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Hullekoenig |
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Post subject: What to take (+1 Strength on Deathroller)
Posted: Aug 08, 2009 - 10:10 AM
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Joined: Nov 10, 2005
Posts: 43
Status: Offline
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I just rolled double 6 on the deathroller (as his first skill).
As tempting as strength 8 is... I do tend more to take block.
But well... commence discussion. That's why I opened this thread. |
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GalakStarscraper |
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Post subject: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 08, 2009 - 07:27 PM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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Xeterog |
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Post subject: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 08, 2009 - 07:35 PM
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Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
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Block, much more useful than str 8. |
_________________ -Xeterog
(formerly Gortex)
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Hullekoenig |
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Post subject: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 09, 2009 - 03:58 AM
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Joined: Nov 10, 2005
Posts: 43
Status: Offline
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You are, of course, right. Deep down I already knew it. But somewhere in me there was this small boy shouting "it's freaking strength 8!!!" |
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daloonieshaman |
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Post subject: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 09, 2009 - 07:50 PM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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str 8 you break tackle into a cage on a 2+ |
_________________ Why restrict yourselves by only playing local tournaments, take your team on the road.
Best Painted: Rocky Mountain Rampage 2012, 2013, Avatar Blood Bowl Championship 2011
Stunty Cup: West Coast Quake 2012, Zlurpeebowl IV 2008
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pathwinder14 |
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Post subject: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 09, 2009 - 09:19 PM
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Joined: Aug 01, 2009
Posts: 14
Status: Offline
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Str 8!!! You have 3 dice against anyone. Most opponents will need something like 4 assists to even think about getting 2 dice against you. Take Block as your second skill. The wait for skill two is not very long. Do not wait till Skill 3 though. |
_________________ "Wisdom means having the ability to admit what you do not know"
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Doubleskulls |
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Post subject: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 09, 2009 - 09:49 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Block is better, strength more fun. 3 dice blocks against S4 with only one assist
S8 makes no difference to break tackle - its capped at 6. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Xeterog |
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Post subject: Re: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 09, 2009 - 10:33 PM
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Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
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daloonieshaman wrote: str 8 you break tackle into a cage on a 2+
The agility chart tops out at 6+ (1+ roll needed)...so having str 8 with break tackle is no better than str 7 with break tackle (or str 6 with break tackle for that matter) |
_________________ -Xeterog
(formerly Gortex)
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Xeterog |
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Post subject: Re: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 09, 2009 - 10:35 PM
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Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
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pathwinder14 wrote: Str 8!!! You have 3 dice against anyone. Most opponents will need something like 4 assists to even think about getting 2 dice against you. Take Block as your second skill. The wait for skill two is not very long. Do not wait till Skill 3 though.
Str 8, you would be 3db vs...str 3 and less players..just like str 7
You'd need a str 9 to have more than double the str of str 4 players..and you aren't getting 3db without assists against str 5+ players at all.
Block is the choice..str 7 just doesn't make sense to take at all. It's easy to get 2 assists if you want a 3db vs str 4 (especially with dwarves) |
_________________ -Xeterog
(formerly Gortex)
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smeborg |
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Post subject: RE: Re: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 10, 2009 - 12:15 AM
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Joined: Feb 16, 2003
Posts: 223
Status: Offline
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ST is much more fun in a league. You only need one assist to get a 3-dice block on a ST4 player. Or your opponent can have one assist, and you still get a 3-dice block on a ST3 player.
Plus it enables you to dream of the miracle - another +1ST. Imagine that - a ST9 Deathroller - now that would be worth it! |
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Post subject: Re: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 10, 2009 - 03:49 AM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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pathwinder14 wrote: Str 8!!! You have 3 dice against anyone. Most opponents will need something like 4 assists to even think about getting 2 dice against you. Take Block as your second skill. The wait for skill two is not very long. Do not wait till Skill 3 though.
Deathroller doesn't have G access, so might be waiting for ever for Block. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Hudson |
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Post subject:
Posted: Aug 10, 2009 - 04:41 AM
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Joined: Jan 14, 2007
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Posts: 31
Status: Offline
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I'd take frenzy. Dodge in with break tackle and frenzy out, juggenaut makes up for the lack of block in a blitz and lets you carry on your frenzy |
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DarkDancer17 |
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Post subject:
Posted: Aug 10, 2009 - 09:07 AM
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Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
Location: Phoenix, Arizona, United States
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Block.
Block.
BLOCK!
Same with any big guy. Block.
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Hudson |
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Post subject:
Posted: Aug 10, 2009 - 09:14 AM
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Joined: Jan 14, 2007
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Posts: 31
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Dodge beacause it's funny to see peoples face or sprint. |
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Xeterog |
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Post subject:
Posted: Aug 10, 2009 - 11:11 AM
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Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
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dodge actually is a good 2nd choice behind block. You have break tackle, so lets you RR that dodge when you roll a 1...also, makes him a little harder to take down--you have to use your tackle guy(s) on him.. |
_________________ -Xeterog
(formerly Gortex)
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