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wouterkuyper |
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Post subject: team development
Posted: Feb 13, 2003 - 04:29 AM
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Joined: Feb 12, 2003
Posts: 10
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Ok, i rolled some doubles in 2 teams
first: Chaos Pact
Chaos Marauder, now has Block, Guard...next double: dodge?
what do you think?
second: Skaven linerat
has block and RSC, next double: claw? guard? (dodge?)
What do you think is best?
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Grumbledook |
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Post subject:
Posted: Feb 13, 2003 - 04:31 AM
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Joined: Feb 10, 2003
Posts: 922
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Foul Appearence on both |
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Jon
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Squiggoth |
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Post subject:
Posted: Feb 13, 2003 - 04:49 AM
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Joined: Feb 11, 2003
Posts: 678
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Jump up on both! |
_________________ The only coach worse than Dick Advocaat
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wouterkuyper |
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Post subject:
Posted: Feb 13, 2003 - 05:03 AM
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I am pretty sure JumpUp is an agilty-trait, so i cannot take that, or am i missing something? And Foul Appearance...am i allowed to take that? Wasn't that a race-characteristic? at least the Chaos Marauder (=Norse) cannot take itif i am not mistaken...
W |
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Grumbledook |
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Post subject:
Posted: Feb 13, 2003 - 05:09 AM
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Joined: Feb 10, 2003
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foul appearence is a mutation so skaven can and cause its chaos pact i would guess they can as well. Though i don't like any of the pact teams and don't really know the rules for them.
As for squiggoth ignore him, he ate some bad squigs |
_________________ 'Boomshanker an Interception'
Jon
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Squiggoth |
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Post subject:
Posted: Feb 13, 2003 - 05:49 AM
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Joined: Feb 11, 2003
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Sorry! Gotta get me some better squigs... |
_________________ The only coach worse than Dick Advocaat
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skummy |
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Post subject:
Posted: Feb 13, 2003 - 07:27 AM
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Piling On! +3 to break armor and +2 to injury will clear you up some space on the board very quickly. Don't even hesitate to take this skill if your league follows the LRB and lets you pile on after the armor roll. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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wouterkuyper |
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Post subject:
Posted: Feb 13, 2003 - 08:42 AM
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I was thinking about Piling On as well...but don't you think Claw is then the better option? That allows me to block again next turn, and it is "only" a difference of +1...
and does it make a difference to know that our league is based mostly on AV7 teams?
W |
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skummy |
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Post subject:
Posted: Feb 13, 2003 - 08:50 AM
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You have a 7 movement - why does getting up again worry you?
Seriously, though - the claw will have nearly the same result against 7 armor as the PO will, but the +1 difference will tell against high armor teams. How many people are going to leave players next to this little rat in any case?
If you are fortunate to roll doubles again on this little bugger, I'd pick up spikes. He's going to be a target for the opposition. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Dave |
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Post subject:
Posted: Feb 13, 2003 - 04:15 PM
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da Veiz-Prez
Joined: Feb 10, 2003
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Location: Netherlands
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Trust me, the rat will DIE!!!
Grumbledook: I read somewhere (Or asked on TBB, dunno anymore) that the Marauders cannot get physicals. It would make the team even more outrageous (!!!! Big Guys )
I'd go for Guard or Piling on on the Rat
The marauder is for staying on the line: Dodge will bring him in tight places as well
(Killing my own chances on victory here ... ) |
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wouterkuyper |
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Post subject:
Posted: Feb 14, 2003 - 03:21 AM
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Knowing that you want the rat dead, i think i won't voluntarily go lying on the floor
W |
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Dave |
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Post subject:
Posted: Feb 14, 2003 - 04:10 AM
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da Veiz-Prez
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Netherlands
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Won't matter |
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ohiohuskies |
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Post subject:
Posted: Feb 15, 2003 - 05:35 PM
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Joined: Feb 13, 2003
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i like dodge and block on my players |
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Diesel |
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Post subject:
Posted: Feb 15, 2003 - 05:51 PM
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I personally would go for Dodge on the Chaos and Claw on the Skaven. |
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dlb1969 |
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Post subject: Re: team development
Posted: Feb 20, 2003 - 08:18 AM
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Joined: Feb 18, 2003
United States of America
Posts: 28
Location: Peotone
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wouterkuyper wrote: Ok, i rolled some doubles in 2 teams
first: Chaos Pact
Chaos Marauder, now has Block, Guard...next double: dodge?
what do you think?
second: Skaven linerat
has block and RSC, next double: claw? guard? (dodge?)
What do you think is best?
W
I would take probably take dodge for the marauder, but that depends on who you use him.
The linerat would definitely get claw. I wouldn't take piling on because it's just not that good an idea for a line rat that will be on the ground ready to be pounced on in the opposing coaches turn. And believe me that would be the first thing I'd do to get that rat off the field and hopefully dead. The claw gives you almost as good as piling on without having to lay on the field as a big target for a foul. |
_________________ "I'll see you on the pitch little man!"
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