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CoffinDodgerOffline
Post subject: Ogre Teams  PostPosted: Oct 31, 2007 - 08:09 AM



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Hi all,

Started an Ogre team, just for fun - think I made a mistake by only taking 4 Ogres, bunch of Snots and 3RR - after a couple of games I'm thinking 6 Ogres, 7 Snots and sundry other stuff might have been better

Any comments? What's 'worked' for you guys?

While I am just playing them for fun, I'd like to at least think they could score a TD every once in a while... lol

BFN

Paul
 
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tenwitOffline
Post subject:   PostPosted: Nov 01, 2007 - 09:35 PM



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If you don't mind playing catchup, then prioritize RRs initially. Vital for bonehead rerolls (yay for no loner!). The ogre/snotling count isn't so important, and you can make do with 11 players total in your first game, if you don't mind losing your first three games. The rerolls are expensive and they can earn draws for you (only good defense earns you wins, unfortunately).

If I was starting another ogre team, I'd go 4 ogres, 4 RRs, 7 snots. Then I'd flip a coin and get either 2FF or another snotling.
 
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tenwitOffline
Post subject:   PostPosted: Nov 01, 2007 - 09:39 PM



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Oh, and hope for 58 on the casualty table for your snots. Nothing hurts the opposition more than rolling the second-best result and then you saying "oh goody, no effect".
 
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GalakStarscraperOffline
Post subject:   PostPosted: Nov 02, 2007 - 05:47 AM
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      tenwit wrote:
Oh, and hope for 58 on the casualty table for your snots. Nothing hurts the opposition more than rolling the second-best result and then you saying "oh goody, no effect".
Very Happy Laughing
 
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sann0638Offline
Post subject:   PostPosted: Nov 02, 2007 - 05:32 PM
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Developing an ogre team, won my last two games 2-0 (v lizzies) and 3-0 (v Norse). So it can be done! Started with 4 ogres, 3 rerolls, then snots to fill up the rest. Apo should be first purchase, as replacing ogres is expensive.

Break Tackle on the ogres asap, and hug the touchline when you have the ball to create an effective cage. Plus a bit of TTM never hurts, especially as it doesn't cause a turnover. Use it to get snots into useful positions.

And good luck!

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GalakStarscraperOffline
Post subject:   PostPosted: Nov 03, 2007 - 05:43 AM
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      sann0638 wrote:
Break Tackle on the ogres asap
I like to have 2 with Stand Firm and then the others with Break Tackle. This creates my Blockers for the line and my Blitzers to go hit people.

Galak


Last edited by GalakStarscraper on Nov 03, 2007 - 11:06 AM; edited 1 time in total
 
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sann0638Offline
Post subject:   PostPosted: Nov 03, 2007 - 06:06 AM
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Ah, but you're never sure which ogres are going to need to move to hit people, and ogres don't move fast, so the BT ogres can end up out of position. Stand Firm would be good near side lines - a snow troll was messing with me yesterday.

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XtremeOffline
Post subject:   PostPosted: Nov 03, 2007 - 06:56 AM
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Break tackle, then hope for doubles for sure hands.
 
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sann0638Offline
Post subject:   PostPosted: Nov 03, 2007 - 08:57 AM
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I've heard SH before - if you get doubles on an ogre take Block. I never give the ball to an ogre, even with a touchback. Snotlings can pretty much score as soon as they get within 7 squares of an endzone, whereas ogres can get bogged down.

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GalakStarscraperOffline
Post subject:   PostPosted: Nov 03, 2007 - 11:09 AM
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      sann0638 wrote:
Ah, but you're never sure which ogres are going to need to move to hit people, and ogres don't move fast, so the BT ogres can end up out of position. Stand Firm would be good near side lines - a snow troll was messing with me yesterday.
They move fast enough.

At a minimum I like to have 2 Ogres with Stand Firm. Then I put 4 Ogres on the LOS ...

F.G.G.F

F=Stand Firm ogre
G=Guard Ogre
. = empty space

Than I have my 2 Break Tackle ogres in the Wide Zones.

===

Great thing about BB is that strategies differ. This is mine.
 
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sann0638Offline
Post subject:   PostPosted: Nov 03, 2007 - 12:05 PM
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Agree completely. Once you've got 6 ogres on a team the starting ogres have probably got a few skills each anyway (Guard, SF, BT).

As UK's lowest ranked ogre coach (http://www.bloodbowl.net/index.php?module=NAF&type=tournamentinfo&uname=sann0638) I'm in no position to preach anyway (though I have won tourney games that weren't NAF ranked).

Cheers,

Mike

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CoffinDodgerOffline
Post subject:   PostPosted: Feb 03, 2008 - 06:20 AM



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Hi folks,

It's been a while and I finally scored in my 3rd game and even won my 4th one...

Getting the hang of dodging lots of snots to ridiculous places on a 2+ Smile

Thanks for all the tips - RR is a priority, but have been replacing snots to keep numbers up - on reflection oculd probably have managed with journey-snots (ew!)

BFN

Paul
 
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SuMOffline
Post subject:   PostPosted: Feb 03, 2008 - 08:08 AM



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I'm gearing up to play Ogres this coming League Season.
Having Coaches and Cheerleaders with the way LRB5, makes them huge on the Kick Off Table...
I'm thinking more Rerolls there...

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CoffinDodgerOffline
Post subject:   PostPosted: Feb 10, 2008 - 05:13 AM



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Yup - have noticed with a couple of other newish teams that having one or two cheerleaders & coaches gets me at least 1 RR per game - often one per half - even if it's a shared one (i.e. it helped make a tie rather than my opponent getting one and me not)

BFN

Paul
 
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sann0638Offline
Post subject:   PostPosted: Feb 10, 2008 - 02:45 PM
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Leader on a double for a snot helps.

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