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KarlLagerbottomOffline
Post subject: Rotter Creation @ Tournies  PostPosted: Apr 22, 2009 - 07:02 PM



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Looking at this for a friend who will be taking Nurgle's Rotters to an upcoming tournie...the current rules seem to be saying a new Rotter can not be created in a res style tournie.

Is that correct?
If so, I wonder why make this distinction between the Rotter and a Zombie created by aNecro or Undead team.
Any thoughts?

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DoubleskullsOffline
Post subject: RE: Rotter Creation @ Tournies  PostPosted: Apr 23, 2009 - 04:48 AM
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Zombies get to play in the current game. Rotters only get added at the end of game anyway. In both cases the roster 'resets' at the beginning of the next game anyway.

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KarlLagerbottomOffline
Post subject: RE: Rotter Creation @ Tournies  PostPosted: Apr 23, 2009 - 03:03 PM



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That was pretty much what I saw...I was just wondering why.

Is the thinking that a free Rotter breaks the Nurgle team if they get it in game, is it just a mechanic difference, or ws this an oversight?

-RobO
Not being critical...just looking for clarification.

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DoubleskullsOffline
Post subject: RE: Rotter Creation @ Tournies  PostPosted: Apr 23, 2009 - 03:36 PM
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Its just a mechanic difference. That in itselfs is probably a hangover from when they got a Nurgle Warrior instead and it would have been imbalancing in the current game. There isn't any reason I can think of why zombie & rotter creation shouldn't be the same.

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PubBowlerOffline
Post subject:   PostPosted: Apr 24, 2009 - 04:51 AM



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Something to be tweaked for LRB6?
 
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CramyOffline
Post subject:   PostPosted: Apr 24, 2009 - 05:52 AM



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      PubBowler wrote:
Something to be tweaked for LRB6?


Why? Is it broken? Smile

In my opinion, if it ain't broke, don't fix it ...

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DoubleskullsOffline
Post subject:   PostPosted: Apr 24, 2009 - 06:16 AM
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      PubBowler wrote:
Something to be tweaked for LRB6?


Everything that is being considered for LRB6 is in the '07 & '08 experimental rules. So this wouldn't be, although would make my "LRB7" list.

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antipixiOffline
Post subject:   PostPosted: Apr 24, 2009 - 07:47 AM



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Isn't the difference that an undead/necro team can only use the raise dead spell once per game, whereas the rotter is risen after every kill from a player with Nurgle's Rot?

[Could easily be wrong here as I don't have a rule book in front of me.]

If that is true then it could potentially mean several extra players for the Nurgle team which would be unbalancing.

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smeborgOffline
Post subject:   PostPosted: Apr 24, 2009 - 05:23 PM



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I play Nurgle at the moment, and I can assure you that infecting a player with Nurgle's Rot is a rare occurrence. It's happened once in 14 games in my current league. Previously it was 2 or 3 times in 24 games. I regard the rule as a bit of fluffy fun, rather than as a serious boost to the Nurgle team (I don't have a problem with this).
 
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DoubleskullsOffline
Post subject:   PostPosted: Apr 24, 2009 - 05:53 PM
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You are right antipixi - I'd forgotten that - which is another reason to keep it as is.

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smeborgOffline
Post subject:   PostPosted: Apr 25, 2009 - 01:58 AM



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I've been toying with the idea (as a House Rule) to make Nurgle's Rot truly infectious...

For example, any player who is "killed" by a player with Nurgle's Rot, but "cured" by Regeneration or an Apothecary, stays on his team's roster, but gets a hidden form of rot (Nurgle's Rot/Decay). This guy can infect other players in the league in the same way...

Probably quite unworkable, not to say unpopular, but a lot of fun. Watch it spread through the league...
 
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Darkson
Post subject:   PostPosted: Apr 25, 2009 - 03:59 AM



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      smeborg wrote:
This guy can infect other players in the league in the same way...

Probably quite unworkable, not to say unpopular, but a lot of fun. Watch it spread through the league...


Would make an excellent house-rule, especially in a league of people that care more about fun than balance.

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DoubleskullsOffline
Post subject:   PostPosted: Apr 25, 2009 - 08:48 AM
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Easy house rule - anyone killed & apothed contracts Decay & Nurgle's Rot but otherwise is the same.

On a non-Nurgle team during the post match sequence roll a D6 for each player with Nurgle's Rot. On a 6 they are cured and revert to normal. On a 1 another randomly selected player who hasn't already contracted Nurgle's Rot gains it and Decay.

I like that because you have a chance to get them better - meaning you may not just automatically fire a star player.

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DoubleskullsOffline
Post subject:   PostPosted: Apr 25, 2009 - 08:49 AM
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Oh and if an Undead/Necro team creates a zombie from a player with Nurgle's Rot the zombie is automatically infected too.

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antipixiOffline
Post subject:   PostPosted: Apr 25, 2009 - 11:49 AM



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      smeborg wrote:
I play Nurgle at the moment, and I can assure you that infecting a player with Nurgle's Rot is a rare occurrence. It's happened once in 14 games in my current league. Previously it was 2 or 3 times in 24 games. I regard the rule as a bit of fluffy fun, rather than as a serious boost to the Nurgle team (I don't have a problem with this).


I know that it is usually rare, but in our league the nurgle player got 3 new rotters in one game!!!

If this happenned in a tournament, it would be funny, but not balanced. Although I for one would hope that I saw the funny side even if it was against me.
 
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