y
Posts: 1
Location: Y
Status: Offline
I play a vampire team in a league and i started with 2 vampires 10 thalls 5 fan factor 1 apothecary and 4 rerolls. I have to say the vampires are doing very well for me.
 
 View user's profile Send private message  
Reply with quote Back to top
WosretOffline
Post subject: Re: RE: Vampires for League  PostPosted: Sep 10, 2007 - 12:06 PM



Joined: Aug 31, 2005
Netherlands
Posts: 17
Location: somewhere behind my Mummy in my Tomb Garden
Status: Offline
      Wosret wrote:
New team started with 3 Vamps, 9 thralls, 4 rerolls and 1 each of FF,AC,CL. And sofar does nothing first game against chaos got me only the MVP as spp
Results W0 D0 L1 TD -3 Cas -2


Well so far their playing yust like vampire's, i.a. "sucky"
Curent results W0 D0 L3 TD -6(2-8 ) Cas -6(2-8 ).
Got one Pass thrall and one with Block no other skills because, well after bloodlust there's no reroll's left for the passes, pickup's, catches, Double skulls etc etc.

A change in tactic from the running game to the Cage seems to be increasing my chances to get posession of the ball for longer than 2 turns. It seems that the cage works even when it is build on AV7 models. The cage also minimizes the need to use reroll's on ball-handling. Think i'am going to use it more often.
 
 View user's profile Send private message Yahoo Messenger MSN Messenger  
Reply with quote Back to top
Rune_MasterOffline
Post subject:   PostPosted: Sep 11, 2007 - 01:46 PM



Joined: Apr 02, 2005

Posts: 196

Status: Offline
3 vamps on a running team using a cage is good. 2 as part of the cage with either third carrying ball or running interference on the pitch. Remember, Hypnotic Gaze is a Vamp coaches best friend. Use it often.

As for rerolls; if you have 3 vamps and use them each turn, that would be 6 Bloodlust rolls every two turns. The odds are you willfail one of those rolls. To make up for that, you should have at least 4 rerolls. You may not be able to cover that figure to start your team, so start with 2 vamps and 3 rerolls.

_________________
Erik Grogswiller

"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast
 
 View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: Sep 11, 2007 - 02:02 PM



Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
      Rune_Master wrote:
3 vamps on a running team using a cage is good. 2 as part of the cage with either third carrying ball or running interference on the pitch. Remember, Hypnotic Gaze is a Vamp coaches best friend. Use it often.


I found that using a thrall cage with the vamps running interference and using their hypnotic gaze to create gaps to run through worked really well for me. I can understand wanting to have the S4 A4 player carrying the ball, but I feel that their skills are better served elsewhere.

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
Rune_MasterOffline
Post subject:   PostPosted: Sep 12, 2007 - 12:05 PM



Joined: Apr 02, 2005

Posts: 196

Status: Offline
I've found that a thrall cage is more effective once they pick up a skill or two (no small feat!). But it can still work if the vamp(s) are nearby to cause problems.

_________________
Erik Grogswiller

"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast
 
 View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits