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jigplumsOffline
Post subject: lrb 5 DE doubles  PostPosted: Aug 21, 2009 - 02:45 AM



Joined: Aug 03, 2009

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what do you guys take on double rolls for your dark elves?
i just had 2 linemen roll doubles as their first skill and am leaning towards guard, although mighty blow is also a tempting option for skilling quickly.

on witch and blitzer im thinking mightyblow all the way, possibly piling on.
 
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CramyOffline
Post subject: RE: lrb 5 DE doubles  PostPosted: Aug 21, 2009 - 06:58 PM



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My opinion:

Lineman: Always Guard

Runner: Skip the double

Assassin: Multiple Block

Witch: Mighty Blow, Piling On later if you roll a second double. Other good option is Juggernaut.

Blitzer: Mighty Blow or Guard, depends. Guard is more important on the team. But if you already have a few Linemen with Guard, then Mighty Blow is a good option. Also depends on what skill the Blitzer already has. If you were developing him with Tackle, Strip Ball, and other skills making him a prime blitzer, then Mighty Blow. If you were developing him with Dodge and Side Step, then Guard.

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jigplumsOffline
Post subject: RE: lrb 5 DE doubles  PostPosted: Aug 22, 2009 - 02:00 PM



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i had really good sucess with NOS on a high elf team, and was thinking could that be a way to go?
 
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CramyOffline
Post subject: Re: RE: lrb 5 DE doubles  PostPosted: Aug 24, 2009 - 09:21 PM



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      jigplums wrote:
i had really good sucess with NOS on a high elf team, and was thinking could that be a way to go?


NOS is great on a runner, but it's not a double. Definitely NOS and Pass as skills for the runners is good, but mainly to use with Dump Off.

For other players, as there are no dedicated catchers or throwers, and I have never developed a catcher, I have never seen the use for NoS.

I play a running game with short passes with my Dark Elves, so will usually not pass to a player with TZs on him.

On a High Elf catcher though, I totally see it.

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DoubleskullsOffline
Post subject: RE: Re: RE: lrb 5 DE doubles  PostPosted: Aug 25, 2009 - 03:37 AM
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Runner doubles... the only things I can think of that might be worth taking are Guard (just because its always good to have - however this isn't a piece for assisting normally) and Strong arm - to develop the long range passer. However unless you really want a Pass, Accurate, Strong Arm player then you are going to wait a long time to get the benefit.

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smeborgOffline
Post subject: RE: Re: RE: lrb 5 DE doubles  PostPosted: Aug 26, 2009 - 02:47 PM



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On Blitzers and Linemen I would always take Guard as a first doubles skill. My ideal, based on experience, is to have 4 Guards in any Elven team.

On a second doubles roll, however, I would strongly consider Grab. Combined with the Witch Elves' Frenzy, this would lead to the cry of "surf's up" with pleasing frequency.
 
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