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studderingdaveOffline
Post subject: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 01:14 PM



Joined: Mar 24, 2008
eastern PA
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this sumer i have dedicated a large portion of my time to getting one team/warband/army/ etc for each of the specialist games. ive always beeen interested in blood bowl, and after finding this site, im thankful for such a well of knowledge.

ive opted to make a goblin blood bowl team. i am aware that goblins arn't that great of a team, especially for a beginner, but i stand by my choice and will accept the almost guaranteed beating i will recieve if i ever do play the game. i bought a box of WHFB gobbos and have plans to comvert them over to BB gobbos to save money.

does anyone have any warnings, tips, tactics for me to be aware of if i ever do get a game of BB in? i might bring them down to gamesday, i know there will be at least one BB table there.

thanks

dave
 
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SpazzfistOffline
Post subject: RE: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 01:37 PM



Joined: Aug 16, 2004
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Good on you for taking on the gobbos as a starting team, but be prepared to take your lumps!

One big problem with playing the gobbos as well is that you are going to have a harder time learning the stategies of the game, because goblins are so useless at.... well anything! Laughing

Keep a lot of cash in your treasury thereby ensuring more inducements for you at the beginning of each game which can get you valuable bribes and maybe even Ripper the star troll who will not go stupid!

But whatever you do, enjoy the secret weapons - they are what make the gobbo team the most fun!

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studderingdaveOffline
Post subject: RE: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 02:01 PM



Joined: Mar 24, 2008
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i plan on making on of each of the special guys, one fanatic, one pogo'er, one bomber and one chainsaw guy.

im guessing with goblins that more is better, so im gonna try to get the most feet on the ground i can? do you recommend a troll, or is it a waste of points?
 
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daloonieshamanOffline
Post subject: RE: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 03:00 PM



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Hey I see that Pogo lacks the skill "NO HANDS" get him the TD often so he can skill up (he goes off after any td or half)

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Best Painted: Rocky Mountain Rampage 2012, 2013, Avatar Blood Bowl Championship 2011
Stunty Cup: West Coast Quake 2012, Zlurpeebowl IV 2008
 
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frogbearOffline
Post subject: RE: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 03:12 PM



Joined: Jul 24, 2006
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To start with, I know you do not want to hear it, but go get some plastic orcs and play orcs to start with. You can even get to use some gobbos and a troll in that team as well. You will learn the game tactics alot easier and quicker that way.

If you are going to be stubborn and stick with gobbos, know these few things:

1. Gobbos go down hard. No point in getting a whole lot of secret weapons to start. 2 is enough. Most opponents will get you down to less than 11 men in a drive and then go for a touchdown. What this forces you to do is bring on all your secret weapons for 1 or 2 turns only before half time. They are then out of the game. This is a waste. Review the secret weapons carefully and take the 2 that fit your style of play.

2. In Offence, dodge is your friend. You want to run as many of the little blighters through the line of scrimage and protect the ball carrier without getting in his way. This is a hard thing to do. You also have Throw Team Mate for a possible 1 or 2 turn touchdown. This is unreliable at best however

3. In offence, your friend is the Dodge skill for a block and the tackle zones you have around you. Also the gobbo missile with TTM can be quite effective if unreliable. Just do not allow the opponent more than 1 or 2 blocks and a blitz each turn. get out of his tackle zones where you can and enter them at the correct time of the game to provide that extra pressure.

It is not going to be fun at first. Be prepared to have a shocking season. Alot of good coaches only manage a 50% ratio at best with gobbos, yet there are some exceptions of course....

Good luck, and honestly, play a few games with orcs first. No use learning how to ride a bike before you can walk.

Cheers........

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studderingdaveOffline
Post subject: RE: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 03:25 PM



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how much of a difference would it be to throw a few orcs into the mix? i have plenty of 40k ork plastics i can use, maybe i can have a large team that can be broken into an all gobbo team when i learn the ropes.
 
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SpazzfistOffline
Post subject: Re: RE: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 03:30 PM



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      studderingdave wrote:
how much of a difference would it be to throw a few orcs into the mix? i have plenty of 40k ork plastics i can use, maybe i can have a large team that can be broken into an all gobbo team when i learn the ropes.


A big difference.... wait no...a

HUGE! difference!

Orcs are one of the starting teams for a reason, because they have all the good positional players which help you to learn the game. I would definitely go with this and then ween yourself onto the goblins when you feel like some punishment.

As for trolls, on a goblin team the two trolls are a must, on an orc team, I would take them later on in the deve,lopment of the team - max out on the Black Orcs and Blitzers first.

With the Secret Weapons, remember that they only last for one drive, so do not field them all at once!

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studderingdaveOffline
Post subject: RE: Re: RE: New to BB: Starting with Goblins  PostPosted: Mar 24, 2008 - 03:32 PM



Joined: Mar 24, 2008
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what is the most used rulebook for bloodbowl, i dont want to start converting my team until i know which rulebook is most widely used.
 
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thechosengobboOffline
Post subject:   PostPosted: Mar 24, 2008 - 06:02 PM



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The most used is the living rulebook 5.0 (the one on the official site).

It can be found here.

The basic rules are ok to learn with if you want to take it slow (recommended for gobbos, as going full on rules with a handicapped team can be a bit of a harsh thing), but I (and the league I'm in now) learned everything from the complete rulebook.

