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daloonieshamanOffline
Post subject: Resolving OT in Playoffs  PostPosted: Sep 20, 2008 - 10:40 PM



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We have come to the decision that the current OT rules are worthless in the all important playoff game
we allow ties in regular season (OT is optional as time is limited for us) but you have to have a clear winner in OT

With all of us playing league games in various areas of the world has anyone come up with a seemingly fair way to resolve OT without a series of best of 5 dice rolls
 
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ApocryphaOffline
Post subject:   PostPosted: Sep 21, 2008 - 01:35 PM



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My local club treats overtime in a sudden death-type manner. After the end of the second half and there's a tie, the coin is tossed again. Winner of the toss decides if they're kicking or receiving and then you play another half until someone scores. First touchdown breaks the tie and ends the game.

It may not exactly be fast, but it was deemed fair in my group.
 
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Darkson
Post subject:   PostPosted: Sep 21, 2008 - 04:04 PM



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It was written in our league rules (we don't play OT in season for time reasons) that in the play-offs, if the game was tied, OT was played. If no-one scored in that half, then a second OT half was played and so on.

Luckily, it never came to that.

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DoubleskullsOffline
Post subject:   PostPosted: Sep 21, 2008 - 04:06 PM
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It evens it up a bit to let the kicking team set up 2nd.

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mosalvaOffline
Post subject:   PostPosted: Sep 21, 2008 - 10:42 PM



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      Apocrypha wrote:
My local club treats overtime in a sudden death-type manner. After the end of the second half and there's a tie, the coin is tossed again. Winner of the toss decides if they're kicking or receiving and then you play another half until someone scores. First touchdown breaks the tie and ends the game.

It may not exactly be fast, but it was deemed fair in my group.


What we found in our league is that 90% of the time, the team that wins the coin toss manages to score first. Very rarely has the defending team managed to get the ball and pull a win. We felt that it was too dependant on the D6 roll. We're trying to find alternatives.

I like Doubleskulls' suggestion of having the kicking team set up 2nd. May be worth trying.

I also thought about "drives". A team is givne the ball. They have a drive to score. if they succeed, the other team gets the ball and they have their "drive". Drives continue until either team breaks the other teams' drive.


Any other suggestions from experienced commissioners?
 
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daloonieshamanOffline
Post subject:   PostPosted: Sep 22, 2008 - 08:36 PM



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Our League is gonna try the Kicker sets up second in OT and see if the stats change. I would also like to hear from other leagues who give this a shot so we can get some hard numbers to present to the RULES COMMITTEE, for a suggested alteration in the OT rules.

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BevanOffline
Post subject:   PostPosted: Sep 27, 2008 - 05:58 PM



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Another method that has been suggested, although I've never tried it, is that in overtime the Kickoff roll always results in a Blitz.

Before starting overtime, roll as usual and the winner can choose whether to kick or receive. Some coaches choose to kick, believing they can take advantage of the Blitz, while others choose to receive, suggesting that the coaches consider this reasonably fair.
 
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scottprimeOffline
Post subject:   PostPosted: Dec 10, 2008 - 11:02 AM



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We have ties in regular season games. But in playoffs our overtimes are as follows:

1. Home team re-flips the coin, winner of the flips decides to kick or receive.
2. Play one full half
3. If still tied play another full half with the first OT team that kicked now receiving
4. Is still tied, re-flip the coin and play a half first one to score wins.
5. Repeat Sudden Death Overtimes until a winner is decided.

We have played 3 seasons now and only had one game go into Triple OT. It works good for our league.
 
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BonelessOffline
Post subject:   PostPosted: Aug 28, 2009 - 05:35 AM



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the only time we have had a need for OT, we just continued the game with out need to stop the clock if you like and its golden Goal, this gives teams who have the ball the advantage true enough, altho you could argue both teams have had 16 turns leading up to this moment. The other way i like is you play a further 4 turns after which if the score is still even you play a further 4 turns
 
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garthnaitOffline
Post subject:   PostPosted: May 07, 2012 - 02:42 PM



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In our local league we play OT as followed:

1. New coin-flip, winner decides to kick or receive.
2. Play 2 short halftimes (4 turns each)
3. If still tied, follow point 1, then 2, until one team wins the match.

The last season i went to the playoffs with my Necros. Quarterfinal with 24 turns against Rats 4:3, Halffinal with 32 turns against HighElves 3:3 opponent quits, Final no OT. Wink

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XtremeOffline
Post subject:   PostPosted: May 07, 2012 - 04:55 PM
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We were always pleased with just ahving the kickoff be an automatic blitz. Both teams knew it was coming and it helped to even out the odds so that the receiving team didn't have such an advantage. Another bonus is that it doesn't require a bunch of special rules.
 
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Jonny_POffline
Post subject:   PostPosted: May 07, 2012 - 08:09 PM



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Thumbwrestling is the only fair way to resolve such things.
 
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DraakusOffline
Post subject:   PostPosted: May 07, 2012 - 09:33 PM



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I've played in leagues that have used the auto blitz on kick-off and liked. It helps to balance things out without to much home brew
 
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DaggersOffline
Post subject:   PostPosted: May 08, 2012 - 05:15 AM



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We use a rule I found somewhere, we're the recieving sets up first. I takes away the advantage without from the offense without messing things up too much. People in our league really like it.

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