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JeffB |
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Post subject: Doubles on a developing ogre?
Posted: May 02, 2003 - 09:00 AM
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Joined: Apr 29, 2003
Posts: 11
Status: Offline
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I have an ogre with one ability via SPPs so far: Piling On.
Last night, he got to his second ability via 3 casualties (PO rocks!). I rolled doubles. My dilemma is that there really isn't anything I'd love to get him for doubles more than the normal skills (Block, Tackle, Guard, etc.). Especially since he's the bruiser of the team (Orcs), I'm strongly tempted to go Block. On top of that, our Chaos Cup is coming up in a couple of weeks, and I doubt I'll be able to get him another skill in the meantime.
Anyone have any thoughts on what I should do? |
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skummy |
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Post subject:
Posted: May 02, 2003 - 09:20 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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If you don't have a Leader on your team, that would be a strong consideration. Getting your Big Guy a reroll is a very big deal. Looked at from a long term perspective, Dodge is actually the most tempting skill for you if you're in a very bashy league. If you're about to go into the playoffs of a tournament, Block becomes very difficult to pass up. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Agentrock |
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Post subject:
Posted: May 02, 2003 - 09:31 AM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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I gave my Ogre Block and Dodge for his first two skills...and the look on the opponent's face when you say that the Ogre stays up due to having Dodge is priceless (it's come into effect at least 3 times in the last 2 games). |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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dwarfcoach |
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Post subject:
Posted: May 02, 2003 - 09:44 AM
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The Best Dressed Man in Blood Bowl
Joined: Apr 13, 2003
Posts: 764
Status: Offline
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Go for dodge, its really silly but as you have rolled the double you should not pass up the opertunity. It should increase your chances of causing mayhem as the emeny coachs will have an even harder time to knock him down... |
_________________ Chuck Norris does not sleep. He waits.
224th at The World Cup II
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Agentrock |
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Post subject:
Posted: May 02, 2003 - 09:50 AM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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Stand Firm is not a bad idea either...allowing him to attempt dodges without suffering anything on a failure. |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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Dave |
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Post subject:
Posted: May 02, 2003 - 09:54 AM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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FRENZY
nice combo with PO and MB!! ensures even more cas (potentially double amount of blocks) |
_________________ First ever poster on the NAF site, Former Prez' proverbial pain in the bum and NTO-Netherlands
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Agentrock |
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Post subject:
Posted: May 02, 2003 - 10:00 AM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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True...that'd work too...just make sure to get a "handler" with Leader at some point for that monstrosity's multiple dice rolls. |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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Doubleskulls |
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Post subject:
Posted: May 02, 2003 - 10:12 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Give him Leader. Then you don't have to worry about rolling double skulls. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Cervidal |
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Post subject:
Posted: May 02, 2003 - 12:47 PM
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Joined: Feb 11, 2003
Posts: 75
Status: Offline
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Getting Leader on a team just for the Big Guy is the single biggest waste of a doubles roll, ever. You will get ONE reroll per half with the Big Guy. If you are so paranoid, take Pro.
Frenzy, Stand Firm, and Dodge are all valid skills. It depends on what you want to do with him. If you want to continue with the gob of casualties, Frenzy is definitely your best bet. |
_________________ bloodbowl.40kfightclub.com
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skummy |
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Post subject:
Posted: May 02, 2003 - 01:04 PM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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I tend to agree with Cervidal, especially since you can have another player take Leader on doubles and get the same benefit. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Post subject:
Posted: May 02, 2003 - 02:58 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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Frenzy or dodge.
Or if you've got any goblins on your team, Pass. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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smeborg |
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Post subject:
Posted: May 02, 2003 - 05:22 PM
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Joined: Feb 16, 2003
Posts: 223
Status: Offline
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I would vote against Leader (because you can give it to another player on your team instead).
Dodge is nice, because it combines neatly with Break Tackle (your next skill of course) to make a moderately useful Blitzer...
Hope this helps.
Cheers
Smeborg the Fleshless |
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JeffB |
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Post subject:
Posted: May 02, 2003 - 09:07 PM
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Joined: Apr 29, 2003
Posts: 11
Status: Offline
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Thanks for the help, guys.
I decided on Dodge. Leader is being reserved for a lineman's doubles. Stand Firm is nice, but hardly a game-breaker. Frenzy would be wonderful if I already had block, but all I need is to get my big guy to roll skull/double skulls behind enemy lines, surrounded, and fouled out of existence. Until I could get block, it would be very dangerous to start him on the front line -- and what's the point of having a wrecking ball that will waste my blitz?
Thanks for the recommendations. |
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TyrMadclaw |
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Post subject:
Posted: May 06, 2003 - 07:59 AM
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Joined: Apr 29, 2003
Posts: 5
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Grisser, the Ogre on my norse team, has Pro, Block and Mutiple Block. Along with 14 Cas. 3 TD's and 1 Comp.
Lucky Ogre |
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skummy |
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Post subject:
Posted: May 06, 2003 - 09:40 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Do you find that you use Multiple Block much? I'm tempted to give it to my Ogre, but I'm not sure whether I'd use it frequently enough. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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