Congratulations on chosing the best team in the game! I learned with gobbos, and loved everything about the team.

One piece of advice, you have to not care. You have to be able to laugh at the goblin that just got eaten by the troll. You CANNOT get attached to any player in your team, as they last very little time.

Once you can do that, then you start to feel less bad about attempting to throw goblins, and making long strings of dodge rolls, which are the two things above all else that will win you games.
 
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CramyOffline
Post subject:   PostPosted: Mar 24, 2008 - 06:56 PM



Joined: Nov 17, 2006
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Gobbos are lots of fun if you are in the right state of mind. Some games they'll dodge everywhere, and you will actually win. Other games they go splat as soon as you try to dodge, then you are in trouble.

Lots of good advice above. I'll add a few things.

For the secret weapons, just keep two on roster. Get as many Bribes as you can as inducements to keep them on the pitch, and to allow you to foul every turn. I like to Pogoer and the Fanatic. One of the main reasons is that they can actually develop. The Pogoer can score, intercept, block and pass. The Fanatic has No Hands, but with the Ball&Chain and ST7, he can cause Casualties. The Bomber and Chainsaw can only get SPPs from the MVP, unless you start blocking with them and hope for CAS (a bad plan, obviously). I get Nobbla as an inducement once in while, but only if I get maximum Bribes as inducement and I have a deep roster for the game. Nobbla has block and dodge, which helps him stay on pitch.

The two Trolls are a must, and try to keep enough money to replace a dead Troll. Once you get an apothecary, his role is to save the Trolls, nobody else (unless you have a really exceptional Gobbo).

My preferred inducements are Extra Training, Bribes, Babes and Wizard. The more rerolls you have the better. Allows you to do those two dice against blocks, and dodge even more. Babes help with KO rolls, so helps you keep players on pitch. Helps against your opponent forcing you to setup your secret weapons when you don't want to. I discussed Bribes above. And the Wizard's Lightning Bolt almost guarantees to prevent a touchdown.

You can also visit www.talkbloodbowl.com. Lots of strategy related discussions on there, including quite a few on different aspects of playing Goblins.

Good luck, and keep a sense of humour. Wink

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Cramy
 
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studderingdaveOffline
Post subject:   PostPosted: Mar 24, 2008 - 07:02 PM



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i think ive moved from my goblin stage to all things green. im gonna do up some goblins, some orcs and some snotlings so i can interchange them. i just read the snotling article in the SG site and i reallyliked it. need to convert a few more trolls, but thats fine.
 
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LyracianOffline
Post subject:   PostPosted: Mar 26, 2008 - 06:00 AM



Joined: Jan 22, 2008
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I play Goblins in our League, and they are actually winning at the moment! Some games you just get splatted since you need an average of three goblins to get a 2 Dice Block against a Human. You might want to sign up to an internet leage for a few onlline/email games as that will help you learn what you are doing and see how the game works.

In a League getting a few skilled Goblins can be a real asset. I like giving them Diving Tackle & Side Step as it makes them really annoying for the opponent to deal with. As was said earlier, be prepared for your Golbins to die in droves or be eaten by the Trolls.

Orcs are a better team to play, and you can have four Goblins on your team and a troll so you can play an Orc Passing game. You could try an Orc team of Two Black Orcs & a Troll for the Line, Four Blitzers, Two Goblins & Two Orc Throwers. The other Goblins and more Black Orcs can be the reserves.
 
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studderingdaveOffline
Post subject:   PostPosted: Mar 26, 2008 - 05:41 PM



Joined: Mar 24, 2008
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can anyone recommend a good place to sign up for an internet game of BB? i would love to learn some of the mechanics of the game.

also, when i am buiding a team, what kind of cash am i looing at to start with? i was toying around with army builder and it seems the numbers are pretty cheap compared to alot of the amounts i see tossed around the site and other sites. i noticed the rulebook has numbers like 175,000 while AB has a basic goblin comming in at 40 basic, i think im missing somethign major here.

if i were to buyt the box set for the game would it be better to get the "blue" box that GW sells, or the "yellow" box i always see on ebay?
 
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thechosengobboOffline
Post subject:   PostPosted: Mar 26, 2008 - 06:23 PM



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The blue box. It has all the current bits in it (except rulebook).

More importantly (for you) it comes with a basic orc team in ther with the fantastically bad old plastic models.

You're looking at 1 million credits for most league teams, if you get a tournament then you can hit 1.2 mil to 1.25 mil on average.

Can't help with an internet league, I'm afraid, I don't use them right now.
 
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LyracianOffline
Post subject:   PostPosted: Mar 27, 2008 - 11:25 AM



Joined: Jan 22, 2008
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      studderingdave wrote:
can anyone recommend a good place to sign up for an internet game of BB? i would love to learn some of the mechanics of the game.


This is the one I am in, it uses the latest LRB 5 rules and is playtesting the LRB 6
http://www.blood-bowl.net/MBBL/

      studderingdave wrote:

if i were to buyt the box set for the game would it be better to get the "blue" box that GW sells, or the "yellow" box i always see on ebay?

The only difference is the Blue Box has the Leadership Counters which you do not really need. I have got four BB Games from ebay for our league for £20-30 shipped each.
 
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