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wouterkuyperOffline
Post subject: okay 2 more skills to choose  PostPosted: Feb 28, 2003 - 05:09 AM



Joined: Feb 12, 2003

Posts: 10

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a movement 6 linerat with block rolled double 5....i think i am going to take guard (only one other has guard in the team) someone else a better plan?

And a movement 10 gutterrunner with sprint has rolled 11 for his skill...
do i take the AG-upgrade or is surefeet simply better (on the long run?)

W

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skummyOffline
Post subject:   PostPosted: Feb 28, 2003 - 09:30 AM



Joined: Feb 11, 2003

Posts: 506

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TAKE THE AGILITY!!! Then get leap! Then get block, because he will be the most hunted player in your league. You will not regret this decision, and this little bugger will be able to pick up the ball in one tackle zone like it's nothing. Get some of your linerats strip ball and you're going to be hard to stop.

A lot of people out there really like Foul Apperance on doubles for skaven. It will help you slow down the opposition and hopefully knock some balls loose for your uber gutter runner.

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wouterkuyperOffline
Post subject:   PostPosted: Feb 28, 2003 - 03:16 PM



Joined: Feb 12, 2003

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Well, the fact is that i've got a full roster and i don't really need to put him on the field when i am kicking....at least not in the first few turns..depending on the number of casualties i get...

So if everything is going a bit ok...i only have to use him on a drive in which he has to score in 1 turn (so that noone can get to him) but then he needs to be a reliable scorer...that's why i thought of sure feet, and after that catch maybe...

but turning down AG5 would feel a bit strange...

W

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DaveOffline
Post subject:   PostPosted: Feb 28, 2003 - 03:43 PM
da Veiz-Prez


Joined: Feb 10, 2003
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you won't need to put him on the pitch anyway, even with less thatn 11 players. (a silly rule but okay, that's LRB)
 
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