NAF Logo
leftstar May 10, 2024 - 05:35 AM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Who remembers Dirty Player? rightstar
capright

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
SkinheadOffline
Post subject: Stunties with Thick Skull  PostPosted: Mar 14, 2009 - 12:07 AM



Joined: Aug 23, 2008

Posts: 18

Status: Offline
ok probably not a likely situation, but, under the proposed rules, if a stunty player had thick skull, would he not be KO'd on a 7, Stunned on an 8, and Badly Hurt on a 9?

ie, if the inj result ends up being 7 they are KO'd due to stunty. If it ends up being 8 they aren't KO'd because of Thick Skull.

It seems odd, but maybe it makes sense mathematically?
 
 View user's profile Send private message  
Reply with quote Back to top
DoubleskullsOffline
Post subject: RE: Stunties with Thick Skull  PostPosted: Mar 14, 2009 - 03:30 AM
Ex-Rulz Committee


Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
it is odd, but why would you give a stunty thick skull?

_________________
Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
SkinheadOffline
Post subject:   PostPosted: Mar 14, 2009 - 04:32 AM



Joined: Aug 23, 2008

Posts: 18

Status: Offline
well, you wouldn't, but it is possible. maybe if you got the magic helmet card it would come up.
 
 View user's profile Send private message  
Reply with quote Back to top
DarkDancer17Offline
Post subject:   PostPosted: Mar 16, 2009 - 04:50 PM



Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
Location: Phoenix, Arizona, United States
Status: Offline
Stunty adds +1 to all injury rolls.

Thick skull makes a total roll of 8 not KO'ed.

Ergo -

7 (die) +1 (stunty) = 8 = Stunned.
8 (die) +1 (stunty) = 9 = KO'ed
9 (die) +1 (stunty) = 10 = Injured Stunty.

Bryan
 
 View user's profile Send private message Visit poster's website AIM Address  
Reply with quote Back to top
FranticOffline
Post subject:   PostPosted: Mar 16, 2009 - 05:22 PM



Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
      DarkDancer17 wrote:
Stunty adds +1 to all injury rolls.

Thick skull makes a total roll of 8 not KO'ed.

Ergo -

7 (die) +1 (stunty) = 8 = Stunned.
8 (die) +1 (stunty) = 9 = KO'ed
9 (die) +1 (stunty) = 10 = Injured Stunty.

Bryan


Skinhead -> ...under the proposed rules.

The one youre explaining are in the LRB5.0

_________________
https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
 
 View user's profile Send private message Send e-mail ICQ Number 
Reply with quote Back to top
DoubleskullsOffline
Post subject:   PostPosted: Mar 17, 2009 - 12:12 AM
Ex-Rulz Committee


Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
All injury results are determined by the final total - otherwise Niggles & Mighty Blow wouldn't work.

_________________
Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
smeborgOffline
Post subject:   PostPosted: Mar 17, 2009 - 04:31 AM



Joined: Feb 16, 2003

Posts: 223

Status: Offline
I could conceive of giving a Stunty player Thick Skull as a late skill (say 5th skill advance) if he is already well tooled up, and his prior skills make you want to keep him on the pitch.

Bear in mind that Stunties will survive longer in 6th Ed.

Hope this helps
 
 View user's profile Send private message  
Reply with quote Back to top
WelshyOffline
Post subject:   PostPosted: Mar 17, 2009 - 01:24 PM



Joined: Feb 24, 2009
New Zealand
Posts: 5
Location: New Zealand
Status: Offline
      Frantic wrote:

Skinhead -> ...under the proposed rules.

The one youre explaining are in the LRB5.0


I am hoping they do address the wording in LRB6. TS/Stunty may not be a common occurance but the +1/-1 to injury is a much better way to write it.

Mathematically... maybe, 7 being the most common 2D6 number after all, but it just don't feel right!

In the current wording (LRB5 +2008 review) the stunty/TS combo does indeed read as:
Stunned 1-6
KO on a 7
Stunned on an 8
Injured on 9+
 
 View user's profile Send private message  
Reply with quote Back to top
FranticOffline
Post subject:   PostPosted: Mar 17, 2009 - 05:51 PM



Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
Well stunty in the proposed rules are better then LRB 5.0. I thinks that better.

_________________
https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
 
 View user's profile Send private message Send e-mail ICQ Number 
Reply with quote Back to top
DoubleskullsOffline
Post subject:   PostPosted: Mar 18, 2009 - 05:02 AM
Ex-Rulz Committee


Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
      smeborg wrote:
I could conceive of giving a Stunty player Thick Skull as a late skill (say 5th skill advance) if he is already well tooled up, and his prior skills make you want to keep him on the pitch.

Bear in mind that Stunties will survive longer in 6th Ed.

Hope this helps


5th double in a row? Block/Wrestle, Strip Ball, Sure Hands, Guard etc

Or are there stunties with S access Wink Last time this came up it was because someone wanted a custom team where his "turtles" started with TS.

_________________
Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
SkinheadOffline
Post subject:   PostPosted: Mar 20, 2009 - 01:50 AM



Joined: Aug 23, 2008

Posts: 18

Status: Offline
So it has come up?

It is unlikely to come up very often, but it could still be a cause of arguments. I'm loathe to suggest a rewording, but unless the intent is to have 7: KO and 8: stunned should it not be reworded?

It could just be that you add 1 to inj after any other modifiers, but if this takes the total from 9 to 10 the cas result is badly hurt, don't roll on the cas table.

Or something like that, not wanting to imply that i can write rules better than you guys or anything, but i think this needs to be looked at.
 
 View user's profile Send private message  
Reply with quote Back to top
DoubleskullsOffline
Post subject:   PostPosted: Mar 20, 2009 - 04:10 AM
Ex-Rulz Committee


Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
Its only come up with theory bowl and one person was creating a house rule team of turtles which had TS Stunties in it.

_________________
Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
SolarFlareOffline
Post subject:   PostPosted: Mar 20, 2009 - 06:47 AM



Joined: Nov 24, 2004

Posts: 199

Status: Offline
Actually, stunties with thick skull are very possible in Street Bowl. One of the Lil Shoppes items is "Pots and Pans." This allows you to give the thick skull to any one player on your team that does not have the loner skill.
 
 View user's profile Send private message  
Reply with quote Back to top
DoubleskullsOffline
Post subject:   PostPosted: Mar 20, 2009 - 03:05 PM
Ex-Rulz Committee


Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
More house rules Smile

_________________
Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
SkinheadOffline
Post subject:   PostPosted: Mar 20, 2009 - 09:33 PM



Joined: Aug 23, 2008

Posts: 18

Status: Offline
Magic Helmet isn't a house rule, nor is taking ST skills on doubles.

The current wording requires making a house rule to make the stunty rule work like it should if a stunty has TS.

Is there any reason not to fix it?
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits